78 lines
2.7 KiB
Java
78 lines
2.7 KiB
Java
package electroblob.wizardry.entity.construct;
|
|
|
|
import java.util.List;
|
|
|
|
import electroblob.wizardry.Wizardry;
|
|
import electroblob.wizardry.registry.WizardryPotions;
|
|
import electroblob.wizardry.registry.WizardrySounds;
|
|
import electroblob.wizardry.util.MagicDamage;
|
|
import electroblob.wizardry.util.MagicDamage.DamageType;
|
|
import electroblob.wizardry.util.WizardryParticleType;
|
|
import electroblob.wizardry.util.WizardryUtilities;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.potion.PotionEffect;
|
|
import net.minecraft.util.DamageSource;
|
|
import net.minecraft.world.World;
|
|
|
|
public class EntityBlizzard extends EntityMagicConstruct {
|
|
|
|
public EntityBlizzard(World par1World){
|
|
super(par1World);
|
|
this.height = 1.0f;
|
|
this.width = 1.0f;
|
|
}
|
|
|
|
public EntityBlizzard(World world, double x, double y, double z, EntityLivingBase caster, int lifetime,
|
|
float damageMultiplier){
|
|
super(world, x, y, z, caster, lifetime, damageMultiplier);
|
|
this.height = 1.0f;
|
|
this.width = 1.0f;
|
|
}
|
|
|
|
public void onUpdate(){
|
|
|
|
if(this.ticksExisted % 120 == 1){
|
|
this.playSound(WizardrySounds.SPELL_LOOP_WIND, 1.0f, 1.0f);
|
|
}
|
|
|
|
super.onUpdate();
|
|
|
|
if(!this.world.isRemote){
|
|
|
|
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(3.0d, this.posX, this.posY,
|
|
this.posZ, this.world);
|
|
|
|
for(EntityLivingBase target : targets){
|
|
|
|
if(this.isValidTarget(target)){
|
|
|
|
if(this.getCaster() != null){
|
|
WizardryUtilities.attackEntityWithoutKnockback(target,
|
|
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.FROST),
|
|
1 * damageMultiplier);
|
|
}else{
|
|
WizardryUtilities.attackEntityWithoutKnockback(target, DamageSource.MAGIC,
|
|
1 * damageMultiplier);
|
|
}
|
|
}
|
|
|
|
// All entities are slowed, even the caster (except those immune to frost effects)
|
|
if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
|
|
target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 20, 0));
|
|
}
|
|
}else{
|
|
// For some reason this number of particles now causes the game to lag significantly, despite it being fine
|
|
// in 1.7.10. I thought particles were supposed to be LESS laggy now...
|
|
for(int i = 1; i < 6; i++){
|
|
float brightness = 0.5f + (rand.nextFloat() / 2);
|
|
Wizardry.proxy.spawnParticle(WizardryParticleType.BLIZZARD, world, this.posX,
|
|
this.posY + rand.nextDouble() * 3, this.posZ, 0, 0, 0, 100, brightness, brightness + 0.1f, 1.0f,
|
|
false, rand.nextDouble() * 2.5d + 0.5d);
|
|
Wizardry.proxy.spawnParticle(WizardryParticleType.BLIZZARD, world, this.posX,
|
|
this.posY + rand.nextDouble() * 3, this.posZ, 0, 0, 0, 100, 1.0f, 1.0f, 1.0f, false,
|
|
rand.nextDouble() * 2.5d + 0.5d);
|
|
}
|
|
}
|
|
}
|
|
}
|