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Wizardry/src/main/java/electroblob/wizardry/block/BlockBookshelf.java
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400 lines
17 KiB
Java

package electroblob.wizardry.block;
import com.google.common.collect.ImmutableList;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.WizardryGuiHandler;
import electroblob.wizardry.inventory.ContainerBookshelf;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.tileentity.TileEntityBookshelf;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.IWorldEventListener;
import net.minecraft.world.World;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.Properties;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.commons.lang3.ArrayUtils;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Supplier;
@Mod.EventBusSubscriber
public class BlockBookshelf extends BlockHorizontal implements ITileEntityProvider {
/** When a bookshelf block (of any kind specified in the config) is added or removed, players within this range will
* be notified of the change. */
public static final double PLAYER_NOTIFY_RANGE = 32;
public static final int SLOT_COUNT = 12;
public static final UnlistedPropertyInt[] BOOKS = new UnlistedPropertyInt[SLOT_COUNT];
private static final Map<Supplier<Item>, ResourceLocation> BOOK_TEXTURE_MAP = new HashMap<>();
private static ImmutableList<Item> bookItems;
private static ImmutableList<ResourceLocation> bookTextures;
public BlockBookshelf(){
super(Material.WOOD);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(2.0F);
this.setResistance(5.0F);
this.setSoundType(SoundType.WOOD);
}
@Override
protected BlockStateContainer createBlockState(){
// IProperty<?>[] properties = { FACING };
// return new BlockStateContainer(this, ArrayUtils.addAll(properties, BOOKS));
return new BlockStateContainer.Builder(this).add(FACING).add(BOOKS).build();
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face){
return state.getValue(FACING).getAxis() == face.getAxis() ? BlockFaceShape.UNDEFINED : BlockFaceShape.SOLID;
}
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
// Why on earth are these two not in BlockHorizontal?
@Override
public IBlockState withRotation(IBlockState state, Rotation rotation){
return state.withProperty(FACING, rotation.rotate(state.getValue(FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirror){
return state.withRotation(mirror.toRotation(state.getValue(FACING)));
}
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state){
super.onBlockAdded(worldIn, pos, state);
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState block){
TileEntity tileentity = world.getTileEntity(pos);
if(tileentity instanceof TileEntityBookshelf){
InventoryHelper.dropInventoryItems(world, pos, (TileEntityBookshelf)tileentity);
}
super.breakBlock(world, pos, block); // For blocks that don't extend BlockContainer, this removes the TE
}
@Override
public IBlockState getStateFromMeta(int meta){
EnumFacing enumfacing = EnumFacing.byIndex(meta);
if(enumfacing.getAxis() == EnumFacing.Axis.Y) enumfacing = EnumFacing.NORTH;
return this.getDefaultState().withProperty(FACING, enumfacing);
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(FACING).getIndex();
}
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos){
IExtendedBlockState s = (IExtendedBlockState)super.getExtendedState(state, world, pos);
if(world.getTileEntity(pos) instanceof TileEntityBookshelf){
TileEntityBookshelf tileentity = ((TileEntityBookshelf)world.getTileEntity(pos));
for(int i = 0; i < tileentity.getSizeInventory(); i++){
if(tileentity.getStackInSlot(i).isEmpty()){
s = s.withProperty(BOOKS[i], bookItems.size());
}else{
Item item = tileentity.getStackInSlot(i).getItem();
// Default to the standard spell book texture, which will always be the first item in the list
s = s.withProperty(BOOKS[i], bookItems.contains(item) ? bookItems.indexOf(item) : 0);
}
}
}
return s;
}
@Nullable
@Override
public TileEntity createNewTileEntity(World world, int meta){
return new TileEntityBookshelf();
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState block, EntityPlayer player, EnumHand hand,
EnumFacing side, float hitX, float hitY, float hitZ){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity == null){
return false;
}
if(player.isSneaking()){
ItemStack heldItem = player.getHeldItem(hand);
if(heldItem.isEmpty() && tileEntity instanceof TileEntityBookshelf){
if(!world.isRemote){
TileEntityBookshelf bookshelf = (TileEntityBookshelf)tileEntity;
for(int i = 0; i < bookshelf.getSizeInventory(); i++){
ItemStack stack = bookshelf.getStackInSlot(i);
if(!stack.isEmpty()){
player.addItemStackToInventory(stack.copy());
bookshelf.setInventorySlotContents(i, ItemStack.EMPTY);
break;
}
}
}
return true;
}else if(!heldItem.isEmpty() && ContainerBookshelf.isBook(heldItem) && tileEntity instanceof TileEntityBookshelf){
if(!world.isRemote){
TileEntityBookshelf bookshelf = (TileEntityBookshelf)tileEntity;
for(int i = 0; i < bookshelf.getSizeInventory(); i++){
if(bookshelf.getStackInSlot(i).isEmpty()){
bookshelf.setInventorySlotContents(i, heldItem.splitStack(1));
break;
}
}
}
return true;
}
return false;
}
player.openGui(Wizardry.instance, WizardryGuiHandler.BOOKSHELF, world, pos.getX(), pos.getY(), pos.getZ());
return true;
}
@Override
public boolean hasComparatorInputOverride(IBlockState state){
return true;
}
@Override
public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityBookshelf){
int slotsOccupied = 0;
for(int i = 0; i < ((TileEntityBookshelf)tileEntity).getSizeInventory(); i++){
if(!((TileEntityBookshelf)tileEntity).getStackInSlot(i).isEmpty()) slotsOccupied++;
}
return slotsOccupied;
}
return super.getComparatorInputOverride(state, world, pos);
}
@Override
public boolean eventReceived(IBlockState state, World world, BlockPos pos, int id, int param){
super.eventReceived(state, world, pos, id, param);
TileEntity tileentity = world.getTileEntity(pos);
return tileentity != null && tileentity.receiveClientEvent(id, param);
}
/** Returns the list of book textures, in ID order. */
public static ImmutableList<ResourceLocation> getBookTextures(){
// ModelBookshelf calls this before init() so we need to return the map values as a fallback
return bookTextures == null ? ImmutableList.copyOf(BOOK_TEXTURE_MAP.values()) : bookTextures;
}
/** Returns the list of registered book items, in ID order. */
public static ImmutableList<Item> getBookItems(){
return bookItems;
}
/** Called during block registration to initialise the block properties for each book. */
public static void initBookProperties(){
for(int i=0; i<SLOT_COUNT; i++){
BOOKS[i] = new UnlistedPropertyInt("book" + i);
}
}
// Based on BlockFluid's UnlistedPropertyBool; this is only needed because of Java's weird restrictions on generics
private static final class UnlistedPropertyInt extends Properties.PropertyAdapter<Integer> {
public UnlistedPropertyInt(String name){
// Max is inclusive here, but we're using the largest value for no book so there's an extra one (can't use -1)
super(PropertyInteger.create(name, 0, BOOK_TEXTURE_MAP.size()));
}
}
/** Called from {@link Wizardry#init(FMLInitializationEvent)} to retrieve the actual book items and compile them
* and their textures into immutable lists. */
public static void compileBookModelTextures(){
ImmutableList.Builder<Item> itemListBuider = ImmutableList.builder();
ImmutableList.Builder<ResourceLocation> textureListBuilder = ImmutableList.builder();
for(Map.Entry<Supplier<Item>, ResourceLocation> entry : BOOK_TEXTURE_MAP.entrySet()){
itemListBuider.add(entry.getKey().get());
textureListBuilder.add(entry.getValue());
}
bookItems = itemListBuider.build();
bookTextures = textureListBuilder.build();
}
/** Called from {@link Wizardry#preInit(FMLPreInitializationEvent)} to register the default set of book textures. */
public static void registerStandardBookModelTextures(){
// Vanilla Minecraft books
// Regular brown books are the default so they're registered first
registerBookModelTexture(() -> Items.BOOK, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> Items.WRITABLE_BOOK, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> Items.WRITTEN_BOOK, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> Items.ENCHANTED_BOOK, new ResourceLocation(Wizardry.MODID, "blocks/books_enchanted"));
// Wizardry books
registerBookModelTexture(() -> WizardryItems.spell_book, new ResourceLocation(Wizardry.MODID, "blocks/books_red"));
registerBookModelTexture(() -> WizardryItems.wizard_handbook, new ResourceLocation(Wizardry.MODID, "blocks/books_blue"));
registerBookModelTexture(() -> WizardryItems.arcane_tome, new ResourceLocation(Wizardry.MODID, "blocks/books_purple"));
registerBookModelTexture(() -> WizardryItems.ruined_spell_book, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> WizardryItems.scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.blank_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.identification_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_purple"));
// Can't use the map in WandHelper because this is called from preInit (addons will have to add theirs manually)
registerBookModelTexture(() -> WizardryItems.storage_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.siphon_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.condenser_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.range_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.duration_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.cooldown_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.blast_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.attunement_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.melee_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
}
/**
* Registers a book texture to be used for the book model when the given item is placed in a bookshelf. This method
* <b>must</b> be called from {@code preInit} as the registered item count is required during block registration.
* This also necessitates the use of a supplier to fetch the item, since the items will not yet be registered.
* @param itemFactory A {@link Supplier} that returns the book item to link the texture to. This item need not
* be an instance of {@link electroblob.wizardry.item.ItemSpellBook ItemSpellBook}. Duplicate
* items will result in an {@link IllegalArgumentException} being thrown later.
* @param texture The texture to apply to the book model.
*/
public static void registerBookModelTexture(Supplier<Item> itemFactory, ResourceLocation texture){
BOOK_TEXTURE_MAP.put(itemFactory, texture);
}
/**
* Returns a list of nearby bookshelves' inventories, where 'bookshelves' are any tile entities with inventories
* whose blocks are specified in the config file under the {@code bookshelfBlocks} option.
* @param world The world to search in
* @param centre The position to search around
* @param exclude Any tile entities that should be excluded from the returned list
* @return A list of nearby {@link IInventory} objects that count as valid bookshelves
*/
public static List<IInventory> findNearbyBookshelves(World world, BlockPos centre, TileEntity... exclude){
List<IInventory> bookshelves = new ArrayList<>();
int searchRadius = Wizardry.settings.bookshelfSearchRadius;
for(int x = -searchRadius; x <= searchRadius; x++){
for(int y = -searchRadius; y <= searchRadius; y++){
for(int z = -searchRadius; z <= searchRadius; z++){
BlockPos pos = centre.add(x, y, z);
if(Settings.containsMetaBlock(Wizardry.settings.bookshelfBlocks, world.getBlockState(pos))){
TileEntity te = world.getTileEntity(pos);
if(te instanceof IInventory && !ArrayUtils.contains(exclude, te)) bookshelves.add((IInventory)te);
}
}
}
}
return bookshelves;
}
@SubscribeEvent
public static void onWorldLoadEvent(WorldEvent.Load event){
event.getWorld().addEventListener(Listener.instance);
}
@SubscribeEvent
public static void onWorldUnloadEvent(WorldEvent.Unload event){
event.getWorld().removeEventListener(Listener.instance);
}
public static class Listener implements IWorldEventListener {
public static final Listener instance = new Listener();
private Listener(){}
@Override
public void notifyBlockUpdate(World world, BlockPos pos, IBlockState oldState, IBlockState newState, int flags){
if(oldState == newState) return; // Probably won't happen but just in case
if(Settings.containsMetaBlock(Wizardry.settings.bookshelfBlocks, oldState) // Bookshelf removed
|| Settings.containsMetaBlock(Wizardry.settings.bookshelfBlocks, newState)){ // Bookshelf placed
// It is also possible (with commands) for a bookshelf to be replaced with another bookshelf, in which
// case this should still just be called once
Wizardry.proxy.notifyBookshelfChange(world, pos);
}
}
// Dummy implementations
@Override public void notifyLightSet(BlockPos pos){}
@Override public void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2){}
@Override public void playSoundToAllNearExcept(@Nullable EntityPlayer player, SoundEvent soundIn, SoundCategory category, double x, double y, double z, float volume, float pitch){}
@Override public void playRecord(SoundEvent soundIn, BlockPos pos){}
@Override public void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord, double xSpeed, double ySpeed, double zSpeed, int... parameters){}
@Override public void spawnParticle(int id, boolean ignoreRange, boolean minimiseParticleLevel, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, int... parameters){}
@Override public void onEntityAdded(Entity entityIn){}
@Override public void onEntityRemoved(Entity entityIn){}
@Override public void broadcastSound(int soundID, BlockPos pos, int data){}
@Override public void playEvent(EntityPlayer player, int type, BlockPos blockPosIn, int data){}
@Override public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress){}
}
}