Files
Wizardry/src/main/java/electroblob/wizardry/spell/Metamorphosis.java
T
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00

125 lines
4.7 KiB
Java

package electroblob.wizardry.spell;
import com.google.common.collect.BiMap;
import com.google.common.collect.HashBiMap;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.living.*;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.*;
import net.minecraft.entity.passive.*;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class Metamorphosis extends SpellRay {
public static final BiMap<Class<? extends EntityLivingBase>, Class<? extends EntityLivingBase>> TRANSFORMATIONS = HashBiMap.create();
static {
addTransformation(EntityPig.class, EntityPigZombie.class);
addTransformation(EntityCow.class, EntityMooshroom.class);
addTransformation(EntityChicken.class, EntityBat.class);
addTransformation(EntityZombie.class, EntityHusk.class);
addTransformation(EntitySkeleton.class, EntityStray.class, EntityWitherSkeleton.class);
addTransformation(EntitySpider.class, EntityCaveSpider.class);
addTransformation(EntitySlime.class, EntityMagmaCube.class);
addTransformation(EntityZombieMinion.class, EntityHuskMinion.class);
addTransformation(EntitySkeletonMinion.class, EntityStrayMinion.class, EntityWitherSkeletonMinion.class);
}
/** Adds circular mappings between the given entity classes to the transformations map. In other words, given an
* array of entity classes [A, B, C, D], adds mappings A -> B, B -> C, C -> D and D -> A. */
@SafeVarargs
public static void addTransformation(Class<? extends EntityLivingBase>... entities){
Class<? extends EntityLivingBase> previousEntity = entities[entities.length - 1];
for(Class<? extends EntityLivingBase> entity : entities){
TRANSFORMATIONS.put(previousEntity, entity);
previousEntity = entity;
}
}
public Metamorphosis(){
super("metamorphosis", false, SpellActions.POINT);
this.soundValues(0.5f, 1f, 0);
}
@Override public boolean canBeCastBy(EntityLiving npc, boolean override) { return false; }
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.isLiving(target)){
double xPos = target.posX;
double yPos = target.posY;
double zPos = target.posZ;
// Sneaking allows the entities to be cycled through in the other direction.
// Dispensers always cycle through entities in the normal direction.
Class<? extends EntityLivingBase> newEntityClass = caster != null && caster.isSneaking() ?
TRANSFORMATIONS.inverse().get(target.getClass()) : TRANSFORMATIONS.get(target.getClass());
if(newEntityClass == null) return false;
EntityLivingBase newEntity = null;
try {
newEntity = newEntityClass.getConstructor(World.class).newInstance(world);
} catch (Exception e){
Wizardry.logger.error("Error while attempting to transform entity " + target.getClass() + " to entity "
+ newEntityClass);
e.printStackTrace();
}
if(newEntity == null) return false;
if(!world.isRemote){
// Transfers attributes from the old entity to the new one.
newEntity.setHealth(((EntityLivingBase)target).getHealth());
NBTTagCompound tag = new NBTTagCompound();
target.writeToNBT(tag);
// Remove the UUID because keeping it the same causes the entity to disappear
NBTExtras.removeUniqueId(tag, "UUID");
newEntity.readFromNBT(tag);
target.setDead();
newEntity.setPosition(xPos, yPos, zPos);
world.spawnEntity(newEntity);
}else{
for(int i=0; i<20; i++){
ParticleBuilder.create(Type.DARK_MAGIC, world.rand, xPos, yPos + 1, zPos, 1, false)
.clr(0.1f, 0, 0).spawn(world);
}
ParticleBuilder.create(Type.BUFF).pos(xPos, yPos, zPos).clr(0xd363cb).spawn(world);
}
this.playSound(world, (EntityLivingBase)target, ticksInUse, -1, modifiers);
return true;
}
return false;
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
return false;
}
}