Files
Wizardry/src/main/java/electroblob/wizardry/potion/PotionContainment.java
T

125 lines
5.1 KiB
Java

package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.NBTExtras;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.network.play.server.SPacketEntityVelocity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod.EventBusSubscriber
public class PotionContainment extends PotionMagicEffect {
public static final String ENTITY_TAG = "containmentPos";
public PotionContainment(boolean isBadEffect, int liquidColour){
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/containment.png"));
this.setPotionName("potion." + Wizardry.MODID + ":containment");
}
@Override
public boolean isReady(int duration, int amplifier){
return true; // Execute the effect every tick
}
public static float getContainmentDistance(int effectStrength){
return 15 - effectStrength * 4;
}
@Override
public void performEffect(EntityLivingBase target, int strength){
float maxDistance = getContainmentDistance(strength);
// Initialise the containment position to the entity's position if it wasn't set already
if(!target.getEntityData().hasKey(ENTITY_TAG)){
NBTExtras.storeTagSafely(target.getEntityData(), ENTITY_TAG, NBTUtil.createPosTag(new BlockPos(target.getPositionVector().subtract(0.5, 0.5, 0.5))));
}
Vec3d origin = GeometryUtils.getCentre(NBTUtil.getPosFromTag(target.getEntityData().getCompoundTag(ENTITY_TAG)));
double x = target.posX, y = target.posY, z = target.posZ;
// Containment fields are cubes so we're dealing with each axis separately
if(target.getEntityBoundingBox().maxX > origin.x + maxDistance) x = origin.x + maxDistance - target.width/2;
if(target.getEntityBoundingBox().minX < origin.x - maxDistance) x = origin.x - maxDistance + target.width/2;
if(target.getEntityBoundingBox().maxY > origin.y + maxDistance) y = origin.y + maxDistance - target.height;
if(target.posY < origin.y - maxDistance) y = origin.y - maxDistance;
if(target.getEntityBoundingBox().maxZ > origin.z + maxDistance) z = origin.z + maxDistance - target.width/2;
if(target.getEntityBoundingBox().minZ < origin.z - maxDistance) z = origin.z - maxDistance + target.width/2;
if(x != target.posX || y != target.posY || z != target.posZ){
// if(target.world.isRemote){
//
// if(x != target.posX){
// for(int i = 0; i < 20; i++){
// ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(
// x,
// target.posY + target.height * target.world.rand.nextFloat(),
// target.posZ + target.width * (target.world.rand.nextFloat() - 0.5f))
// .face(EnumFacing.EAST).clr(0.8f, 0.9f, 1).spawn(target.world);
// }
// }
//
// if(y != target.posY){
// for(int i = 0; i < 20; i++){
// ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(
// target.posX + target.width * (target.world.rand.nextFloat() - 0.5f),
// y,
// target.posZ + target.width * (target.world.rand.nextFloat() - 0.5f))
// .face(EnumFacing.UP).clr(0.8f, 0.9f, 1).spawn(target.world);
// }
// }
//
// if(z != target.posZ){
// for(int i = 0; i < 20; i++){
// ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(
// target.posX + target.width * (target.world.rand.nextFloat() - 0.5f),
// target.posY + target.height * target.world.rand.nextFloat(),
// z)
// .face(EnumFacing.SOUTH).clr(0.8f, 0.9f, 1).spawn(target.world);
// }
// }
// }
EntityUtils.undoGravity(target);
target.addVelocity(0.35 * Math.signum(x - target.posX), 0.35 * Math.signum(y - target.posY), 0.35 * Math.signum(z - target.posZ));
target.setPositionAndUpdate(x, y, z);
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
//
// target.world.playSound(target.posX, target.posY, target.posZ, WizardrySounds.ENTITY_FORCEFIELD_DEFLECT,
// WizardrySounds.SPELLS, 0.3f, 1f, false);
}
// Need to do this here because it's the only way to hook into potion ending both client- and server-side
if(target.getActivePotionEffect(this).getDuration() <= 1) target.getEntityData().removeTag(ENTITY_TAG);
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
// This is LAST-RESORT CLEANUP. It does NOT need checking every tick! We always check for the actual potion anyway.
if(event.getEntity().ticksExisted % 20 == 0 && event.getEntityLiving().getEntityData().hasKey(ENTITY_TAG)
&& !event.getEntityLiving().isPotionActive(WizardryPotions.containment)){
event.getEntityLiving().getEntityData().removeTag(ENTITY_TAG);
}
}
}