be250e218e
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them - Is compatible with pretty much everything, yay (even modded armour!) - Adds property overrides to ItemWand so that gets animated too - Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models - Tweaks particles and ray spells so they line up with the end of the newly-animated wand - Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
125 lines
4.7 KiB
Java
125 lines
4.7 KiB
Java
package electroblob.wizardry.spell;
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import com.google.common.collect.BiMap;
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import com.google.common.collect.HashBiMap;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.living.*;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.util.NBTExtras;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.*;
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import net.minecraft.entity.passive.*;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class Metamorphosis extends SpellRay {
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public static final BiMap<Class<? extends EntityLivingBase>, Class<? extends EntityLivingBase>> TRANSFORMATIONS = HashBiMap.create();
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static {
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addTransformation(EntityPig.class, EntityPigZombie.class);
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addTransformation(EntityCow.class, EntityMooshroom.class);
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addTransformation(EntityChicken.class, EntityBat.class);
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addTransformation(EntityZombie.class, EntityHusk.class);
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addTransformation(EntitySkeleton.class, EntityStray.class, EntityWitherSkeleton.class);
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addTransformation(EntitySpider.class, EntityCaveSpider.class);
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addTransformation(EntitySlime.class, EntityMagmaCube.class);
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addTransformation(EntityZombieMinion.class, EntityHuskMinion.class);
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addTransformation(EntitySkeletonMinion.class, EntityStrayMinion.class, EntityWitherSkeletonMinion.class);
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}
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/** Adds circular mappings between the given entity classes to the transformations map. In other words, given an
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* array of entity classes [A, B, C, D], adds mappings A -> B, B -> C, C -> D and D -> A. */
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@SafeVarargs
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public static void addTransformation(Class<? extends EntityLivingBase>... entities){
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Class<? extends EntityLivingBase> previousEntity = entities[entities.length - 1];
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for(Class<? extends EntityLivingBase> entity : entities){
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TRANSFORMATIONS.put(previousEntity, entity);
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previousEntity = entity;
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}
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}
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public Metamorphosis(){
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super("metamorphosis", false, SpellActions.POINT);
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this.soundValues(0.5f, 1f, 0);
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}
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@Override public boolean canBeCastBy(EntityLiving npc, boolean override) { return false; }
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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double xPos = target.posX;
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double yPos = target.posY;
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double zPos = target.posZ;
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// Sneaking allows the entities to be cycled through in the other direction.
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// Dispensers always cycle through entities in the normal direction.
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Class<? extends EntityLivingBase> newEntityClass = caster != null && caster.isSneaking() ?
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TRANSFORMATIONS.inverse().get(target.getClass()) : TRANSFORMATIONS.get(target.getClass());
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if(newEntityClass == null) return false;
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EntityLivingBase newEntity = null;
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try {
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newEntity = newEntityClass.getConstructor(World.class).newInstance(world);
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} catch (Exception e){
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Wizardry.logger.error("Error while attempting to transform entity " + target.getClass() + " to entity "
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+ newEntityClass);
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e.printStackTrace();
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}
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if(newEntity == null) return false;
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if(!world.isRemote){
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// Transfers attributes from the old entity to the new one.
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newEntity.setHealth(((EntityLivingBase)target).getHealth());
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NBTTagCompound tag = new NBTTagCompound();
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target.writeToNBT(tag);
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// Remove the UUID because keeping it the same causes the entity to disappear
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NBTExtras.removeUniqueId(tag, "UUID");
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newEntity.readFromNBT(tag);
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target.setDead();
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newEntity.setPosition(xPos, yPos, zPos);
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world.spawnEntity(newEntity);
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}else{
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for(int i=0; i<20; i++){
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ParticleBuilder.create(Type.DARK_MAGIC, world.rand, xPos, yPos + 1, zPos, 1, false)
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.clr(0.1f, 0, 0).spawn(world);
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}
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ParticleBuilder.create(Type.BUFF).pos(xPos, yPos, zPos).clr(0xd363cb).spawn(world);
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}
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this.playSound(world, (EntityLivingBase)target, ticksInUse, -1, modifiers);
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return true;
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}
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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}
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