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Wizardry/src/main/java/electroblob/wizardry/command/CommandCastSpell.java
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312 lines
12 KiB
Java

package electroblob.wizardry.command;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.packet.PacketCastSpell;
import electroblob.wizardry.packet.PacketCastSpellAtPos;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.command.*;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.JsonToNBT;
import net.minecraft.nbt.NBTException;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import java.util.List;
public class CommandCastSpell extends CommandBase {
/** The default number of ticks for which /cast will cast a continuous spell, if duration is not specified. */
public static final int DEFAULT_CASTING_DURATION = 100;
/** The minimum number of seconds for which /cast may cast a continuous spell. */
public static final int MIN_CASTING_DURATION = 0;
/** The maximum number of seconds for which /cast may cast a continuous spell. */
public static final int MAX_CASTING_DURATION = 1000000;
@Override
public String getName(){
return Wizardry.settings.castCommandName;
}
@Override
public int getRequiredPermissionLevel(){
// I *think* it's something like 0 = everyone, 1 = moderator, 2 = op/admin, 3 = op/console...
return 2;
}
@Override
public String getUsage(ICommandSender sender){
// Not ideal, but the way this is implemented means I have no choice. Only used in the help command, so in there
// the custom command name will not display.
return "commands." + Wizardry.MODID + ":cast.usage";
// return I18n.format("commands." + Wizardry.MODID + ":cast.usage", Wizardry.settings.castCommandName);
}
@Override
public List<String> getTabCompletions(MinecraftServer server, ICommandSender sender, String[] arguments,
BlockPos pos){
switch(arguments.length){
case 1:
return getListOfStringsMatchingLastWord(arguments, Spell.getSpellNames());
case 2:
return getListOfStringsMatchingLastWord(arguments, server.getOnlinePlayerNames());
}
return super.getTabCompletions(server, sender, arguments, pos);
}
@Override
public void execute(MinecraftServer server, ICommandSender sender, String[] arguments) throws CommandException{
if(arguments.length < 1){
throw new WrongUsageException("commands." + Wizardry.MODID + ":cast.usage", Wizardry.settings.castCommandName);
}else{
// ===== Parameter retrieval =====
int i = 0;
EntityPlayerMP caster = null;
Vec3d origin = null;
EnumFacing direction = null;
try{
caster = getCommandSenderAsPlayer(sender);
}catch (PlayerNotFoundException exception){
// Nothing here since the player specifying is done later, I just don't want it to throw an exception
// here.
}
Spell spell = Spell.get(arguments[i++]);
if(spell == null){
throw new NumberInvalidException("commands." + Wizardry.MODID + ":cast.not_found", arguments[i - 1]);
}
boolean castAsOtherPlayer = false;
if(i + 3 < arguments.length){
Vec3d vec3d = sender.getPositionVector();
CoordinateArg x = parseCoordinate(vec3d.x, arguments[i++], true);
CoordinateArg y = parseCoordinate(vec3d.y, arguments[i++], 0, 256, false);
CoordinateArg z = parseCoordinate(vec3d.z, arguments[i++], true);
origin = new Vec3d(x.getResult(), y.getResult(), z.getResult());
direction = EnumFacing.byName(arguments[i++]);
if(direction == null) throw new NumberInvalidException("commands." + Wizardry.MODID + ":cast.invalid_direction", arguments[i - 1]);
}else if(i < arguments.length){
try{
// If the second argument is a player and is not the player that gave the command, the spell is cast
// as the given player rather than the command sender, and there is a different chat readout.
EntityPlayerMP entityplayermp = getPlayer(server, sender, arguments[i++]);
if(caster != entityplayermp){
castAsOtherPlayer = true;
caster = entityplayermp;
}
}catch (PlayerNotFoundException exception){
// If no player was found, rather than give an error it simply assumes the player was unspecified.
i--;
}
}
// If, after this point, the player is still null, the sender must be a command block or the console and the
// player must not have been specified, meaning an exception should be thrown.
if(caster == null && origin == null)
throw new PlayerNotFoundException("commands." + Wizardry.MODID + ":cast.origin_not_specified");
int duration = DEFAULT_CASTING_DURATION;
int seconds = duration/20;
if(spell.isContinuous){
if(i >= arguments.length) throw new CommandException("commands." + Wizardry.MODID + ":cast.duration_not_specified");
try{
seconds = parseInt(arguments[i++]);
}catch(NumberInvalidException e){
// If no duration was found, assume it was unspecified
i--;
}
if(seconds < MIN_CASTING_DURATION){
throw new NumberInvalidException("commands.generic.num.tooSmall", seconds, MIN_CASTING_DURATION);
}else if(seconds > MAX_CASTING_DURATION){
throw new NumberInvalidException("commands.generic.num.tooBig", seconds, MAX_CASTING_DURATION);
}
duration = seconds * 20;
}
SpellModifiers modifiers = new SpellModifiers();
if(i < arguments.length){
// Copied from CommandGive. Why it doesn't just use arguments[i] itself I don't know.
String nbt = getChatComponentFromNthArg(sender, arguments, i++).getUnformattedText();
try{
modifiers = SpellModifiers.fromNBT(JsonToNBT.getTagFromJson(nbt));
}catch (NBTException nbtexception){
throw new CommandException("commands." + Wizardry.MODID + ":cast.tag_error", nbtexception.getMessage());
}
for(float multiplier : modifiers.getModifiers().values()){
if(multiplier < 0){
throw new NumberInvalidException("commands.generic.double.tooSmall", multiplier, 0);
}else if(multiplier > Wizardry.settings.maxSpellCommandMultiplier){
throw new NumberInvalidException("commands.generic.double.tooBig", multiplier,
Wizardry.settings.maxSpellCommandMultiplier);
}
}
}
// ===== Spell casting =====
if(origin != null){ // Positional
World world = sender.getEntityWorld();
// If anything stops the spell working at this point, nothing else happens.
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(Source.COMMAND, spell, world,
origin.x, origin.y, origin.z, direction, modifiers))){
if(server.sendCommandFeedback()) displayFailMessage(sender, spell);
return;
}
if(spell.isContinuous){
// We need not query Spell#canBeCastByDispensers since with commands there's no difference between
// a spell that can't be cast positionally and one that can be cast positionally but fails
if(spell.cast(world, origin.x, origin.y, origin.z, direction, 0, duration, modifiers)){
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, world, origin.x, origin.y, origin.z, direction, modifiers));
SpellEmitter.add(spell, world, origin.x, origin.y, origin.z, direction, duration, modifiers);
IMessage msg = new PacketCastSpellAtPos.Message(origin, direction, spell, modifiers, duration);
WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
if(server.sendCommandFeedback()){
sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_position_continuous",
spell.getNameForTranslationFormatted(), origin.x, origin.y, origin.z, seconds));
}
return;
}
}else{
if(spell.cast(world, origin.x, origin.y, origin.z, direction, 0, -1, modifiers)){
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, world, origin.x, origin.y, origin.z, direction, modifiers));
if(spell.requiresPacket()){
// Sends a packet to all players in dimension to tell them to spawn particles.
// Only sent if the spell succeeded, because if the spell failed, you wouldn't
// need to spawn any particles!
IMessage msg = new PacketCastSpellAtPos.Message(origin, direction, spell, modifiers);
WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
}
if(server.sendCommandFeedback()){
sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_position",
spell.getNameForTranslationFormatted(), origin.x, origin.y, origin.z));
}
return;
}
}
}else{ // Player-based
// If anything stops the spell working at this point, nothing else happens.
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(Source.COMMAND, spell, caster, modifiers))){
if(server.sendCommandFeedback()) displayFailMessage(sender, spell);
return;
}
if(spell.isContinuous){
WizardData data = WizardData.get(caster);
// Events/packets for continuous spell casting via commands are dealt with in WizardData.
if(data != null){
if(data.isCasting()){
data.stopCastingContinuousSpell(); // TODO: Where should this go now?
}else{
data.startCastingContinuousSpell(spell, modifiers, duration);
if(server.sendCommandFeedback()){
if(castAsOtherPlayer){
sender.sendMessage(
new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_remote_continuous",
spell.getNameForTranslationFormatted(), caster.getName(), seconds));
}else{
sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_continuous",
spell.getNameForTranslationFormatted(), seconds));
}
}
}
return;
}
}else{
if(spell.cast(caster.world, caster, EnumHand.MAIN_HAND, 0, modifiers)){
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, caster, modifiers));
if(spell.requiresPacket()){
// Sends a packet to all players in dimension to tell them to spawn particles.
// Only sent if the spell succeeded, because if the spell failed, you wouldn't
// need to spawn any particles!
IMessage msg = new PacketCastSpell.Message(caster.getEntityId(), null, spell, modifiers);
WizardryPacketHandler.net.sendToDimension(msg, caster.world.provider.getDimension());
}
if(server.sendCommandFeedback()){
if(castAsOtherPlayer){
sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_remote",
spell.getNameForTranslationFormatted(), caster.getName()));
}else{
sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success",
spell.getNameForTranslationFormatted()));
}
}
return;
}
}
}
if(server.sendCommandFeedback()) displayFailMessage(sender, spell);
}
}
/** Displays the "Unable to cast [spell]" message in the chat. */
private void displayFailMessage(ICommandSender sender, Spell spell){
ITextComponent message = new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.fail",
spell.getNameForTranslationFormatted());
message.getStyle().setColor(TextFormatting.RED);
sender.sendMessage(message);
}
}