124 lines
4.5 KiB
Java
124 lines
4.5 KiB
Java
package electroblob.wizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import electroblob.wizardry.tileentity.TileEntityMagicLight;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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public class RenderMagicLight extends TileEntitySpecialRenderer{
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private static final ResourceLocation texture = new ResourceLocation("wizardry:textures/entity/light_ray.png");
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private static final ResourceLocation texture2 = new ResourceLocation("wizardry:textures/entity/light_aura.png");
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@Override
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public void renderTileEntityAt(TileEntity tileentity, double x, double y,
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double z, float f) {
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glDisable(GL11.GL_LIGHTING);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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RenderHelper.disableStandardItemLighting();
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if(tileentity instanceof TileEntityMagicLight){
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TileEntityMagicLight timerentity = (TileEntityMagicLight)tileentity;
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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if(timerentity.timer < 10){
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GL11.glScalef((float)timerentity.timer/10, (float)timerentity.timer/10, (float)timerentity.timer/10);
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}
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if(timerentity.timer > timerentity.maxTimer-10){
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GL11.glScalef((float)(timerentity.maxTimer-timerentity.timer)/10, (float)(timerentity.maxTimer-timerentity.timer)/10, (float)(timerentity.maxTimer-timerentity.timer)/10);
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}
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// Renders the aura effect
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Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// This counteracts the reverse rotation behaviour when in front f5 view.
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// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
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float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? RenderManager.instance.playerViewX : -RenderManager.instance.playerViewX;
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GL11.glRotatef(180.0F - RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(yaw, 1.0F, 0.0F, 0.0F);
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tessellator.startDrawingQuads();
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this.bindTexture(texture2);
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tessellator.addVertexWithUV(-0.6, 0.6, 0, 0, 0);
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tessellator.addVertexWithUV(0.6, 0.6, 0, 1, 0);
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tessellator.addVertexWithUV(0.6, -0.6, 0, 1, 1);
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tessellator.addVertexWithUV(-0.6, -0.6, 0, 0, 1);
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tessellator.draw();
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GL11.glPopMatrix();
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// Renders the rays
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_SRC_ALPHA);
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this.bindTexture(texture);
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for(int j=0; j<30; j++){
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int sliceAngle = 20 + timerentity.randomiser[j];
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float scale = 0.5f;
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GL11.glPushMatrix();
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GL11.glRotatef(31*timerentity.randomiser[j], 1, 0, 0);
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GL11.glRotatef(31*timerentity.randomiser2[j], 0, 0, 1);
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tessellator.startDrawing(5);
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tessellator.setColorOpaque_I(16777215);
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tessellator.addVertexWithUV(0, 0, 0, 0, 0);
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tessellator.addVertexWithUV(0, 0, 0, 0, 1);
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double x1 = scale*Math.sin((timerentity.timer + 40*j)*(Math.PI/180));
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//double y1 = 0.7*Math.cos((timerentity.timer - 40*j)*(Math.PI/180))*j/10;
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double z1 = scale*Math.cos((timerentity.timer + 40*j)*(Math.PI/180));
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double x2 = scale*Math.sin((timerentity.timer + 40*j - sliceAngle)*(Math.PI/180));
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//double y2 = 0.7*Math.sin((timerentity.timer - 40*j)*(Math.PI/180))*j/10;
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double z2 = scale*Math.cos((timerentity.timer + 40*j - sliceAngle)*(Math.PI/180));
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tessellator.setColorRGBA(0, 0, 0, 255);
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tessellator.addVertexWithUV(x1, 0, z1, 1, 0);
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tessellator.addVertexWithUV(x2, 0, z2, 1, 1);
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tessellator.draw();
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GL11.glPopMatrix();
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}
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_LIGHTING);
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RenderHelper.enableStandardItemLighting();
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GL11.glPopMatrix();
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}
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}
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