Files
Wizardry/src/main/java/electroblob/wizardry/client/model/ModelSageArmour.java
T
Electroblob77 299510e663 Add armour classes!
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
2021-01-16 23:02:03 +00:00

147 lines
5.0 KiB
Java

package electroblob.wizardry.client.model;
import electroblob.wizardry.block.BlockStatue;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelSageArmour extends ModelArmourFixer {
ModelRenderer hatBrim;
ModelRenderer hatSegment1;
ModelRenderer hatSegment2;
ModelRenderer hatSegment3;
ModelRenderer hatSegment4;
ModelRenderer hatSegment5;
ModelRenderer hatSegment6;
ModelRenderer robe;
ModelRenderer collar;
public ModelSageArmour(float delta){
super(delta, 0, 64, 64);
// This is necessary to stop the head from scaling.
this.bipedHead = new ModelRenderer(this, 0, 0);
// The hat layer has an offset of 0.5, so 0.6 is about the smallest we can get away with
this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.6f);
this.bipedHead.setRotationPoint(0.0F, 0.0F + 0, 0.0F);
hatBrim = new ModelRenderer(this, 10, 45);
// Making the height 1 stops the top and bottom z-fighting when the hat is enchanted
hatBrim.addBox(-9F, -5.7F, -9F, 18, 1, 18, 0.6f);
hatBrim.setRotationPoint(0F, 0F, 0F);
hatBrim.setTextureSize(64, 64);
hatBrim.mirror = true;
setRotation(hatBrim, 0F, 0F, 0F);
hatSegment1 = new ModelRenderer(this, 0, 42);
hatSegment1.addBox(0F, 0F, 0F, 6, 2, 6, 0.2f);
hatSegment1.setRotationPoint(-3F, -10.6F, -3F);
hatSegment1.setTextureSize(64, 64);
hatSegment1.mirror = true;
setRotation(hatSegment1, -0.1396263F, 0F, 0F);
hatSegment2 = new ModelRenderer(this, 0, 50);
hatSegment2.addBox(0F, 0F, 0F, 5, 2, 5, 0.1f);
hatSegment2.setRotationPoint(-2.5F, -12.13333F, -2F);
hatSegment2.setTextureSize(64, 64);
hatSegment2.mirror = true;
setRotation(hatSegment2, -0.2443461F, 0F, 0F);
hatSegment3 = new ModelRenderer(this, 0, 57);
hatSegment3.addBox(0F, 0F, 0F, 4, 2, 4);
hatSegment3.setRotationPoint(-2F, -13.6F, -1F);
hatSegment3.setTextureSize(64, 64);
hatSegment3.mirror = true;
setRotation(hatSegment3, -0.4014257F, 0F, 0F);
hatSegment4 = new ModelRenderer(this, 16, 58);
hatSegment4.addBox(0F, 0F, 0F, 3, 2, 3);
hatSegment4.setRotationPoint(-1.5F, -14.6F, 0F);
hatSegment4.setTextureSize(64, 64);
hatSegment4.mirror = true;
setRotation(hatSegment4, -0.5759587F, 0F, 0F);
hatSegment5 = new ModelRenderer(this, 20, 54);
hatSegment5.addBox(0F, 0F, 0F, 2, 2, 2);
hatSegment5.setRotationPoint(-1F, -14.6F, 0F);
hatSegment5.setTextureSize(64, 64);
hatSegment5.mirror = true;
setRotation(hatSegment5, 0.3316126F, 0F, 0F);
hatSegment6 = new ModelRenderer(this, 20, 50);
hatSegment6.addBox(0F, 0F, 0F, 1, 1, 3);
hatSegment6.setRotationPoint(-0.5F, -15.1F, 2F);
hatSegment6.setTextureSize(64, 64);
hatSegment6.mirror = true;
setRotation(hatSegment6, -0.5585054F, 0F, 0F);
bipedBody = new ModelRenderer(this, 16, 16);
bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
bipedBody.setRotationPoint(0F, 0F, 0F);
bipedBody.setTextureSize(64, 64);
bipedBody.mirror = true;
setRotation(bipedBody, 0F, 0F, 0F);
robe = new ModelRenderer(this, 40, 32);
robe.addBox(-4F, 0F, -2F, 8, 9, 4, delta);
robe.setRotationPoint(0F, 12, 0F); // 12.5 accounts for the expansion of each box
robe.setTextureSize(64, 64);
robe.mirror = true;
setRotation(robe, 0F, 0F, 0F);
collar = new ModelRenderer(this, 0, 32);
collar.addBox(-7F, 0F, -2F, 14, 4, 4, 1);
collar.setRotationPoint(0F, 0F, 0F);
collar.setTextureSize(64, 64);
collar.mirror = true;
setRotation(collar, 0F, 0F, 0F);
// Makes the hat rotate with the head.
bipedHead.addChild(hatBrim);
bipedHead.addChild(hatSegment1);
bipedHead.addChild(hatSegment2);
bipedHead.addChild(hatSegment3);
bipedHead.addChild(hatSegment4);
bipedHead.addChild(hatSegment5);
bipedHead.addChild(hatSegment6);
bipedBody.addChild(collar);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
if(entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY)
&& !entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY)) return;
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.robe.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.robe.showModel = this.bipedBody.showModel;
if(this.isSneak){
//this.robe.rotationPointY = 10.5f;
this.robe.rotationPointZ = 4;
}else{
//this.robe.rotationPointY = 12.5f;
this.robe.rotationPointZ = 0;
}
// The bottom part of the robe takes the y rotation from the rest of the robe but the x/z rotation
// from the average of the two legs
this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
}
}