Files
Wizardry/src/main/java/electroblob/wizardry/packet/PacketDispenserCastSpell.java
T
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00

95 lines
3.0 KiB
Java

package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.packet.PacketDispenserCastSpell.Message;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellModifiers;
import io.netty.buffer.ByteBuf;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
/**
* <b>[Server -> Client]</b> This packet is sent when a spell is cast by a dispenser and returns true, and is sent to
* clients so they can spawn the particles. Unlike the player packets, this is for both continuous <b>and</b>
* non-continuous spells.
*/
public class PacketDispenserCastSpell implements IMessageHandler<Message, IMessage> {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isClient()){
// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
// methods any more than necessary.
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleDispenserCastSpellPacket(message));
}
return null;
}
public static class Message implements IMessage {
/** ID of the spell being cast */
public int spellID;
/** Coordinates of the spell origin */
public double x, y, z;
/** Spell casting direction */
public EnumFacing direction;
/** BlockPos of the block that cast this spell. <i>Not necessarily the same as the (x, y, z) coordinates.</i> */
public BlockPos pos;
/** The number of ticks to cast the spell for, or -1 if the spell should be cast until stopped. */
public int duration;
/** SpellModifiers for the spell */
public SpellModifiers modifiers;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){
}
public Message(double x, double y, double z, EnumFacing direction, BlockPos pos, Spell spell, int duration, SpellModifiers modifiers){
this.x = x;
this.y = y;
this.z = z;
this.direction = direction;
this.pos = pos;
this.spellID = spell.networkID();
this.duration = duration;
this.modifiers = modifiers;
}
@Override
public void fromBytes(ByteBuf buf){
// The order is important
this.x = buf.readDouble();
this.y = buf.readDouble();
this.z = buf.readDouble();
this.direction = EnumFacing.values()[buf.readInt()];
this.pos = BlockPos.fromLong(buf.readLong());
this.spellID = buf.readInt();
this.duration = buf.readInt();
this.modifiers = new SpellModifiers();
this.modifiers.read(buf);
}
@Override
public void toBytes(ByteBuf buf){
buf.writeDouble(x);
buf.writeDouble(y);
buf.writeDouble(z);
buf.writeInt(direction.ordinal());
buf.writeLong(pos.toLong());
buf.writeInt(spellID);
buf.writeInt(duration);
this.modifiers.write(buf);
}
}
}