414 lines
14 KiB
Java
414 lines
14 KiB
Java
package electroblob.wizardry.entity.living;
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import com.google.common.base.Predicate;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.item.ItemSpellBook;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.*;
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import net.minecraft.entity.ai.*;
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import net.minecraft.entity.monster.EntityMob;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagInt;
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import net.minecraft.nbt.NBTUtil;
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import net.minecraft.network.datasync.DataParameter;
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import net.minecraft.network.datasync.DataSerializers;
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import net.minecraft.network.datasync.EntityDataManager;
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import net.minecraft.pathfinding.PathNavigateGround;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.Constants.NBT;
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import net.minecraftforge.event.entity.living.LivingSpawnEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
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import org.apache.commons.lang3.ArrayUtils;
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import javax.annotation.Nullable;
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import java.util.*;
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@Mod.EventBusSubscriber
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public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntityAdditionalSpawnData {
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private EntityAIAttackSpell<EntityEvilWizard> spellCastingAI = new EntityAIAttackSpell<>(this, 0.5D, 14.0F, 30, 50);
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public int textureIndex = 0;
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/** True if this evil wizard was spawned as part of a structure (tower or shrine), false if it spawned naturally. */
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public boolean hasStructure = false;
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/** Stores the UUIDs of the other evil wizards spawned in the same group, if any. The wizard will not revenge-target
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* entities whose UUIDs are in this set. This is currently used only for shrines. */
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public final Set<UUID> groupUUIDs = new HashSet<>();
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/** The entity selector passed into the new AI methods. */
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protected Predicate<Entity> targetSelector;
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/** Data parameter for the cooldown time for wizards healing themselves. */
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private static final DataParameter<Integer> HEAL_COOLDOWN = EntityDataManager.createKey(EntityEvilWizard.class,
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DataSerializers.VARINT);
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/** Data parameter for the wizard's element. */
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private static final DataParameter<Integer> ELEMENT = EntityDataManager.createKey(EntityEvilWizard.class,
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DataSerializers.VARINT);
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/** The resource location for the evil wizard's loot table. */
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private static final ResourceLocation LOOT_TABLE = new ResourceLocation(Wizardry.MODID, "entities/evil_wizard");
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// Field implementations
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private List<Spell> spells = new ArrayList<Spell>(4);
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private Spell continuousSpell;
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private int spellCounter;
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public EntityEvilWizard(World world){
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super(world);
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this.setSize(0.6F, 1.8F);
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((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
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// For some reason this can't be done in initEntityAI
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this.tasks.addTask(3, this.spellCastingAI);
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this.detachHome();
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}
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@Override
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protected void entityInit(){
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super.entityInit();
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this.dataManager.register(HEAL_COOLDOWN, -1);
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this.dataManager.register(ELEMENT, -1);
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}
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@Override
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protected void initEntityAI(){
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this.tasks.addTask(0, new EntityAISwimming(this));
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this.tasks.addTask(4, new EntityAIRestrictOpenDoor(this));
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this.tasks.addTask(5, new EntityAIOpenDoor(this, true));
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this.tasks.addTask(6, new EntityAIMoveTowardsRestriction(this, 0.6D));
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this.tasks.addTask(7, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
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this.tasks.addTask(7, new EntityAIWander(this, 0.6D));
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this.targetSelector = entity -> {
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// If the target is valid and not invisible...
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if(entity != null && !entity.isInvisible()
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&& AllyDesignationSystem.isValidTarget(EntityEvilWizard.this, entity)){
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// ... and is a player, a summoned creature, another (non-evil) wizard ...
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if(entity instanceof EntityPlayer
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|| (entity instanceof ISummonedCreature || entity instanceof EntityWizard
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// ... or in the whitelist ...
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|| Arrays.asList(Wizardry.settings.summonedCreatureTargetsWhitelist)
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.contains(EntityList.getKey(entity.getClass())))
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// ... and isn't in the blacklist ...
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&& !Arrays.asList(Wizardry.settings.summonedCreatureTargetsBlacklist)
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.contains(EntityList.getKey(entity.getClass()))){
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// ... it can be attacked.
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return true;
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}
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}
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return false;
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};
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this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
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this.targetTasks.addTask(0, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
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0, false, true, this.targetSelector));
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}
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@Override
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protected void applyEntityAttributes(){
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super.applyEntityAttributes();
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this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.5D);
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this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(30);
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}
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private int getHealCooldown(){
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return this.dataManager.get(HEAL_COOLDOWN);
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}
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private void setHealCooldown(int cooldown){
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this.dataManager.set(HEAL_COOLDOWN, cooldown);
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}
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public Element getElement(){
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int n = this.dataManager.get(ELEMENT);
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return n == -1 ? null : Element.values()[n];
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}
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public void setElement(Element element){
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this.dataManager.set(ELEMENT, element.ordinal());
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}
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@Override
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public List<Spell> getSpells(){
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return this.spells;
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}
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@Override
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public SpellModifiers getModifiers(){
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return new SpellModifiers();
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}
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@Override
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public void setContinuousSpell(Spell spell){
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this.continuousSpell = spell;
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}
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@Override
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public Spell getContinuousSpell(){
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return this.continuousSpell;
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}
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@Override
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public void setSpellCounter(int count){
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spellCounter = count;
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}
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@Override
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public int getSpellCounter(){
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return spellCounter;
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}
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@Override
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public int getAimingError(EnumDifficulty difficulty){
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// Being more intelligent than skeletons, wizards are a little more accurate.
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switch(difficulty){
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case EASY: return 7;
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case NORMAL: return 4;
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case HARD: return 1;
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default: return 7; // Peaceful counts as easy
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}
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}
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@Override
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public void setRevengeTarget(@Nullable EntityLivingBase target){
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if(target == null || !groupUUIDs.contains(target.getUniqueID())) super.setRevengeTarget(target);
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}
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@Override
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public void onLivingUpdate(){
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super.onLivingUpdate();
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int healCooldown = this.getHealCooldown();
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// This is now done slightly differently because isPotionActive doesn't work on client here, meaning that when
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// affected with arcane jammer and healCooldown == 0, whilst the wizard didn't actually heal or play the sound,
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// the particles still spawned, and since healCooldown wasn't reset they spawned every tick until the arcane
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// jammer wore off.
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if(healCooldown == 0 && this.getHealth() < this.getMaxHealth() && this.getHealth() > 0
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&& !this.isPotionActive(WizardryPotions.arcane_jammer)){
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// Healer wizards use greater heal.
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this.heal(this.getElement() == Element.HEALING ? 8 : 4);
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this.setHealCooldown(-1);
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// deathTime == 0 checks the wizard isn't currently dying
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}else if(healCooldown == -1 && this.deathTime == 0){
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// Heal particles TODO: Change this so it uses the heal spell directly
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if(world.isRemote){
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for(int i=0; i<10; i++){
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double x = (double)((float)this.posX + rand.nextFloat() * 2 - 1.0F);
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// Apparently the client side spawns the particles 1 block higher than it should... hence the -
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// 0.5F.
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double y = (double)((float)this.posY - 0.5F + rand.nextFloat());
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double z = (double)((float)this.posZ + rand.nextFloat() * 2 - 1.0F);
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1F, 0).clr(1, 1, 0.3f).spawn(world);
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}
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}else{
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if(this.getHealth() < 10){
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// Wizards heal themselves more often if they have low health
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this.setHealCooldown(150);
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}else{
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this.setHealCooldown(400);
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}
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this.playSound(Spells.heal.getSounds()[0], 0.7F, rand.nextFloat() * 0.4F + 1.0F);
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}
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}
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if(healCooldown > 0){
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this.setHealCooldown(healCooldown - 1);
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}
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}
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@Override
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protected boolean processInteract(EntityPlayer player, EnumHand hand){
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ItemStack stack = player.getHeldItem(hand);
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// Debugging
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// player.addChatComponentMessage(new TextComponentTranslation("wizard.debug",
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// Spell.get(spells[1]).getDisplayName(), Spell.get(spells[2]).getDisplayName(),
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// Spell.get(spells[3]).getDisplayName()));
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// When right-clicked with a spell book in creative, sets one of the spells to that spell
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if(player.isCreative() && stack.getItem() instanceof ItemSpellBook){
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Spell spell = Spell.byMetadata(stack.getItemDamage());
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if(this.spells.size() >= 4 && spell.canBeCastBy(this, true)){
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// The set(...) method returns the element that was replaced - neat!
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player.sendMessage(new TextComponentTranslation("item." + Wizardry.MODID + ":spell_book.apply_to_wizard",
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this.getDisplayName(), this.spells.set(rand.nextInt(3) + 1, spell).getNameForTranslationFormatted(),
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spell.getNameForTranslationFormatted()));
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return true;
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}
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}
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return false;
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbt){
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super.writeEntityToNBT(nbt);
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Element element = this.getElement();
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nbt.setInteger("element", element == null ? 0 : element.ordinal());
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nbt.setInteger("skin", this.textureIndex);
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NBTExtras.storeTagSafely(nbt, "spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
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nbt.setBoolean("hasStructure", this.hasStructure);
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NBTExtras.storeTagSafely(nbt, "groupUUIDs", NBTExtras.listToNBT(groupUUIDs, NBTUtil::createUUIDTag));
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbt){
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super.readEntityFromNBT(nbt);
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this.setElement(Element.values()[nbt.getInteger("element")]);
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this.textureIndex = nbt.getInteger("skin");
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this.spells = (List<Spell>)NBTExtras.NBTToList(nbt.getTagList("spells", NBT.TAG_INT),
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(NBTTagInt tag) -> Spell.byMetadata(tag.getInt()));
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this.hasStructure = nbt.getBoolean("hasStructure");
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this.groupUUIDs.addAll(NBTExtras.NBTToList(nbt.getTagList("groupUUIDs", NBT.TAG_COMPOUND), NBTUtil::getUUIDFromTag));
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}
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@Override
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public int getMaxSpawnedInChunk(){
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return 1;
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}
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@Override
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protected boolean canDespawn(){
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// Evil wizards can only despawn if they don't have a tower (i.e. if they spawned naturally at night)
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return !this.hasStructure;
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}
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// @Override
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// protected float getSoundPitch(){
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// return (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 0.6F;
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// }
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@Override
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protected SoundEvent getAmbientSound(){
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return WizardrySounds.ENTITY_EVIL_WIZARD_AMBIENT;
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}
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@Override
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protected SoundEvent getHurtSound(DamageSource source){
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return WizardrySounds.ENTITY_EVIL_WIZARD_HURT;
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}
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@Override
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protected SoundEvent getDeathSound(){
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return WizardrySounds.ENTITY_EVIL_WIZARD_DEATH;
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}
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// Although it *looks* like this is still called, in actual fact the only method that calls it is overridden in
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// EntityLiving to use the loot table system instead. This has been kept as a fallback in case the loot table is
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// not found.
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@Override
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protected void dropFewItems(boolean hitByPlayer, int lootingLevel){
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// Drops 3-5 crystals without looting bonuses
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int j = 3 + this.rand.nextInt(3) + this.rand.nextInt(1 + lootingLevel);
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for(int k = 0; k < j; k++){
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this.dropItem(WizardryItems.magic_crystal, 1);
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}
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// Evil wizards occasionally drop one of their spells as a spell book, but not magic missile. This isn't in
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// the dropRareDrop method because that would be just as rare as normal mobs; instead this is half as rare.
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if(this.spells.size() > 0 && rand.nextInt(100) - lootingLevel < 5)
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this.entityDropItem(new ItemStack(WizardryItems.spell_book, 1,
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this.spells.get(1 + rand.nextInt(this.spells.size() - 1)).metadata()), 0);
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}
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@Override
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protected ResourceLocation getLootTable(){
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return LOOT_TABLE;
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}
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@Override
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public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData data){
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data = super.onInitialSpawn(difficulty, data);
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textureIndex = this.rand.nextInt(6);
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if(getElement() == null){
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if(rand.nextBoolean()){
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this.setElement(Element.values()[rand.nextInt(Element.values().length - 1) + 1]);
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}else{
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this.setElement(Element.MAGIC);
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}
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}
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Element element = this.getElement();
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// Adds armour.
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for(EntityEquipmentSlot slot : InventoryUtils.ARMOUR_SLOTS){
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this.setItemStackToSlot(slot, new ItemStack(WizardryItems.getArmour(element, slot)));
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}
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// Default chance is 0.085f, for reference.
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for(EntityEquipmentSlot slot : EntityEquipmentSlot.values())
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this.setDropChance(slot, 0.0f);
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// All wizards know magic missile, even if it is disabled.
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spells.add(Spells.magic_missile);
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Tier maxTier = EntityWizard.populateSpells(this, spells, element, hasStructure, 3, rand);
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// Now done after the spells so it can take the tier into account. For evil wizards this is slightly different;
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// it picks a random wand which is at least a high enough tier for the spells the wizard has.
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Tier tier = Tier.values()[maxTier.ordinal() + rand.nextInt(Tier.values().length - maxTier.ordinal())];
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this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(WizardryItems.getWand(tier, element)));
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return data;
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}
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@Override
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public void writeSpawnData(ByteBuf data){
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data.writeInt(textureIndex);
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}
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@Override
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public void readSpawnData(ByteBuf data){
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textureIndex = data.readInt();
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}
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@SubscribeEvent
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public static void onCheckSpawnEvent(LivingSpawnEvent.CheckSpawn event){
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// We have no way of checking if it's a spawner in getCanSpawnHere() so this has to be done here instead
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if(event.getEntityLiving() instanceof EntityEvilWizard && !event.isSpawner()){
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if(!ArrayUtils.contains(Wizardry.settings.mobSpawnDimensions, event.getWorld().provider.getDimension()))
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event.setResult(Event.Result.DENY);
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}
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}
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}
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