Files
Wizardry/src/main/java/electroblob/wizardry/spell/Earthquake.java
T
2018-02-07 21:15:50 +00:00

64 lines
2.1 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.entity.construct.EntityEarthquake;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;
public class Earthquake extends Spell {
public Earthquake(){
super(Tier.MASTER, 75, Element.EARTH, "earthquake", SpellType.ATTACK, 250, EnumAction.NONE, false);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(caster.onGround){
if(!world.isRemote){
world.spawnEntity(new EntityEarthquake(world, caster.posX, caster.getEntityBoundingBox().minY,
caster.posZ, caster, (int)(20 * modifiers.get(WizardryItems.blast_upgrade)),
modifiers.get(SpellModifiers.DAMAGE)));
}else{
world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, caster.posX,
caster.getEntityBoundingBox().minY + 0.1, caster.posZ, 0, 0, 0);
double particleX, particleZ;
for(int i = 0; i < 40; i++){
particleX = caster.posX - 1.0d + 2 * world.rand.nextDouble();
particleZ = caster.posZ - 1.0d + 2 * world.rand.nextDouble();
IBlockState block = WizardryUtilities.getBlockEntityIsStandingOn(caster);
if(block != null){
world.spawnParticle(EnumParticleTypes.BLOCK_DUST, particleX, caster.getEntityBoundingBox().minY,
particleZ, particleX - caster.posX, 0, particleZ - caster.posZ,
Block.getStateId(block));
}
}
}
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_EARTHQUAKE, 2, 1);
caster.swingArm(hand);
return true;
}
return false;
}
}