29261082f1
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
41 lines
1.5 KiB
Java
41 lines
1.5 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.living.EntitySkeletonMinion;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Items;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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public class SummonSkeletonLegion extends SpellMinion<EntitySkeletonMinion> {
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public SummonSkeletonLegion(){
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super("summon_skeleton_legion", Tier.MASTER, Element.NECROMANCY, 100, 400, EntitySkeletonMinion::new, 1200, SoundEvents.ENTITY_WITHER_SPAWN);
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this.soundValues(1, 1.1f, 0.1f);
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this.quantity(3);
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this.range(3);
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}
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@Override
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protected void addMinionExtras(EntitySkeletonMinion minion, EntityLivingBase caster, SpellModifiers modifiers, int alreadySpawned){
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if(alreadySpawned % 2 == 0){
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// Archers
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minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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}else{
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// Swordsmen
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minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
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}
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minion.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
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minion.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
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minion.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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minion.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
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minion.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
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}
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}
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