Files
Wizardry/src/main/java/electroblob/wizardry/spell/GrowthAura.java
T
2018-02-07 21:15:50 +00:00

77 lines
2.1 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.block.IGrowable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemDye;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class GrowthAura extends Spell {
public GrowthAura(){
super(Tier.APPRENTICE, 20, Element.EARTH, "growth_aura", SpellType.UTILITY, 50, EnumAction.NONE, false);
}
@Override
public boolean doesSpellRequirePacket(){
return false;
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
boolean flag = false;
for(int i = -2; i < 1; i++){
for(int j = -1; j < 2; j++){
int x = (int)caster.posX + i;
int y = WizardryUtilities.getNearestFloorLevelC(world,
new BlockPos(caster.posX + i, caster.posY, caster.posZ + j), 2) - 1;
int z = (int)caster.posZ + j;
BlockPos pos = new BlockPos(x, y, z);
if(y > -1 && caster.getDistance(x, y, z) <= 2){
IBlockState state = world.getBlockState(pos);
if(state.getBlock() instanceof IGrowable){
IGrowable igrowable = (IGrowable)state.getBlock();
if(igrowable.canGrow(world, pos, state, world.isRemote)){
if(!world.isRemote){
if(igrowable.canUseBonemeal(world, world.rand, pos, state)){
igrowable.grow(world, world.rand, pos, state);
}
}else{
// Yes, it's meant to be 0, and it automatically changes it to 15.
ItemDye.spawnBonemealParticles(world, pos, 0);
}
flag = true;
}
}
}
}
}
if(flag) WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
world.rand.nextFloat() * 0.4F + 1.0F);
return flag;
}
}