f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
51 lines
1.9 KiB
Java
51 lines
1.9 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.entity.living.EntitySkeletonMinion;
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import electroblob.wizardry.entity.living.EntityStrayMinion;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class SummonSkeletonLegion extends SpellMinion<EntitySkeletonMinion> {
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public SummonSkeletonLegion(){
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super("summon_skeleton_legion", EntitySkeletonMinion::new);
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this.soundValues(1, 1.1f, 0.1f);
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}
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@Override
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protected EntitySkeletonMinion createMinion(World world, EntityLivingBase caster, SpellModifiers modifiers){
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if(caster instanceof EntityPlayer && ItemArtefact.isArtefactActive((EntityPlayer)caster, WizardryItems.charm_minion_variants)){
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return new EntityStrayMinion(world);
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}else{
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return super.createMinion(world, caster, modifiers);
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}
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}
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@Override
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protected void addMinionExtras(EntitySkeletonMinion minion, BlockPos pos, EntityLivingBase caster, SpellModifiers modifiers, int alreadySpawned){
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if(alreadySpawned % 2 == 0){
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// Archers
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minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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}else{
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// Swordsmen
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minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
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}
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minion.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
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minion.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
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minion.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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minion.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
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minion.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
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}
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}
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