Files
Wizardry/src/main/java/electroblob/wizardry/spell/WallOfFrost.java
T
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00

116 lines
4.4 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.block.BlockStatue;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class WallOfFrost extends SpellRay {
private static final int MINIMUM_PLACEMENT_RANGE = 2;
public WallOfFrost(){
super("wall_of_frost", true, EnumAction.NONE);
this.particleVelocity(1);
this.particleSpacing(0.5);
addProperties(DURATION);
soundValues(0.5f, 1, 0);
}
@Override
protected SoundEvent[] createSounds(){
return this.createContinuousSpellSounds();
}
@Override
protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
this.playSoundLoop(world, entity, ticksInUse);
}
@Override
protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
this.playSoundLoop(world, x, y, z, ticksInUse, duration);
}
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
// Wall of frost now freezes entities solid too!
if(target instanceof EntityLiving && !world.isRemote){
// Unchecked cast is fine because the block is a static final field
if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target,
(int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
target.playSound(WizardrySounds.MISC_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
}
}
return true;
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(!world.isRemote && WizardryUtilities.canDamageBlocks(caster, world)){
// Stops the ice being placed floating above snow and grass. Directions other than up included for
// completeness.
if(WizardryUtilities.canBlockBeReplaced(world, pos)){
// Moves the blockpos back into the block
pos = pos.offset(side.getOpposite());
}
if(origin.squareDistanceTo(pos.getX(), pos.getY(), pos.getZ()) > MINIMUM_PLACEMENT_RANGE * MINIMUM_PLACEMENT_RANGE
&& world.getBlockState(pos).getBlock() != WizardryBlocks.ice_statue && world.getBlockState(pos).getBlock() != WizardryBlocks.dry_frosted_ice){
pos = pos.offset(side);
int duration = (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
if(WizardryUtilities.canBlockBeReplaced(world, pos)){
world.setBlockState(pos, WizardryBlocks.dry_frosted_ice.getDefaultState());
world.scheduleUpdate(pos.toImmutable(), WizardryBlocks.dry_frosted_ice, duration);
}
// Builds a 2 block high wall if it hits the ground
if(side == EnumFacing.UP){
pos = pos.offset(side);
if(WizardryUtilities.canBlockBeReplaced(world, pos)){
world.setBlockState(pos, WizardryBlocks.dry_frosted_ice.getDefaultState());
world.scheduleUpdate(pos.toImmutable(), WizardryBlocks.dry_frosted_ice, duration);
}
}
}
}
return true;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
return true;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
float brightness = world.rand.nextFloat();
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12))
.clr(0.4f + 0.6f * brightness, 0.6f + 0.4f*brightness, 1).spawn(world);
ParticleBuilder.create(Type.SNOW).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12)).spawn(world);
}
}