Files
Wizardry/src/main/java/electroblob/wizardry/Wizardry.java
T
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00

272 lines
13 KiB
Java

package electroblob.wizardry;
import electroblob.wizardry.command.CommandCastSpell;
import electroblob.wizardry.command.CommandDiscoverSpell;
import electroblob.wizardry.command.CommandSetAlly;
import electroblob.wizardry.command.CommandViewAllies;
import electroblob.wizardry.data.DispenserCastingData;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.integration.antiqueatlas.WizardryAntiqueAtlasIntegration;
import electroblob.wizardry.integration.baubles.WizardryBaublesIntegration;
import electroblob.wizardry.misc.Forfeit;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.*;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellProperties;
import electroblob.wizardry.worldgen.*;
import net.minecraft.item.Item;
import net.minecraft.util.SoundCategory;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import org.apache.logging.log4j.Logger;
import java.io.File;
import java.util.Calendar;
/**
* <i>"Electroblob's Wizardry adds an RPG-like system of spells to Minecraft, with the aim of being as playable as
* possible. No crazy constructs, no perk trees, no complex recipes - simply find spell books, cast spells, and master
* the arcane! - But you knew that, right?"</i>
* <p></p>
* Main mod class for Wizardry. Contains the logger and settings instances, along with all the other stuff that's normally
* in a main mod class.
* @author Electroblob
* @since Wizardry 1.0
*/
@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, acceptedMinecraftVersions = "[1.12.2]",
guiFactory = "electroblob.wizardry.WizardryGuiFactory", dependencies = "required-after:forge@[14.23.5.2814,)")
public class Wizardry {
/** Wizardry's mod ID. */
public static final String MODID = "ebwizardry";
/** Wizardry's mod name, in readable form. */
public static final String NAME = "Electroblob's Wizardry";
/**
* The version number for this version of wizardry. The following system is used for version numbers:
* <p></p>
* <center><b>[major Minecraft version].[major mod version].[minor mod version/patch]</b>
* <p></p>
* </center> The major mod version is consistent across Minecraft versions, i.e. Wizardry 1.1 has the same
* features as Wizardry 2.1, but they are for different versions of Minecraft and have separate minor versioning.
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.2.5";
// IDEA: Triggering of inbuilt Forge events in relevant places?
// IDEA: Abstract the vanilla particles behind the particle builder
// TODO: Have particles obey Minecraft's particle setting where appropriate
// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
// TODO: TileEntityArcaneWorkbench needs looking at, esp. regarding inventory and markDirty
/** Static instance of the {@link Settings} object for Wizardry. */
public static final Settings settings = new Settings();
/** Static instance of the {@link Logger} object for Wizardry.
* <p></p>
* Logging conventions for wizardry (only these levels are used currently):
* <p></p>
* - <b>ERROR</b>: Anything that threw an exception; may or may not crash the game.<br>
* - <b>WARN</b>: Anything that isn't supposed to happen during normal operation, but didn't throw an exception.<br>
* - <b>INFO</b>: Anything that might happen during normal mod operation that the user needs to know about. */
public static Logger logger;
/** A {@link File} object representing wizardry's config folder, {@code config/ebwizardry}). As of wizardry 4.2.4,
* this folder contains the main config file and the global spell properties folder, if used. */
public static File configDirectory;
public static boolean tisTheSeason;
// The instance of wizardry that Forge uses.
@Instance(Wizardry.MODID)
public static Wizardry instance;
// Location of the proxy code, used by Forge.
@SidedProxy(clientSide = "electroblob.wizardry.client.ClientProxy", serverSide = "electroblob.wizardry.CommonProxy")
public static CommonProxy proxy;
@EventHandler
public void preInit(FMLPreInitializationEvent event){
logger = event.getModLog();
proxy.registerResourceReloadListeners();
configDirectory = new File(event.getModConfigurationDirectory(), Wizardry.MODID);
settings.initConfig(event);
Calendar calendar = Calendar.getInstance();
tisTheSeason = calendar.get(Calendar.MONTH) + 1 == 12 && calendar.get(Calendar.DAY_OF_MONTH) >= 24
&& calendar.get(Calendar.DAY_OF_MONTH) <= 26;
// Capabilities
WizardData.register();
DispenserCastingData.register();
// Register things that don't have registries
WizardryBlocks.registerTileEntities();
WizardryLoot.register();
WizardryAdvancementTriggers.register();
Forfeit.register();
// Client-side stuff (via proxies)
proxy.registerRenderers();
proxy.registerKeyBindings();
// Commented out for 4.2.3 to get rid of the sound bug, reinstate once a fix is found.
WizardrySounds.SPELLS = SoundCategory.PLAYERS;//CustomSoundCategory.add(Wizardry.MODID + "_spells");
WizardryBaublesIntegration.init();
WizardryAntiqueAtlasIntegration.init();
}
@EventHandler
public void init(FMLInitializationEvent event){
settings.initConfigExtras();
// World generators
// Weight is a misnomer, it's actually the priority (where lower numbers get generated first)
// Literally nothing on typical 'weight' values here, there isn't even an upper limit
// Examples I've managed to find:
// - Tinker's construct slime islands use 25
GameRegistry.registerWorldGenerator(new WorldGenCrystalOre(), 0);
GameRegistry.registerWorldGenerator(new WorldGenCrystalFlower(), 50);
GameRegistry.registerWorldGenerator(new WorldGenWizardTower(), 20);
GameRegistry.registerWorldGenerator(new WorldGenObelisk(), 20);
GameRegistry.registerWorldGenerator(new WorldGenShrine(), 20);
// This is for the config change and missing mappings events
MinecraftForge.EVENT_BUS.register(instance); // Since there's already an instance we might as well use it
NetworkRegistry.INSTANCE.registerGuiHandler(this, new WizardryGuiHandler());
WizardryPacketHandler.initPackets();
// Post-registry extras
WizardryItems.populateWandMap();
WizardryItems.populateArmourMap();
WizardryItems.registerDispenseBehaviours();
Spell.registry.forEach(Spell::init);
SpellProperties.init();
// Client-side stuff (via proxies)
proxy.initGuiBits();
proxy.registerParticles();
proxy.registerSoundEventListener();
}
@EventHandler
public void postInit(FMLPostInitializationEvent event){
proxy.initialiseLayers();
}
@EventHandler
public void serverStarting(FMLServerStartingEvent event){
event.registerServerCommand(new CommandCastSpell());
event.registerServerCommand(new CommandSetAlly());
event.registerServerCommand(new CommandViewAllies());
event.registerServerCommand(new CommandDiscoverSpell());
}
@SubscribeEvent
public void onConfigChanged(net.minecraftforge.fml.client.event.ConfigChangedEvent.OnConfigChangedEvent event){
if(event.getModID().equals(Wizardry.MODID)){
settings.saveConfigChanges();
// All of the synchronised settings require a world restart anyway so this doesn't need syncing.
}
}
// 2.1 changed some item ids, so this fixes them for existing worlds
// Nobody updates minecraft versions when using mods, but I may as well leave this here just in case.
@SubscribeEvent
public static void onMissingItemMappingEvent(RegistryEvent.MissingMappings<Item> event){
// Just get, not getAll, since the mod id didn't change!
for(RegistryEvent.MissingMappings.Mapping<Item> mapping : event.getAllMappings()){
if(mapping.key.getNamespace().equals(Wizardry.MODID)){
Item replacement;
switch(mapping.key.getPath()){
case "wand_basic": replacement = WizardryItems.magic_wand; break;
case "wand_basic_fire": replacement = WizardryItems.novice_fire_wand; break;
case "wand_basic_ice": replacement = WizardryItems.novice_ice_wand; break;
case "wand_basic_lightning": replacement = WizardryItems.novice_lightning_wand; break;
case "wand_basic_necromancy": replacement = WizardryItems.novice_necromancy_wand; break;
case "wand_basic_earth": replacement = WizardryItems.novice_earth_wand; break;
case "wand_basic_sorcery": replacement = WizardryItems.novice_sorcery_wand; break;
case "wand_basic_healing": replacement = WizardryItems.novice_healing_wand; break;
case "basic_fire_wand": replacement = WizardryItems.novice_fire_wand; break;
case "basic_ice_wand": replacement = WizardryItems.novice_ice_wand; break;
case "basic_lightning_wand": replacement = WizardryItems.novice_lightning_wand; break;
case "basic_necromancy_wand": replacement = WizardryItems.novice_necromancy_wand; break;
case "basic_earth_wand": replacement = WizardryItems.novice_earth_wand; break;
case "basic_sorcery_wand": replacement = WizardryItems.novice_sorcery_wand; break;
case "basic_healing_wand": replacement = WizardryItems.novice_healing_wand; break;
case "wand_apprentice": replacement = WizardryItems.apprentice_wand; break;
case "wand_apprentice_fire": replacement = WizardryItems.apprentice_fire_wand; break;
case "wand_apprentice_ice": replacement = WizardryItems.apprentice_ice_wand; break;
case "wand_apprentice_lightning": replacement = WizardryItems.apprentice_lightning_wand; break;
case "wand_apprentice_necromancy": replacement = WizardryItems.apprentice_necromancy_wand; break;
case "wand_apprentice_earth": replacement = WizardryItems.apprentice_earth_wand; break;
case "wand_apprentice_sorcery": replacement = WizardryItems.apprentice_sorcery_wand; break;
case "wand_apprentice_healing": replacement = WizardryItems.apprentice_healing_wand; break;
case "wand_advanced": replacement = WizardryItems.advanced_wand; break;
case "wand_advanced_fire": replacement = WizardryItems.advanced_fire_wand; break;
case "wand_advanced_ice": replacement = WizardryItems.advanced_ice_wand; break;
case "wand_advanced_lightning": replacement = WizardryItems.advanced_lightning_wand; break;
case "wand_advanced_necromancy": replacement = WizardryItems.advanced_necromancy_wand; break;
case "wand_advanced_earth": replacement = WizardryItems.advanced_earth_wand; break;
case "wand_advanced_sorcery": replacement = WizardryItems.advanced_sorcery_wand; break;
case "wand_advanced_healing": replacement = WizardryItems.advanced_healing_wand; break;
case "wand_master": replacement = WizardryItems.master_wand; break;
case "wand_master_fire": replacement = WizardryItems.master_fire_wand; break;
case "wand_master_ice": replacement = WizardryItems.master_ice_wand; break;
case "wand_master_lightning": replacement = WizardryItems.master_lightning_wand; break;
case "wand_master_necromancy": replacement = WizardryItems.master_necromancy_wand; break;
case "wand_master_earth": replacement = WizardryItems.master_earth_wand; break;
case "wand_master_sorcery": replacement = WizardryItems.master_sorcery_wand; break;
case "wand_master_healing": replacement = WizardryItems.master_healing_wand; break;
case "upgrade_storage": replacement = WizardryItems.storage_upgrade; break;
case "upgrade_siphon": replacement = WizardryItems.siphon_upgrade; break;
case "upgrade_condenser": replacement = WizardryItems.condenser_upgrade; break;
case "upgrade_range": replacement = WizardryItems.range_upgrade; break;
case "upgrade_duration": replacement = WizardryItems.duration_upgrade; break;
case "upgrade_cooldown": replacement = WizardryItems.cooldown_upgrade; break;
case "upgrade_blast": replacement = WizardryItems.blast_upgrade; break;
case "upgrade_attunement": replacement = WizardryItems.attunement_upgrade; break;
// If it didn't match any of the ones that changed, do nothing.
default:
return;
}
// No need to log, Forge does that.
mapping.remap(replacement);
}
}
}
@SubscribeEvent
public static void onMissingSpellMappingEvent(RegistryEvent.MissingMappings<Spell> event){
for(RegistryEvent.MissingMappings.Mapping<Spell> mapping : event.getAllMappings()){
if(mapping.key.getNamespace().equals(Wizardry.MODID)){
if(mapping.key.getPath().equals("firestorm")) mapping.remap(Spells.fire_breath);
}
}
}
}