f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
91 lines
3.3 KiB
Java
91 lines
3.3 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.AllyDesignationSystem;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import java.util.List;
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public class IceAge extends Spell {
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public IceAge(){
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super("ice_age", EnumAction.BOW, false);
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this.soundValues(0.7f, 1.0f, 0);
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addProperties(EFFECT_RADIUS, EFFECT_DURATION);
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}
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@Override
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public boolean requiresPacket(){
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return false;
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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float radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world);
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for(EntityLivingBase target : targets){
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if(AllyDesignationSystem.isValidTarget(caster, target)){
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if(!world.isRemote){
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if(target instanceof EntityLiving){
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if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target,
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(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
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target.playSound(WizardrySounds.MISC_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
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}
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}
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}
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}
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}
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if(!world.isRemote && WizardryUtilities.canDamageBlocks(caster, world)){
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for(int i = -(int)radius; i < (int)radius + 1; i++){
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for(int j = -(int)radius; j < (int)radius + 1; j++){
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BlockPos pos = new BlockPos(caster).add(i, 0, j);
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Integer y = WizardryUtilities.getNearestSurface(world, new BlockPos(pos), EnumFacing.UP, (int)radius, true, WizardryUtilities.SurfaceCriteria.BUILDABLE);
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if(y != null){
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pos = new BlockPos(pos.getX(), y, pos.getZ());
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double dist = caster.getDistance((int)caster.posX + i, y, (int)caster.posZ + j);
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// Randomised with weighting so that the nearer the block the more likely it is to be snowed.
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if(y != -1 && world.rand.nextInt((int)dist * 2 + 1) < radius && dist < radius){
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if(world.getBlockState(pos.down()) == Blocks.WATER.getDefaultState()){
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world.setBlockState(pos.down(), Blocks.ICE.getDefaultState());
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}else if(world.getBlockState(pos.down()) == Blocks.LAVA.getDefaultState()){
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world.setBlockState(pos.down(), Blocks.OBSIDIAN.getDefaultState());
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}else if(world.getBlockState(pos.down()) == Blocks.FLOWING_LAVA.getDefaultState()){
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world.setBlockState(pos.down(), Blocks.COBBLESTONE.getDefaultState());
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}else if(Blocks.SNOW_LAYER.canPlaceBlockAt(world, pos)){
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world.setBlockState(pos, Blocks.SNOW_LAYER.getDefaultState());
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}
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}
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}
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}
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}
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}
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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}
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