187 lines
5.9 KiB
Java
187 lines
5.9 KiB
Java
package electroblob.wizardry.entity.construct;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.AllyDesignationSystem;
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import electroblob.wizardry.util.WizardryUtilities;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IEntityOwnable;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.UUID;
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/**
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* This class is for all inanimate magical constructs which are not projectiles. It was made from scratch to provide a
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* unifying superclass for black hole, blizzard, tornado and a few others which all share some characteristics. The
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* caster UUID, lifetime and damage multiplier are stored here, and lifetime is also synced here.
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* <p></p>
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* When extending this class, override both constructors. Generally speaking, subclasses of this class are areas of
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* effect which deal damage or apply effects over time.
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*
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* @since Wizardry 1.0
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*/
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public abstract class EntityMagicConstruct extends Entity implements IEntityOwnable, IEntityAdditionalSpawnData {
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/** The UUID of the caster. As of Wizardry 4.2, this <b>is</b> synced, and rather than storing the caster
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* instance via a weak reference, it is fetched from the UUID each time it is needed in
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* {@link EntityMagicConstruct#getCaster()}. */
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private UUID casterUUID;
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/**
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* The time in ticks this magical construct lasts for; defaults to 600 (30 seconds). If this is -1 the construct
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* doesn't despawn.
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*/
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public int lifetime = 600;
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/** The damage multiplier for this construct, determined by the wand with which it was cast. */
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public float damageMultiplier = 1.0f;
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public EntityMagicConstruct(World world){
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super(world);
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this.height = 1.0f;
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this.width = 1.0f;
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this.noClip = true;
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}
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// Overrides the original to stop the entity moving when it intersects stuff. The default arrow does this to allow
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// it to stick in blocks.
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@Override
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@SideOnly(Side.CLIENT)
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public void setPositionAndRotationDirect(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean teleport){
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this.setPosition(x, y, z);
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this.setRotation(yaw, pitch);
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}
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public void onUpdate(){
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if(this.ticksExisted > lifetime && lifetime != -1){
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this.despawn();
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}
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super.onUpdate();
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}
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@Override
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public EnumActionResult applyPlayerInteraction(EntityPlayer player, Vec3d vec, EnumHand hand){
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if(lifetime == -1 && getCaster() == player && player.isSneaking() && player.getHeldItem(hand).getItem() instanceof ISpellCastingItem){
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this.despawn();
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return EnumActionResult.SUCCESS;
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}
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return super.applyPlayerInteraction(player, vec, hand);
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}
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/**
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* Defaults to just setDead() in EntityMagicConstruct, but is provided to allow subclasses to override this e.g.
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* bubble uses it to dismount the entity inside it and play the 'pop' sound before calling super(). You should
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* always call super() when overriding this method, in case it changes. There is no need, therefore, to call
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* setDead() when overriding.
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*/
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public void despawn(){
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this.setDead();
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}
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@Override
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protected void entityInit(){
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound nbttagcompound){
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casterUUID = nbttagcompound.getUniqueId("casterUUID");
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lifetime = nbttagcompound.getInteger("lifetime");
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damageMultiplier = nbttagcompound.getFloat("damageMultiplier");
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound nbttagcompound){
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if(this.getCaster() != null){
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nbttagcompound.setUniqueId("casterUUID", this.getCaster().getUniqueID());
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}
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nbttagcompound.setInteger("lifetime", lifetime);
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nbttagcompound.setFloat("damageMultiplier", damageMultiplier);
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}
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@Override
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public void writeSpawnData(ByteBuf data){
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data.writeInt(lifetime);
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}
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@Override
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public void readSpawnData(ByteBuf data){
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lifetime = data.readInt();
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}
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@Nullable
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@Override
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public UUID getOwnerId(){
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return casterUUID;
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}
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@Nullable
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@Override
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public Entity getOwner(){
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return getCaster(); // Delegate to getCaster
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}
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/**
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* Returns the EntityLivingBase that created this construct, or null if it no longer exists. Cases where the entity
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* may no longer exist are: entity died or was deleted, mob despawned, player logged out, entity teleported to
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* another dimension, or this construct simply had no caster in the first place.
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*/
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@Nullable
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public EntityLivingBase getCaster(){ // Kept despite the above method because it returns an EntityLivingBase
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Entity entity = WizardryUtilities.getEntityByUUID(world, getOwnerId());
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if(entity != null && !(entity instanceof EntityLivingBase)){ // Should never happen
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Wizardry.logger.warn("{} has a non-living owner!", this);
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entity = null;
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}
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return (EntityLivingBase)entity;
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}
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public void setCaster(@Nullable EntityLivingBase caster){
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this.casterUUID = caster == null ? null : caster.getUniqueID();
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}
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/**
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* Shorthand for {@link AllyDesignationSystem#isValidTarget(Entity, Entity)}, with the owner of this construct as the
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* attacker. Also allows subclasses to override it if they wish to do so.
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*/
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public boolean isValidTarget(Entity target){
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return AllyDesignationSystem.isValidTarget(this.getCaster(), target);
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}
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@Override
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public SoundCategory getSoundCategory(){
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return WizardrySounds.SPELLS;
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}
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@Override
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public boolean canRenderOnFire(){
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return false;
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}
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@Override
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public boolean isPushedByWater(){
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return false;
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}
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}
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