Files
Wizardry/src/main/java/electroblob/wizardry/spell/InvokeWeather.java
T
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00

71 lines
2.5 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumHand;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import java.util.Random;
public class InvokeWeather extends Spell {
public static final String THUNDERSTORM_CHANCE = "thunderstorm_chance";
public InvokeWeather(){
super("invoke_weather", SpellActions.POINT_UP, false);
addProperties(THUNDERSTORM_CHANCE);
soundValues(0.5f, 1, 0);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(caster.dimension == 0){
if(!world.isRemote){
int standardWeatherTime = (300 + (new Random()).nextInt(600)) * 20;
if(world.isRaining()){
caster.sendStatusMessage(new TextComponentTranslation("spell." + this.getUnlocalisedName() + ".sun"), true);
world.getWorldInfo().setCleanWeatherTime(standardWeatherTime);
world.getWorldInfo().setRainTime(0);
world.getWorldInfo().setThunderTime(0);
world.getWorldInfo().setRaining(false);
world.getWorldInfo().setThundering(false);
}else{
caster.sendStatusMessage(new TextComponentTranslation("spell." + this.getUnlocalisedName() + ".rain"), true);
world.getWorldInfo().setCleanWeatherTime(0);
world.getWorldInfo().setRainTime(standardWeatherTime);
world.getWorldInfo().setThunderTime(standardWeatherTime);
world.getWorldInfo().setRaining(true);
// Thunderstorm is guaranteed if the caster has a bottled thundercloud charm equipped
world.getWorldInfo().setThundering(ItemArtefact.isArtefactActive(caster, WizardryItems.charm_storm)
|| world.rand.nextFloat() < getProperty(THUNDERSTORM_CHANCE).floatValue());
}
}
if(world.isRemote){
for(int i = 0; i < 10; i++){
double x = caster.posX + world.rand.nextDouble() * 2 - 1;
double y = caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5 + world.rand.nextDouble();
double z = caster.posZ + world.rand.nextDouble() * 2 - 1;
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1, 0).clr(0.5f, 0.7f, 1).spawn(world);
}
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
return false;
}
}