Files
Wizardry/src/main/java/electroblob/wizardry/client/renderer/effect/RenderDonationPerks.java
T
2020-07-27 13:10:05 +01:00

192 lines
7.6 KiB
Java

package electroblob.wizardry.client.renderer.effect;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockReceptacle;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.misc.DonationPerksHandler;
import electroblob.wizardry.util.GeometryUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.event.RenderPlayerEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
@EventBusSubscriber(Side.CLIENT)
public class RenderDonationPerks {
private static final ResourceLocation FLARE_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/totem/flare.png");
private static final ResourceLocation[] CUBE_TEXTURES = new ResourceLocation[14];
private static final float BOBBING_PERIOD = 25;
private static final float ROTATION_PERIOD = 60;
private static final double ROTATION_RADIUS = 0.7;
private static final double HEIGHT_FRACTION = 0.8;
private static final double BOBBING_DISTANCE = 0.2;
private static final double FOLLOW_DISTANCE = 1.4;
static {
for(int i = 0; i< CUBE_TEXTURES.length; i++) CUBE_TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/totem/cube_" + i + ".png");
}
@SubscribeEvent
public static void onRenderPlayerEvent(RenderPlayerEvent.Post event){
EntityPlayer player = event.getEntityPlayer();
float partialTicks = event.getPartialRenderTick();
Element element = DonationPerksHandler.getElement(player);
if(element != null){
int c1 = BlockReceptacle.PARTICLE_COLOURS.get(element)[0];
int r1 = (c1 & 0xFF0000) >> 16;
int g1 = (c1 & 0xFF00) >> 8;
int b1 = (c1 & 0xFF);
int c2 = BlockReceptacle.PARTICLE_COLOURS.get(element)[2];
int r2 = (c2 & 0xFF0000) >> 16;
int g2 = (c2 & 0xFF00) >> 8;
int b2 = (c2 & 0xFF);
Tessellator tessellator = Tessellator.getInstance();
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.depthMask(false);
GlStateManager.disableCull();
double x1 = player.chasingPosX - player.posX;
double y1 = player.chasingPosY - player.posY;
double z1 = player.chasingPosZ - player.posZ;
double x2 = player.prevChasingPosX - player.prevPosX;
double y2 = player.prevChasingPosY - player.prevPosY;
double z2 = player.prevChasingPosZ - player.prevPosZ;
double dx = x2 + (x1 - x2) * partialTicks;
double dy = y2 + (y1 - y2) * partialTicks;
double dz = z2 + (z1 - z2) * partialTicks;
float t = player.ticksExisted + partialTicks;
float hMoveFraction = MathHelper.clamp((float)(dx * dx + dz * dz) / 0.3f, 0, 1);
float vMoveFraction = MathHelper.clamp((float)(dy * dy) / 0.3f, 0, 1);
double x = event.getX() + ROTATION_RADIUS * MathHelper.sin(t / ROTATION_PERIOD) * (1 - hMoveFraction) + FOLLOW_DISTANCE * dx;
double y = event.getY() + HEIGHT_FRACTION * player.height + BOBBING_DISTANCE * MathHelper.sin(t / BOBBING_PERIOD) * (1 - vMoveFraction) + FOLLOW_DISTANCE * dy;
double z = event.getZ() + ROTATION_RADIUS * MathHelper.cos(t / ROTATION_PERIOD) * (1 - hMoveFraction) + FOLLOW_DISTANCE * dz;
GlStateManager.translate(x, y, z);
GlStateManager.scale(0.4, 0.4, 0.4);
// Makes the colour add to the colour of the texture pixels, rather than the default multiplying
GlStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD);
GlStateManager.color(r1/255f, g1/255f, b1/255f);
drawFlare(tessellator);
// Reverses the colour addition change
GlStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
GlStateManager.color(r2/255f, g2/255f, b2/255f);
drawCube(player, tessellator, partialTicks);
GlStateManager.color(1, 1, 1,1);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.depthMask(true);
GlStateManager.enableCull();
GlStateManager.popMatrix();
}
}
private static void drawFlare(Tessellator tessellator){
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Minecraft.getMinecraft().renderEngine.bindTexture(FLARE_TEXTURE);
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2
? Minecraft.getMinecraft().getRenderManager().playerViewX
: -Minecraft.getMinecraft().getRenderManager().playerViewX;
GlStateManager.rotate(180.0F - Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
float r = 0.5f;
buffer.pos(-r, r, 0).tex(0, 0).endVertex();
buffer.pos( r, r, 0).tex(1, 0).endVertex();
buffer.pos( r, -r, 0).tex(1, 1).endVertex();
buffer.pos(-r, -r, 0).tex(0, 1).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
private static void drawCube(EntityPlayer player, Tessellator tessellator, float partialTicks){
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
float age = player.ticksExisted + partialTicks;
float rotationSpeed = 2;
GlStateManager.rotate(age * rotationSpeed/2, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(60.0F, 0.7071F, 0.0F, 0.7071F);
GlStateManager.rotate(age * rotationSpeed, 0.0F, 1.0F, 0.0F);
GlStateManager.scale(0.5, 0.5, 0.5);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
Minecraft.getMinecraft().renderEngine.bindTexture(CUBE_TEXTURES[player.ticksExisted % CUBE_TEXTURES.length]);
Vec3d[] vertices = GeometryUtils.getVertices(new AxisAlignedBB(-0.5, -0.5, -0.5, 0.5, 0.5, 0.5));
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
// Outside
drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0.5f, 0, 0.75f, 0.5f); // Bottom
drawFace(buffer, vertices[6], vertices[7], vertices[2], vertices[3], 0.75f, 0.5f, 1, 1); // South
drawFace(buffer, vertices[5], vertices[6], vertices[1], vertices[2], 0, 0.5f, 0.25f, 1); // East
drawFace(buffer, vertices[4], vertices[5], vertices[0], vertices[1], 0.25f, 0.5f, 0.5f, 1); // North
drawFace(buffer, vertices[7], vertices[4], vertices[3], vertices[0], 0.5f, 0.5f, 0.75f, 1); // West
drawFace(buffer, vertices[5], vertices[4], vertices[6], vertices[7], 0.25f, 0, 0.5f, 0.5f); // Top
tessellator.draw();
GlStateManager.popMatrix();
}
private static void drawFace(BufferBuilder buffer, Vec3d topLeft, Vec3d topRight, Vec3d bottomLeft, Vec3d bottomRight, float u1, float v1, float u2, float v2){
buffer.pos(topLeft.x, topLeft.y, topLeft.z).tex(u1, v1).endVertex();
buffer.pos(topRight.x, topRight.y, topRight.z).tex(u2, v1).endVertex();
buffer.pos(bottomRight.x, bottomRight.y, bottomRight.z).tex(u2, v2).endVertex();
buffer.pos(bottomLeft.x, bottomLeft.y, bottomLeft.z).tex(u1, v2).endVertex();
}
}