29261082f1
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
166 lines
6.9 KiB
Java
166 lines
6.9 KiB
Java
package electroblob.wizardry.spell;
|
|
|
|
import java.util.function.Function;
|
|
|
|
import electroblob.wizardry.Wizardry;
|
|
import electroblob.wizardry.constants.Element;
|
|
import electroblob.wizardry.constants.SpellType;
|
|
import electroblob.wizardry.constants.Tier;
|
|
import electroblob.wizardry.entity.living.ISummonedCreature;
|
|
import electroblob.wizardry.registry.WizardryItems;
|
|
import electroblob.wizardry.util.SpellModifiers;
|
|
import electroblob.wizardry.util.WizardryUtilities;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.entity.EntityLiving;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.item.EnumAction;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraft.util.SoundEvent;
|
|
import net.minecraft.util.math.BlockPos;
|
|
import net.minecraft.world.World;
|
|
|
|
/**
|
|
* Generic superclass for all spells which summon minions (i.e. instances of {@link ISummonedCreature}).
|
|
* This allows all the relevant code to be centralised, since these spells all work in the same way. Usually, a simple
|
|
* instantiation of this class is sufficient to create a projectile spell; if something extra needs to be done, such as
|
|
* particle spawning, then methods can be overridden (perhaps using an anonymous class) to add the required functionality.
|
|
* It is encouraged, however, to put extra functionality in the summoned creature class instead whenever possible.
|
|
* <p>
|
|
* By default, this type of spell can be cast by NPCs. {@link Spell#canBeCastByNPCs()}
|
|
* <p>
|
|
* By default, this type of spell does not require a packet to be sent. {@link Spell#doesSpellRequirePacket()}
|
|
*
|
|
* @author Electroblob
|
|
* @since Wizardry 4.2
|
|
*/
|
|
// Adding a type parameter to this class seems to work very nicely!
|
|
public class SpellMinion<T extends Entity & ISummonedCreature> extends Spell {
|
|
|
|
/** A factory that creates summoned creature entities. */
|
|
protected final Function<World, T> minionFactory;
|
|
/** The base lifetime of the summoned creature. */
|
|
protected final int baseDuration;
|
|
/** The sound that gets played when this spell is cast. */
|
|
protected final SoundEvent sound;
|
|
|
|
/** The volume of the sound played when this spell is cast. Defaults to 1. */
|
|
protected float volume = 1;
|
|
/** The pitch of the sound played when this spell is cast. Defaults to 1. */
|
|
protected float pitch = 1;
|
|
/** The pitch variation of the sound played when this spell is cast. Defaults to 0. */
|
|
protected float pitchVariation = 0;
|
|
/** The number of minions to summon. Defaults to 1. */
|
|
protected int quantity = 1;
|
|
/** The maximum number of blocks from the caster in a single direction that the minions can spawn, defaults to 2. */
|
|
protected int range = 2;
|
|
|
|
public SpellMinion(String name, Tier tier, Element element, int cost, int cooldown, Function<World, T> minionFactory, int baseDuration, SoundEvent sound){
|
|
this(Wizardry.MODID, name, tier, element, cost, cooldown, minionFactory, baseDuration, sound);
|
|
}
|
|
|
|
public SpellMinion(String modID, String name, Tier tier, Element element, int cost, int cooldown, Function<World, T> minionFactory, int baseDuration, SoundEvent sound){
|
|
super(modID, name, tier, element, SpellType.MINION, cost, cooldown, EnumAction.BOW, false);
|
|
this.minionFactory = minionFactory;
|
|
this.baseDuration = baseDuration;
|
|
this.sound = sound;
|
|
}
|
|
|
|
/**
|
|
* Sets the sound parameters for this spell.
|
|
* @param volume
|
|
* @param pitch
|
|
* @param pitchVariation
|
|
* @return The spell instance, allowing this method to be chained onto the constructor.
|
|
*/
|
|
public SpellMinion<T> soundValues(float volume, float pitch, float pitchVariation) {
|
|
this.volume = volume;
|
|
this.pitch = pitch;
|
|
this.pitchVariation = pitchVariation;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Sets the number of minions this spell will summon.
|
|
* @param quantity The number of minions to summon.
|
|
* @return The spell instance, allowing this method to be chained onto the constructor.
|
|
*/
|
|
public SpellMinion<T> quantity(int quantity){
|
|
this.quantity = quantity;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Sets the range within which minions can spawn.
|
|
* @param range The maximum number of blocks from the caster that minions can be spawned.
|
|
* @return The spell instance, allowing this method to be chained onto the constructor.
|
|
*/
|
|
public SpellMinion<T> range(int range){
|
|
this.range = range;
|
|
return this;
|
|
}
|
|
|
|
@Override public boolean doesSpellRequirePacket(){ return false; }
|
|
|
|
@Override public boolean canBeCastByNPCs(){ return true; }
|
|
|
|
@Override
|
|
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
|
|
|
|
if(!this.spawnMinions(world, caster, modifiers)) return false;
|
|
WizardryUtilities.playSoundAtPlayer(caster, sound, volume, pitch + pitchVariation * (world.rand.nextFloat() - 0.5f));
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
|
|
SpellModifiers modifiers){
|
|
|
|
if(!this.spawnMinions(world, caster, modifiers)) return false;
|
|
caster.playSound(sound, volume, pitch + pitchVariation * (world.rand.nextFloat() - 0.5f));
|
|
return true;
|
|
}
|
|
|
|
/** Actually spawns the minions. By default, this spawns the number of minions specified by
|
|
* {@link SpellMinion#quantity} within a number of blocks of the caster specified by {@link SpellMinion#range},
|
|
* returning false if there is no space to spawn the minions. Returning false from this method causes the spell to
|
|
* fail. Override to do something special, like spawning mnions in a specific position.
|
|
* @see SpellMinion#addMinionExtras(Entity, EntityLivingBase, SpellModifiers, int) */
|
|
// Protected since someone might want to extend this class and change the behaviour of this method.
|
|
protected boolean spawnMinions(World world, EntityLivingBase caster, SpellModifiers modifiers){
|
|
|
|
if(!world.isRemote){
|
|
for(int i=0; i<quantity; i++){
|
|
|
|
BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, range, range*2);
|
|
if(pos == null) return false;
|
|
|
|
T minion = minionFactory.apply(world);
|
|
|
|
minion.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
|
|
minion.setCaster(caster);
|
|
minion.setLifetime((int)(baseDuration * modifiers.get(WizardryItems.duration_upgrade)));
|
|
|
|
this.addMinionExtras(minion, caster, modifiers, i);
|
|
|
|
world.spawnEntity(minion);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called just before each minion is spawned. Does nothing by default, but is provided to allow subclasses to call
|
|
* extra methods on the summoned entity, for example to add equipment. This method is only called server-side so
|
|
* cannot be used to spawn particles directly.
|
|
* @param minion The entity being spawned.
|
|
* @param caster The caster of this spell.
|
|
* @param modifiers The modifiers this spell was cast with.
|
|
* @param alreadySpawned The number of minions already spawned, before this one. Always less than
|
|
* {@link SpellMinion#quantity}.
|
|
*/
|
|
protected void addMinionExtras(T minion, EntityLivingBase caster, SpellModifiers modifiers, int alreadySpawned){}
|
|
|
|
}
|