Files
Wizardry/src/main/java/electroblob/wizardry/spell/Levitation.java
T
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00

61 lines
2.0 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundEvent;
import net.minecraft.world.World;
public class Levitation extends Spell {
public static final String SPEED = "speed";
public static final String ACCELERATION = "acceleration";
public Levitation(){
super("levitation", SpellActions.POINT_DOWN, true);
addProperties(SPEED, ACCELERATION);
soundValues(0.5f, 1, 0);
}
@Override
protected SoundEvent[] createSounds(){
return this.createContinuousSpellSounds();
}
@Override
protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
this.playSoundLoop(world, entity, ticksInUse);
}
@Override
protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
this.playSoundLoop(world, x, y, z, ticksInUse, duration);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(!Wizardry.settings.replaceVanillaFallDamage) caster.fallDistance = 0;
caster.motionY = caster.motionY < getProperty(SPEED).floatValue() ? caster.motionY
+ getProperty(ACCELERATION).floatValue() : caster.motionY;
if(world.isRemote){
double x = caster.posX - 0.25 + world.rand.nextDouble() * 0.5;
double y = caster.getEntityBoundingBox().minY;
double z = caster.posZ - 0.25 + world.rand.nextDouble() * 0.5;
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.1, 0).time(15).clr(0.5f, 1, 0.7f).spawn(world);
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}