181 lines
5.4 KiB
Java
181 lines
5.4 KiB
Java
package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.client.DrawingUtils;
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import electroblob.wizardry.entity.construct.EntityFireRing;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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public class RenderFireRing extends Render<EntityFireRing> {
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private final ResourceLocation texture;
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public RenderFireRing(RenderManager renderManager, ResourceLocation texture){
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super(renderManager);
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this.texture = texture;
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}
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@Override
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public void doRender(EntityFireRing entity, double x, double y, double z, float entityYaw, float partialTicks){
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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float yOffset = 0;
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GlStateManager.translate(x, y + yOffset, z);
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this.bindTexture(texture);
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float f6 = 1.0F;
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float f7 = 0.5F;
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float f8 = 0.5F;
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GlStateManager.rotate(-90, 1, 0, 0);
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float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(entity.width * s, entity.width * s, entity.width * s);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex();
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buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex();
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buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex();
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buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex();
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tessellator.draw();
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.disableRescaleNormal();
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GlStateManager.popMatrix();
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// Fire
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// TODO: Bleeeuuurugh this is disgusting must fix :0
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if(s >= 1){
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GlStateManager.disableLighting();
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TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher()
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.getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
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float s1 = entity.width/5;
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int sides = (int)(16 * s1);
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float height = 1.0f;
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for(int k = 0; k < sides; k++){
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
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// GlStateManager.scale(s1, s1, s1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, -2.3f * s1);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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while(f4 > 0.0F){
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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}
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buffer.pos((f2 - f3), (0.0F - f5), f61).tex(f9, f10).endVertex();
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buffer.pos((-f2 - f3), (0.0F - f5), f61).tex(f71, f10).endVertex();
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buffer.pos((-f2 - f3), (height - f5), f61).tex(f71, f81).endVertex();
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buffer.pos((f2 - f3), (height - f5), f61).tex(f9, f81).endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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}
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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for(int k = 0; k < sides; k++){
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
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// GlStateManager.scale(s1, s1, s1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, 2.3f * s1);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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while(f4 > 0.0F){
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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}
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buffer.pos((f2 - f3), (0.0F - f5), f61).tex(f9, f10).endVertex();
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buffer.pos((-f2 - f3), (0.0F - f5), f61).tex(f71, f10).endVertex();
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buffer.pos((-f2 - f3), (height - f5), f61).tex(f71, f81).endVertex();
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buffer.pos((f2 - f3), (height - f5), f61).tex(f9, f81).endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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}
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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}
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GlStateManager.enableLighting();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityFireRing entity){
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return null;
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}
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}
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