257 lines
8.1 KiB
Java
257 lines
8.1 KiB
Java
package electroblob.wizardry.entity.construct;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.item.ItemLightningHammer;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.spell.LightningHammer;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.EntityUtils;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.MoverType;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import java.util.List;
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public class EntityHammer extends EntityMagicConstruct {
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/** How long the hammer has been falling for. */
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public int fallTime;
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public boolean spin = false;
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public EntityHammer(World world){
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super(world);
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this.setSize(1.0f, 1.9F);
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this.motionX = 0.0D;
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this.motionY = 0.0D;
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this.motionZ = 0.0D;
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this.noClip = false;
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}
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@Override
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public boolean isBurning(){
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return false;
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}
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@Override
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public boolean canBeCollidedWith(){
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return true;
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}
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@Override
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public AxisAlignedBB getCollisionBoundingBox(){
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return this.getEntityBoundingBox();
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}
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@Override
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public void applyEntityCollision(Entity entity){
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super.applyEntityCollision(entity);
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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// if(this.ticksExisted % 20 == 1 && !this.onGround && world.isRemote){
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// // Though this sound does repeat, it stops when it hits the ground.
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// Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_HAMMER_FALLING, WizardrySounds.SPELLS, 3.0f, 1.0f, false);
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// }
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if(this.world.isRemote && this.ticksExisted % 3 == 0){
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ParticleBuilder.create(Type.SPARK)
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.pos(this.posX - 0.5d + rand.nextDouble(), this.posY + 2 * rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble())
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.spawn(world);
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}
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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++this.fallTime;
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this.motionY -= 0.03999999910593033D;
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this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.9800000190734863D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ *= 0.9800000190734863D;
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if(this.onGround){
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this.motionX *= 0.699999988079071D;
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this.motionZ *= 0.699999988079071D;
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this.motionY *= -0.5D;
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this.rotationPitch = 0;
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this.spin = false;
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double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(seekerRange, this.posX,
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this.posY + 1, this.posZ, world);
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int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
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while(targets.size() > maxTargets) targets.remove(targets.size() - 1);
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for(EntityLivingBase target : targets){
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if(EntityUtils.isLiving(target) && this.isValidTarget(target)
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&& target.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
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if(world.isRemote){
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ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
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ParticleBuilder.spawnShockParticles(world, target.posX,
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target.getEntityBoundingBox().minY + target.height, target.posZ);
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}
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target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
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float damage = Spells.lightning_hammer.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier;
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if(this.getCaster() != null){
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EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(
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this, getCaster(), DamageType.SHOCK), damage);
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EntityUtils.applyStandardKnockback(this, target);
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}else{
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target.attackEntityFrom(DamageSource.MAGIC, damage);
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}
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}
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}
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}else{
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if(spin) this.setRotation(this.rotationYaw, this.rotationPitch + 15);
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List<Entity> collided = world.getEntitiesInAABBexcluding(this, this.getCollisionBoundingBox(), e -> e instanceof EntityLivingBase);
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float damage = Spells.lightning_hammer.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
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for(Entity entity : collided){
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entity.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.SHOCK), damage);
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//if(entity instanceof EntityLivingBase) ((EntityLivingBase)entity).knockBack(this, 2, -this.motionX, -this.motionZ);
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}
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}
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}
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@Override
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public void despawn(){
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this.playSound(WizardrySounds.ENTITY_HAMMER_EXPLODE, 1.0F, 1.0f);
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if(this.world.isRemote){
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this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
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}
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super.despawn();
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}
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@Override
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public void fall(float distance, float damageMultiplier){
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if(world.isRemote){
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for(int i = 0; i < 40; i++){
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double particleX = this.posX - 1.0d + 2 * rand.nextDouble();
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double particleZ = this.posZ - 1.0d + 2 * rand.nextDouble();
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// Roundabout way of getting a block instance for the block the hammer is standing on (if any).
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IBlockState block = world.getBlockState(new BlockPos(this.posX, this.posY - 2, this.posZ));
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if(block != null){
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world.spawnParticle(EnumParticleTypes.BLOCK_DUST, particleX, this.posY, particleZ,
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particleX - this.posX, 0, particleZ - this.posZ, Block.getStateId(block));
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}
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}
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if(this.fallDistance > 10){
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EntityUtils.getEntitiesWithinRadius(10, posX, posY, posZ, world, EntityPlayer.class)
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.forEach(p -> Wizardry.proxy.shakeScreen(p, 6));
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}
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}else{
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// Just to check the hammer has actually fallen from the sky, rather than the block under it being broken.
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if(this.fallDistance > 10){
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EntityLightningBolt entitylightning = new EntityLightningBolt(world, this.posX, this.posY, this.posZ,
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false);
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world.addWeatherEffect(entitylightning);
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}
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this.playSound(WizardrySounds.ENTITY_HAMMER_LAND, 1.0F, 0.6f);
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}
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}
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@Override
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public boolean processInitialInteract(EntityPlayer player, EnumHand hand){
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if(player == this.getCaster() && ItemArtefact.isArtefactActive(player, WizardryItems.ring_hammer)
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&& player.getHeldItemMainhand().isEmpty() && ticksExisted > 10){
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this.setDead();
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ItemStack hammer = new ItemStack(WizardryItems.lightning_hammer);
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if(!hammer.hasTagCompound()) hammer.setTagCompound(new NBTTagCompound());
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hammer.getTagCompound().setInteger(ItemLightningHammer.DURATION_NBT_KEY, lifetime);
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hammer.setItemDamage(ticksExisted);
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hammer.getTagCompound().setFloat(ItemLightningHammer.DAMAGE_MULTIPLIER_NBT_KEY, damageMultiplier);
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player.setHeldItem(EnumHand.MAIN_HAND, hammer);
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return true;
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}else{
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return super.processInitialInteract(player, hand);
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}
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbttagcompound){
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super.writeEntityToNBT(nbttagcompound);
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nbttagcompound.setByte("Time", (byte)this.fallTime);
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nbttagcompound.setBoolean("Spin", spin);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbttagcompound){
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super.readEntityFromNBT(nbttagcompound);
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this.fallTime = nbttagcompound.getByte("Time") & 255;
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this.spin = nbttagcompound.getBoolean("Spin");
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}
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// Need to sync the caster so they don't have particles spawned at them
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@Override
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public void writeSpawnData(ByteBuf data){
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super.writeSpawnData(data);
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data.writeBoolean(spin);
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}
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@Override
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public void readSpawnData(ByteBuf data){
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super.readSpawnData(data);
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spin = data.readBoolean();
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}
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@Override
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public boolean isInRangeToRenderDist(double distance){
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return true;
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}
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}
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