139 lines
3.8 KiB
Java
139 lines
3.8 KiB
Java
package electroblob.wizardry.entity;
|
|
|
|
import electroblob.wizardry.Wizardry;
|
|
import electroblob.wizardry.registry.Spells;
|
|
import electroblob.wizardry.registry.WizardryBlocks;
|
|
import electroblob.wizardry.registry.WizardrySounds;
|
|
import electroblob.wizardry.spell.Meteor;
|
|
import electroblob.wizardry.util.EntityUtils;
|
|
import net.minecraft.block.state.IBlockState;
|
|
import net.minecraft.entity.MoverType;
|
|
import net.minecraft.entity.item.EntityFallingBlock;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.nbt.NBTTagCompound;
|
|
import net.minecraft.util.SoundCategory;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.fml.relauncher.Side;
|
|
import net.minecraftforge.fml.relauncher.SideOnly;
|
|
|
|
public class EntityMeteor extends EntityFallingBlock {
|
|
|
|
/**
|
|
* The entity blast multiplier.
|
|
*/
|
|
public float blastMultiplier;
|
|
private boolean damageBlocks;
|
|
|
|
public EntityMeteor(World world){
|
|
super(world);
|
|
// Superconstructor doesn't call this.
|
|
this.setSize(0.98F, 0.98F);
|
|
}
|
|
|
|
public EntityMeteor(World world, double x, double y, double z, float blastMultiplier, boolean damageBlocks){
|
|
super(world, x, y, z, WizardryBlocks.meteor.getDefaultState());
|
|
this.motionY = -1.0D;
|
|
this.setFire(200);
|
|
this.blastMultiplier = blastMultiplier;
|
|
this.damageBlocks = damageBlocks;
|
|
}
|
|
|
|
@Override
|
|
public double getYOffset(){
|
|
return this.height / 2.0F;
|
|
}
|
|
|
|
@Override
|
|
public void onUpdate(){
|
|
|
|
if(this.ticksExisted % 16 == 1 && world.isRemote){
|
|
Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_METEOR_FALLING, WizardrySounds.SPELLS, 3.0f, 1.0f, false);
|
|
}
|
|
|
|
// You'd think the best way to do this would be to call super and do all the exploding stuff in fall() instead.
|
|
// However, for some reason, fallTile is null on the client side, causing an NPE in super.onUpdate()
|
|
|
|
this.prevPosX = this.posX;
|
|
this.prevPosY = this.posY;
|
|
this.prevPosZ = this.posZ;
|
|
++this.fallTime;
|
|
this.motionY -= 0.1d; // 0.03999999910593033D;
|
|
this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ);
|
|
this.motionX *= 0.9800000190734863D;
|
|
this.motionY *= 0.9800000190734863D;
|
|
this.motionZ *= 0.9800000190734863D;
|
|
|
|
if(this.onGround){
|
|
|
|
if(!this.world.isRemote){
|
|
|
|
this.motionX *= 0.699999988079071D;
|
|
this.motionZ *= 0.699999988079071D;
|
|
this.motionY *= -0.5D;
|
|
this.world.newExplosion(this, this.posX, this.posY, this.posZ,
|
|
Spells.meteor.getProperty(Meteor.BLAST_STRENGTH).floatValue() * blastMultiplier,
|
|
damageBlocks, damageBlocks);
|
|
this.setDead();
|
|
|
|
}else{
|
|
EntityUtils.getEntitiesWithinRadius(15, posX, posY, posZ, world, EntityPlayer.class)
|
|
.forEach(p -> Wizardry.proxy.shakeScreen(p, 10));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
@Override
|
|
public void fall(float distance, float damageMultiplier){
|
|
// Don't need to do anything here, the meteor should have already exploded.
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
@Override
|
|
public boolean canRenderOnFire(){
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public IBlockState getBlock(){
|
|
return WizardryBlocks.meteor.getDefaultState(); // For some reason the superclass version returns null on the
|
|
// client
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
@Override
|
|
public int getBrightnessForRender(){
|
|
return 15728880;
|
|
}
|
|
|
|
@Override
|
|
public float getBrightness(){
|
|
return 1.0F;
|
|
}
|
|
|
|
@Override
|
|
public boolean isInRangeToRenderDist(double distance){
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
|
|
super.readEntityFromNBT(nbttagcompound);
|
|
blastMultiplier = nbttagcompound.getFloat("blastMultiplier");
|
|
damageBlocks = nbttagcompound.getBoolean("damageBlocks");
|
|
}
|
|
|
|
@Override
|
|
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
|
|
super.writeEntityToNBT(nbttagcompound);
|
|
nbttagcompound.setFloat("blastMultiplier", blastMultiplier);
|
|
nbttagcompound.setBoolean("damageBlocks", damageBlocks);
|
|
}
|
|
|
|
@Override
|
|
public SoundCategory getSoundCategory(){
|
|
return WizardrySounds.SPELLS;
|
|
}
|
|
|
|
}
|