Files
Wizardry/src/main/java/electroblob/wizardry/entity/construct/EntityHammer.java
T
2020-06-26 17:46:47 +01:00

257 lines
8.1 KiB
Java

package electroblob.wizardry.entity.construct;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.ItemLightningHammer;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.LightningHammer;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.MoverType;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.List;
public class EntityHammer extends EntityMagicConstruct {
/** How long the hammer has been falling for. */
public int fallTime;
public boolean spin = false;
public EntityHammer(World world){
super(world);
this.setSize(1.0f, 1.9F);
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.noClip = false;
}
@Override
public boolean isBurning(){
return false;
}
@Override
public boolean canBeCollidedWith(){
return true;
}
@Override
public AxisAlignedBB getCollisionBoundingBox(){
return this.getEntityBoundingBox();
}
@Override
public void applyEntityCollision(Entity entity){
super.applyEntityCollision(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
// if(this.ticksExisted % 20 == 1 && !this.onGround && world.isRemote){
// // Though this sound does repeat, it stops when it hits the ground.
// Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_HAMMER_FALLING, WizardrySounds.SPELLS, 3.0f, 1.0f, false);
// }
if(this.world.isRemote && this.ticksExisted % 3 == 0){
ParticleBuilder.create(Type.SPARK)
.pos(this.posX - 0.5d + rand.nextDouble(), this.posY + 2 * rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble())
.spawn(world);
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
++this.fallTime;
this.motionY -= 0.03999999910593033D;
this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if(this.onGround){
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
this.motionY *= -0.5D;
this.rotationPitch = 0;
this.spin = false;
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(seekerRange, this.posX,
this.posY + 1, this.posZ, world);
int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
while(targets.size() > maxTargets) targets.remove(targets.size() - 1);
for(EntityLivingBase target : targets){
if(EntityUtils.isLiving(target) && this.isValidTarget(target)
&& target.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
if(world.isRemote){
ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height, target.posZ);
}
target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
float damage = Spells.lightning_hammer.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier;
if(this.getCaster() != null){
EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(
this, getCaster(), DamageType.SHOCK), damage);
EntityUtils.applyStandardKnockback(this, target);
}else{
target.attackEntityFrom(DamageSource.MAGIC, damage);
}
}
}
}else{
if(spin) this.setRotation(this.rotationYaw, this.rotationPitch + 15);
List<Entity> collided = world.getEntitiesInAABBexcluding(this, this.getCollisionBoundingBox(), e -> e instanceof EntityLivingBase);
float damage = Spells.lightning_hammer.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
for(Entity entity : collided){
entity.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.SHOCK), damage);
//if(entity instanceof EntityLivingBase) ((EntityLivingBase)entity).knockBack(this, 2, -this.motionX, -this.motionZ);
}
}
}
@Override
public void despawn(){
this.playSound(WizardrySounds.ENTITY_HAMMER_EXPLODE, 1.0F, 1.0f);
if(this.world.isRemote){
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
}
super.despawn();
}
@Override
public void fall(float distance, float damageMultiplier){
if(world.isRemote){
for(int i = 0; i < 40; i++){
double particleX = this.posX - 1.0d + 2 * rand.nextDouble();
double particleZ = this.posZ - 1.0d + 2 * rand.nextDouble();
// Roundabout way of getting a block instance for the block the hammer is standing on (if any).
IBlockState block = world.getBlockState(new BlockPos(this.posX, this.posY - 2, this.posZ));
if(block != null){
world.spawnParticle(EnumParticleTypes.BLOCK_DUST, particleX, this.posY, particleZ,
particleX - this.posX, 0, particleZ - this.posZ, Block.getStateId(block));
}
}
if(this.fallDistance > 10){
EntityUtils.getEntitiesWithinRadius(10, posX, posY, posZ, world, EntityPlayer.class)
.forEach(p -> Wizardry.proxy.shakeScreen(p, 6));
}
}else{
// Just to check the hammer has actually fallen from the sky, rather than the block under it being broken.
if(this.fallDistance > 10){
EntityLightningBolt entitylightning = new EntityLightningBolt(world, this.posX, this.posY, this.posZ,
false);
world.addWeatherEffect(entitylightning);
}
this.playSound(WizardrySounds.ENTITY_HAMMER_LAND, 1.0F, 0.6f);
}
}
@Override
public boolean processInitialInteract(EntityPlayer player, EnumHand hand){
if(player == this.getCaster() && ItemArtefact.isArtefactActive(player, WizardryItems.ring_hammer)
&& player.getHeldItemMainhand().isEmpty() && ticksExisted > 10){
this.setDead();
ItemStack hammer = new ItemStack(WizardryItems.lightning_hammer);
if(!hammer.hasTagCompound()) hammer.setTagCompound(new NBTTagCompound());
hammer.getTagCompound().setInteger(ItemLightningHammer.DURATION_NBT_KEY, lifetime);
hammer.setItemDamage(ticksExisted);
hammer.getTagCompound().setFloat(ItemLightningHammer.DAMAGE_MULTIPLIER_NBT_KEY, damageMultiplier);
player.setHeldItem(EnumHand.MAIN_HAND, hammer);
return true;
}else{
return super.processInitialInteract(player, hand);
}
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
nbttagcompound.setByte("Time", (byte)this.fallTime);
nbttagcompound.setBoolean("Spin", spin);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.fallTime = nbttagcompound.getByte("Time") & 255;
this.spin = nbttagcompound.getBoolean("Spin");
}
// Need to sync the caster so they don't have particles spawned at them
@Override
public void writeSpawnData(ByteBuf data){
super.writeSpawnData(data);
data.writeBoolean(spin);
}
@Override
public void readSpawnData(ByteBuf data){
super.readSpawnData(data);
spin = data.readBoolean();
}
@Override
public boolean isInRangeToRenderDist(double distance){
return true;
}
}