Files
Wizardry/src/main/java/electroblob/wizardry/client/model/ModelHammer.java
T
Electroblob77 224ee281ef Cleanup
2019-01-05 22:18:14 +00:00

86 lines
2.4 KiB
Java

package electroblob.wizardry.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelHammer extends ModelBase {
ModelRenderer hammerHead;
ModelRenderer handle;
ModelRenderer handleEnd;
ModelRenderer handleBase;
ModelRenderer ring1;
ModelRenderer ring2;
public ModelHammer(){
textureWidth = 64;
textureHeight = 64;
hammerHead = new ModelRenderer(this, 0, 0);
hammerHead.addBox(0F, 0F, 0F, 20, 12, 12);
hammerHead.setRotationPoint(-10F, 12F, -6F);
hammerHead.setTextureSize(64, 64);
hammerHead.mirror = true;
setRotation(hammerHead, 0F, 0F, 0F);
handle = new ModelRenderer(this, 0, 24);
handle.addBox(0F, 0F, 0F, 4, 14, 4);
handle.setRotationPoint(-2F, -2F, -2F);
handle.setTextureSize(64, 64);
handle.mirror = true;
setRotation(handle, 0F, 0F, 0F);
handleEnd = new ModelRenderer(this, 0, 49);
handleEnd.addBox(0F, 0F, 0F, 5, 5, 5);
handleEnd.setRotationPoint(-2.5F, -7F, -2.5F);
handleEnd.setTextureSize(64, 64);
handleEnd.mirror = true;
setRotation(handleEnd, 0F, 0F, 0F);
handleBase = new ModelRenderer(this, 0, 42);
handleBase.addBox(0F, 0F, 0F, 5, 2, 5);
handleBase.setRotationPoint(-2.5F, 10F, -2.5F);
handleBase.setTextureSize(64, 64);
handleBase.mirror = true;
setRotation(handleBase, 0F, 0F, 0F);
ring1 = new ModelRenderer(this, 20, 24);
ring1.addBox(0F, 0F, 0F, 2, 14, 14);
ring1.setRotationPoint(-8F, 11F, -7F);
ring1.setTextureSize(64, 64);
ring1.mirror = true;
setRotation(ring1, 0F, 0F, 0F);
ring2 = new ModelRenderer(this, 20, 24);
ring2.addBox(0F, 0F, 0F, 2, 14, 14);
ring2.setRotationPoint(6F, 11F, -7F);
ring2.setTextureSize(64, 64);
ring2.mirror = true;
setRotation(ring2, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
hammerHead.render(f5);
handle.render(f5);
handleEnd.render(f5);
handleBase.render(f5);
ring1.render(f5);
ring2.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}