Files
Wizardry/src/main/java/electroblob/wizardry/constants/Tier.java
T
2018-06-24 16:08:28 +01:00

86 lines
2.7 KiB
Java

package electroblob.wizardry.constants;
import java.util.Random;
import net.minecraft.client.resources.I18n;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public enum Tier {
BASIC(700, 3, 12, new Style().setColor(TextFormatting.WHITE), "basic"),
APPRENTICE(1000, 5, 5, new Style().setColor(TextFormatting.AQUA), "apprentice"),
ADVANCED(1500, 7, 2, new Style().setColor(TextFormatting.DARK_BLUE), "advanced"),
MASTER(2500, 9, 1, new Style().setColor(TextFormatting.DARK_PURPLE), "master");
/** Maximum mana a wand of this tier can store. */
public final int maxCharge;
/** Just an ordinal. Shouldn't really be needed but no point changing it now. */
public final int level;
/** The maximum number of upgrades that can be applied to a wand of this tier. */
public final int upgradeLimit;
/** The weight given to this tier in the standard weighting. */
public final int weight;
/** The colour of text associated with this tier. */
// Changed to a Style object for consistency.
private final Style colour;
private final String unlocalisedName;
private Tier(int maxCharge, int upgradeLimit, int weight, Style colour, String name){
this.maxCharge = maxCharge;
this.level = ordinal();
this.upgradeLimit = upgradeLimit;
this.weight = weight;
this.colour = colour;
this.unlocalisedName = name;
}
@SideOnly(Side.CLIENT)
public String getDisplayName(){
return I18n.format("tier." + unlocalisedName);
}
@SideOnly(Side.CLIENT)
public String getDisplayNameWithFormatting(){
return this.getFormattingCode() + I18n.format("tier." + unlocalisedName);
}
public String getUnlocalisedName(){
return unlocalisedName;
}
public String getFormattingCode(){
return colour.getFormattingCode();
}
/**
* Returns a random tier based on the standard weighting. Currently, the standard weighting is: Basic (Novice) 60%,
* Apprentice 25%, Advanced 10%, Master 5%. If an array of tiers is given, it picks a tier from the array, with the
* same relative weights for each. For example, if the array contains APPRENTICE and MASTER, then the weighting will
* become: Apprentice 83.3%, Master 16.7%.
*/
public static Tier getWeightedRandomTier(Random random, Tier... tiers){
if(tiers.length == 0) tiers = values();
int totalWeight = 0;
for(Tier tier : tiers)
totalWeight += tier.weight;
int randomiser = random.nextInt(totalWeight);
int cumulativeWeight = 0;
for(Tier tier : tiers){
cumulativeWeight += tier.weight;
if(randomiser < cumulativeWeight) return tier;
}
// This will never happen, but it might as well be a sensible result.
return tiers[tiers.length - 1];
}
}