Files
Wizardry/src/main/java/electroblob/wizardry/entity/projectile/EntityIceCharge.java
T
2018-02-07 21:15:50 +00:00

142 lines
5.0 KiB
Java

package electroblob.wizardry.entity.projectile;
import java.util.List;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryParticleType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityIceCharge extends EntityBomb {
public EntityIceCharge(World par1World){
super(par1World);
}
public EntityIceCharge(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
public EntityIceCharge(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier,
float blastMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
public EntityIceCharge(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult){
Entity entityHit = par1RayTraceResult.entityHit;
if(entityHit != null){
// This is if the ice charge gets a direct hit
float damage = 4 * damageMultiplier;
entityHit.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FROST).setProjectile(),
damage);
if(entityHit instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.FROST, entityHit))
((EntityLivingBase)entityHit).addPotionEffect(new PotionEffect(WizardryPotions.frost, 120, 1));
}
// Particle effect
if(world.isRemote){
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
for(int i = 0; i < 30 * blastMultiplier; i++){
float brightness = 0.4f + rand.nextFloat() * 0.5f;
Wizardry.proxy.spawnParticle(WizardryParticleType.ICE, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0.0d, 0.0d, 0.0d, 35);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0.0d, 0.0d, 0.0d, 0, brightness,
brightness + 0.1f, 1.0f);
}
}
if(!this.world.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5f, rand.nextFloat() * 0.4f + 0.6f);
this.playSound(WizardrySounds.SPELL_ICE, 1.2f, rand.nextFloat() * 0.4f + 1.2f);
double radius = 3.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(radius, this.posX, this.posY,
this.posZ, this.world);
// Slows targets
for(EntityLivingBase target : targets){
if(target != entityHit && target != this.getThrower()){
if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 100, 0));
}
}
// Places snow and ice on ground.
for(int i = -1; i < 2; i++){
for(int j = -1; j < 2; j++){
BlockPos pos = new BlockPos(this.posX + i, this.posY, this.posZ + j);
int y = WizardryUtilities.getNearestFloorLevelB(world, pos, 7);
pos = new BlockPos(pos.getX(), y, pos.getZ());
double dist = this.getDistance(pos.getX(), pos.getY(), pos.getZ());
// Randomised with weighting so that the nearer the block the more likely it is to be snowed.
if(y != -1 && rand.nextInt((int)dist * 2 + 1) < 1 && dist < 2){
if(world.getBlockState(pos.down()).getBlock() == Blocks.WATER){
world.setBlockState(pos.down(), Blocks.ICE.getDefaultState());
}else{
// Don't need to check whether the block at pos can be replaced since getNearestFloorLevelB
// only ever returns floors with air above them.
world.setBlockState(pos, Blocks.SNOW_LAYER.getDefaultState());
}
}
}
}
// Releases shards
for(int i = 0; i < 10; i++){
double dx = rand.nextDouble() - 0.5;
double dy = rand.nextDouble() - 0.5;
double dz = rand.nextDouble() - 0.5;
EntityIceShard iceshard = new EntityIceShard(world, this.posX + dx, this.posY + dy, this.posZ + dz);
iceshard.motionX = dx;
iceshard.motionY = dy;
iceshard.motionZ = dz;
iceshard.setShootingEntity(this.getThrower());
iceshard.damageMultiplier = this.damageMultiplier;
world.spawnEntity(iceshard);
}
this.setDead();
}
}
@Override
public boolean canRenderOnFire(){
return false;
}
}