29261082f1
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
47 lines
1.4 KiB
Java
47 lines
1.4 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.world.World;
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public class Leap extends Spell {
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public Leap(){
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super("leap", Tier.BASIC, Element.EARTH, SpellType.UTILITY, 10, 20, EnumAction.NONE, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(caster.onGround){
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caster.motionY = 0.65 * modifiers.get(SpellModifiers.POTENCY);
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caster.addVelocity(caster.getLookVec().x * 0.3, 0, caster.getLookVec().z * 0.3);
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if(world.isRemote){
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for(int i = 0; i < 10; i++){
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double x = (double)(caster.posX + world.rand.nextFloat() - 0.5F);
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double y = (double)(caster.getEntityBoundingBox().minY);
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double z = (double)(caster.posZ + world.rand.nextFloat() - 0.5F);
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world.spawnParticle(EnumParticleTypes.CLOUD, x, y, z, 0, 0, 0);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERDRAGON_FLAP, 0.5F, 1.0f);
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caster.swingArm(hand);
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return true;
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}
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return false;
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}
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}
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