f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
116 lines
4.4 KiB
Java
116 lines
4.4 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class WallOfFrost extends SpellRay {
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private static final int MINIMUM_PLACEMENT_RANGE = 2;
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public WallOfFrost(){
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super("wall_of_frost", true, EnumAction.NONE);
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this.particleVelocity(1);
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this.particleSpacing(0.5);
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addProperties(DURATION);
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soundValues(0.5f, 1, 0);
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}
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@Override
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protected SoundEvent[] createSounds(){
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return this.createContinuousSpellSounds();
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}
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@Override
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protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, entity, ticksInUse);
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}
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@Override
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protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, x, y, z, ticksInUse, duration);
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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// Wall of frost now freezes entities solid too!
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if(target instanceof EntityLiving && !world.isRemote){
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// Unchecked cast is fine because the block is a static final field
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if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target,
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(int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
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target.playSound(WizardrySounds.MISC_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
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}
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}
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return true;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(!world.isRemote && WizardryUtilities.canDamageBlocks(caster, world)){
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// Stops the ice being placed floating above snow and grass. Directions other than up included for
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// completeness.
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if(WizardryUtilities.canBlockBeReplaced(world, pos)){
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// Moves the blockpos back into the block
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pos = pos.offset(side.getOpposite());
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}
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if(origin.squareDistanceTo(pos.getX(), pos.getY(), pos.getZ()) > MINIMUM_PLACEMENT_RANGE * MINIMUM_PLACEMENT_RANGE
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&& world.getBlockState(pos).getBlock() != WizardryBlocks.ice_statue && world.getBlockState(pos).getBlock() != WizardryBlocks.dry_frosted_ice){
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pos = pos.offset(side);
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int duration = (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
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if(WizardryUtilities.canBlockBeReplaced(world, pos)){
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world.setBlockState(pos, WizardryBlocks.dry_frosted_ice.getDefaultState());
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world.scheduleUpdate(pos.toImmutable(), WizardryBlocks.dry_frosted_ice, duration);
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}
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// Builds a 2 block high wall if it hits the ground
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if(side == EnumFacing.UP){
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pos = pos.offset(side);
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if(WizardryUtilities.canBlockBeReplaced(world, pos)){
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world.setBlockState(pos, WizardryBlocks.dry_frosted_ice.getDefaultState());
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world.scheduleUpdate(pos.toImmutable(), WizardryBlocks.dry_frosted_ice, duration);
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}
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}
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}
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}
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return true;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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return true;
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}
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@Override
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protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
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float brightness = world.rand.nextFloat();
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12))
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.clr(0.4f + 0.6f * brightness, 0.6f + 0.4f*brightness, 1).spawn(world);
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ParticleBuilder.create(Type.SNOW).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12)).spawn(world);
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}
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}
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