Files
Wizardry/src/main/java/electroblob/wizardry/client/renderer/entity/RenderFireRing.java
T

181 lines
5.4 KiB
Java

package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.entity.construct.EntityFireRing;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderFireRing extends Render<EntityFireRing> {
private final ResourceLocation texture;
public RenderFireRing(RenderManager renderManager, ResourceLocation texture){
super(renderManager);
this.texture = texture;
}
@Override
public void doRender(EntityFireRing entity, double x, double y, double z, float entityYaw, float partialTicks){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate(x, y + yOffset, z);
this.bindTexture(texture);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
GlStateManager.scale(entity.width * s, entity.width * s, entity.width * s);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex();
buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex();
buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex();
buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
// Fire
// TODO: Bleeeuuurugh this is disgusting must fix :0
if(s >= 1){
GlStateManager.disableLighting();
TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher()
.getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
float s1 = entity.width/5;
int sides = (int)(16 * s1);
float height = 1.0f;
for(int k = 0; k < sides; k++){
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
// GlStateManager.scale(s1, s1, s1);
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
GlStateManager.translate(0, 0, -2.3f * s1);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
while(f4 > 0.0F){
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
float f71 = icon.getMinU();
float f81 = icon.getMinV();
float f9 = icon.getMaxU();
float f10 = icon.getMaxV();
if(i / 2 % 2 == 0){
float f11 = f9;
f9 = f71;
f71 = f11;
}
buffer.pos((f2 - f3), (0.0F - f5), f61).tex(f9, f10).endVertex();
buffer.pos((-f2 - f3), (0.0F - f5), f61).tex(f71, f10).endVertex();
buffer.pos((-f2 - f3), (height - f5), f61).tex(f71, f81).endVertex();
buffer.pos((f2 - f3), (height - f5), f61).tex(f9, f81).endVertex();
f4 -= 0.45F;
f5 -= 0.45F;
f2 *= 0.9F;
f61 += 0.03F;
++i;
}
tessellator.draw();
GlStateManager.popMatrix();
}
for(int k = 0; k < sides; k++){
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
// GlStateManager.scale(s1, s1, s1);
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
GlStateManager.translate(0, 0, 2.3f * s1);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
while(f4 > 0.0F){
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
float f71 = icon.getMinU();
float f81 = icon.getMinV();
float f9 = icon.getMaxU();
float f10 = icon.getMaxV();
if(i / 2 % 2 == 0){
float f11 = f9;
f9 = f71;
f71 = f11;
}
buffer.pos((f2 - f3), (0.0F - f5), f61).tex(f9, f10).endVertex();
buffer.pos((-f2 - f3), (0.0F - f5), f61).tex(f71, f10).endVertex();
buffer.pos((-f2 - f3), (height - f5), f61).tex(f71, f81).endVertex();
buffer.pos((f2 - f3), (height - f5), f61).tex(f9, f81).endVertex();
f4 -= 0.45F;
f5 -= 0.45F;
f2 *= 0.9F;
f61 += 0.03F;
++i;
}
tessellator.draw();
GlStateManager.popMatrix();
}
}
GlStateManager.enableLighting();
}
@Override
protected ResourceLocation getEntityTexture(EntityFireRing entity){
return null;
}
}