Files
Wizardry/src/main/java/electroblob/wizardry/client/model/ModelRobeArmour.java
T
Electroblob77 299510e663 Add armour classes!
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
2021-01-16 23:02:03 +00:00

67 lines
2.3 KiB
Java

package electroblob.wizardry.client.model;
import electroblob.wizardry.block.BlockStatue;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelRobeArmour extends ModelArmourFixer {
ModelRenderer robe;
private boolean showHeadWithBody;
public ModelRobeArmour(float delta, boolean showHeadWithBody){
super(delta, 0, 64, 64);
this.showHeadWithBody = showHeadWithBody;
bipedBody = new ModelRenderer(this, 16, 16);
bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
bipedBody.setRotationPoint(0F, 0F, 0F);
bipedBody.setTextureSize(64, 64);
bipedBody.mirror = true;
setRotation(bipedBody, 0F, 0F, 0F);
robe = new ModelRenderer(this, 40, 32);
robe.addBox(-4F, 0F, -2F, 8, 9, 4, delta);
robe.setRotationPoint(0F, 12, 0F); // 12.5 accounts for the expansion of each box
robe.setTextureSize(64, 64);
robe.mirror = true;
setRotation(robe, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
if(entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY)
&& !entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY)) return;
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.robe.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.robe.showModel = this.bipedBody.showModel;
if(showHeadWithBody) this.bipedHead.showModel = this.bipedBody.showModel;
if(this.isSneak){
//this.robe.rotationPointY = 10.5f;
this.robe.rotationPointZ = 4;
}else{
//this.robe.rotationPointY = 12.5f;
this.robe.rotationPointZ = 0;
}
// The bottom part of the robe takes the y rotation from the rest of the robe but the x/z rotation
// from the average of the two legs
this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
}
}