Files
Wizardry/src/main/java/electroblob/wizardry/spell/SummonIronGolem.java
T
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00

52 lines
1.6 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class SummonIronGolem extends Spell {
public SummonIronGolem(){
super("summon_iron_golem", SpellActions.SUMMON, false);
addProperties(SpellMinion.SUMMON_RADIUS);
soundValues(1, 1.1f, 0.2f);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, getProperty(SpellMinion.SUMMON_RADIUS).intValue(),
getProperty(SpellMinion.SUMMON_RADIUS).intValue());
if(pos == null) return false;
if(!world.isRemote){
EntityIronGolem golem = new EntityIronGolem(world);
golem.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
golem.setPlayerCreated(true);
world.spawnEntity(golem);
}else{
for(int i=0; i<10; i++){
double x = pos.getX() + world.rand.nextDouble() * 2 - 1;
double y = pos.getY() + 0.5 + world.rand.nextDouble();
double z = pos.getZ() + world.rand.nextDouble() * 2 - 1;
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).clr(0.6f, 0.6f, 1).spawn(world);
}
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}