Files
Wizardry/src/main/java/electroblob/wizardry/entity/projectile/EntityDart.java
T
2018-02-07 21:15:50 +00:00

99 lines
2.8 KiB
Java

package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryParticleType;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
public class EntityDart extends EntityMagicArrow {
/** Basic shell constructor. Should only be used by the client. */
public EntityDart(World world){
super(world);
}
/**
* Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this constructor
* and then call setVelocity() as that method is, bizarrely, client-side only.
*/
public EntityDart(World world, double x, double y, double z){
super(world, x, y, z);
}
/**
* Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be
* altered slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on
* easy, 6 on normal and 2 on hard difficulty.
*/
public EntityDart(World world, EntityLivingBase caster, Entity target, float speed, float aimingError,
float damageMultiplier){
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile pointing in the direction the caster is looking, with the given speed. USE THIS CONSTRUCTOR
* FOR NORMAL SPELLS.
*/
public EntityDart(World world, EntityLivingBase caster, float speed, float damageMultiplier){
super(world, caster, speed, damageMultiplier);
}
@Override
public void onEntityHit(EntityLivingBase entityHit){
// Adds a weakness effect to the target.
entityHit.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 200, 1, false, false));
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
@Override
public void onBlockHit(){
this.playSound(SoundEvents.ENTITY_ARROW_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
@Override
public void tickInAir(){
if(this.world.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.LEAF, world, this.posX, this.posY, this.posZ, 0, -0.03, 0,
10 + rand.nextInt(5));
}
}
// Replicates the original behaviour of staying stuck in block for a few seconds before disappearing.
@Override
public void tickInGround(){
if(this.ticksInGround > 60){
this.setDead();
}
}
@Override
public double getDamage(){
return 4.0d;
}
@Override
public DamageType getDamageType(){
return DamageType.MAGIC;
}
@Override
public boolean doGravity(){
return true;
}
@Override
public boolean doDeceleration(){
return true;
}
@Override
protected void entityInit(){
}
}