Files
Wizardry/src/main/java/electroblob/wizardry/client/renderer/RenderProjectile.java
T
2018-03-09 11:56:31 +01:00

89 lines
3.2 KiB
Java

package electroblob.wizardry.client.renderer;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.entity.projectile.EntityMagicProjectile;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderProjectile extends Render<EntityMagicProjectile> {
private float scale;
private boolean blend = false;
private final ResourceLocation texture;
public RenderProjectile(RenderManager renderManager, float scale, ResourceLocation texture, boolean doBlending){
super(renderManager);
this.scale = scale;
this.texture = texture;
this.blend = doBlending;
}
@Override
public void doRender(EntityMagicProjectile entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
this.bindTexture(texture);
GlStateManager.translate((float)par2, (float)par4, (float)par6);
GlStateManager.enableRescaleNormal();
if(blend){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
float f2 = this.scale;
GlStateManager.scale(f2 / 1.0F, f2 / 1.0F, f2 / 1.0F);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
float f3 = 0.0f;
float f4 = 1.0f;
float f5 = 0.0f;
float f6 = 1.0f;
float f7 = 1.0F;
float f8 = 0.5F;
float f9 = 0.25F;
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX
: -this.renderManager.playerViewX;
GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
// buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f8), (double)(0.0F - f9), 0.0D).tex((double)f3, (double)f6).endVertex();
buffer.pos((double)(f7 - f8), (double)(0.0F - f9), 0.0D).tex((double)f4, (double)f6).endVertex();
buffer.pos((double)(f7 - f8), (double)(1.0F - f9), 0.0D).tex((double)f4, (double)f5).endVertex();
buffer.pos((double)(0.0F - f8), (double)(1.0F - f9), 0.0D).tex((double)f3, (double)f5).endVertex();
tessellator.draw();
GlStateManager.disableRescaleNormal();
if(blend){
GlStateManager.disableBlend();
}
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityMagicProjectile par1Entity){
return texture;
}
}