Files
Wizardry/src/main/java/electroblob/wizardry/entity/projectile/EntitySpark.java
T
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00

94 lines
2.5 KiB
Java

package electroblob.wizardry.entity.projectile;
import java.util.List;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntitySpark extends EntityMagicProjectile {
public EntitySpark(World world){
super(world);
}
@Override
protected void onImpact(RayTraceResult rayTrace){
Entity entityHit = rayTrace.entityHit;
if(entityHit != null){
float damage = 6 * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK),
damage);
}
this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
// Particle effect
if(world.isRemote){
for(int i = 0; i < 8; i++){
double x = this.posX + rand.nextDouble() - 0.5;
double y = this.posY + this.height / 2 + rand.nextDouble() - 0.5;
double z = this.posZ + rand.nextDouble() - 0.5;
ParticleBuilder.create(Type.SPARK).pos(x, y, z).spawn(world);
}
}
this.setDead();
}
public void onUpdate(){
super.onUpdate();
if(!this.collided && !world.isRemote){
double seekingRange = 5.0d;
List<EntityLivingBase> entities = WizardryUtilities.getEntitiesWithinRadius(seekingRange, this.posX,
this.posY, this.posZ, this.world);
Entity target = null;
for(Entity possibleTarget : entities){
// Decides if current entity should be replaced.
if(target == null || this.getDistance(target) > this.getDistance(possibleTarget)){
// Decides if new entity is a valid target.
if(WizardryUtilities.isValidTarget(this.getThrower(), possibleTarget)){
target = possibleTarget;
}
}
}
if(target != null && Math.abs(this.motionX) < 1 && Math.abs(this.motionY) < 1
&& Math.abs(this.motionZ) < 1){
this.addVelocity((target.posX - this.posX) / 30, (target.posY + target.height / 2 - this.posY) / 30,
(target.posZ - this.posZ) / 30);
}
}
if(this.ticksExisted > 100){
this.setDead();
}
}
@Override
public boolean hasNoGravity(){
return true;
}
@Override
public boolean canRenderOnFire(){
return false;
}
}