Files
Wizardry/src/main/java/electroblob/wizardry/spell/Heal.java
T
2020-06-02 23:41:16 +01:00

49 lines
1.5 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
public class Heal extends SpellBuff {
public Heal(){
super("heal", 1, 1, 0.3f);
this.soundValues(0.7f, 1.2f, 0.4f);
addProperties(HEALTH);
}
@Override
protected boolean applyEffects(EntityLivingBase caster, SpellModifiers modifiers){
if(caster.getHealth() < caster.getMaxHealth() && caster.getHealth() > 0){
heal(caster, getProperty(HEALTH).floatValue() * modifiers.get(SpellModifiers.POTENCY));
return true;
}
return false;
}
/**
* Heals the given entity by the given amount, accounting for special behaviour from artefacts. This does not check
* whether the entity is already on full health or not.
* @param entity The entity to heal
* @param health The number of half-hearts to heal
*/
public static void heal(EntityLivingBase entity, float health){
float excessHealth = entity.getHealth() + health - entity.getMaxHealth();
entity.heal(health);
// If the player is able to heal, they can't possibly have absorption hearts, so no need to check!
if(excessHealth > 0 && entity instanceof EntityPlayer
&& ItemArtefact.isArtefactActive((EntityPlayer)entity, WizardryItems.amulet_absorption)){
entity.setAbsorptionAmount(excessHealth);
}
}
}