b9d240799d
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
118 lines
4.0 KiB
Java
118 lines
4.0 KiB
Java
package electroblob.wizardry.command;
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import java.util.List;
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import java.util.Set;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.command.CommandBase;
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import net.minecraft.command.CommandException;
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import net.minecraft.command.ICommandSender;
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import net.minecraft.command.PlayerNotFoundException;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.util.text.TextFormatting;
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public class CommandViewAllies extends CommandBase {
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@Override
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public String getName(){
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return Wizardry.settings.alliesCommandName;
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}
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@Override
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public int getRequiredPermissionLevel(){
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// I *think* it's something like 0 = everyone, 1 = moderator, 2 = op/admin, 3 = op/console...
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return 0;
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}
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@Override
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public boolean checkPermission(MinecraftServer server, ICommandSender p_71519_1_){
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return true;
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}
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@Override
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public String getUsage(ICommandSender p_71518_1_){
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// Not ideal, but the way this is implemented means I have no choice. Only used in the help command, so in there
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// the custom command name will not display.
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return "commands." + Wizardry.MODID + ":allies.usage";
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// return I18n.format("commands." + Wizardry.MODID + ":allies.usage", Wizardry.settings.alliesCommandName);
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}
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@Override
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public List<String> getTabCompletions(MinecraftServer server, ICommandSender sender, String[] arguments,
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BlockPos pos){
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switch(arguments.length){
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case 1:
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return getListOfStringsMatchingLastWord(arguments, server.getOnlinePlayerNames());
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}
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return super.getTabCompletions(server, sender, arguments, pos);
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}
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@Override
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public void execute(MinecraftServer server, ICommandSender sender, String[] arguments) throws CommandException{
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EntityPlayerMP player = null;
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try{
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player = getCommandSenderAsPlayer(sender);
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}catch (PlayerNotFoundException exception){
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// Nothing here since the player specifying is done later, I just don't want it to throw an exception here.
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}
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boolean executeAsOtherPlayer = false;
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if(arguments.length > 0){
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player = getPlayer(server, sender, arguments[0]);
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// Don't want to catch the exception here either, because there can be no other first argument.
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if(player != sender && sender instanceof EntityPlayer
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&& !WizardryUtilities.isPlayerOp((EntityPlayer)sender, server)){
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// Displays a chat message if a non-op tries to view another player's allies.
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TextComponentTranslation TextComponentTranslation2 = new TextComponentTranslation(
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"commands." + Wizardry.MODID + ":allies.permission");
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TextComponentTranslation2.getStyle().setColor(TextFormatting.RED);
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player.sendMessage(TextComponentTranslation2);
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return;
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}
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if(player != sender) executeAsOtherPlayer = true;
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}
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// If, after this point, player is still null, the sender must be a command block or the console and the
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// player must not have been specified, meaning an exception should be thrown.
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if(player == null)
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throw new PlayerNotFoundException("You must specify which player you wish to perform this action on.");
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if(WizardData.get(player) != null){
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String string = "";
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Set<String> names = WizardData.get(player).allyNames;
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if(!names.isEmpty()){
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for(String name : names){
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string = string + name + ", ";
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}
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// Cuts the last " ," off of the string.
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string = string.substring(0, string.length() - 2);
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}else{
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string = I18n.format("commands." + Wizardry.MODID + ":allies.none");
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}
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if(executeAsOtherPlayer){
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sender.sendMessage(
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new TextComponentTranslation("commands." + Wizardry.MODID + ":allies.list_other", player.getName(), string));
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}else{
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":allies.list", string));
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}
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}
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}
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}
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