Files
Wizardry/src/main/java/electroblob/wizardry/spell/SummonSkeletonLegion.java
T
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00

41 lines
1.5 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.entity.living.EntitySkeletonMinion;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
public class SummonSkeletonLegion extends SpellMinion<EntitySkeletonMinion> {
public SummonSkeletonLegion(){
super("summon_skeleton_legion", Tier.MASTER, Element.NECROMANCY, 100, 400, EntitySkeletonMinion::new, 1200, SoundEvents.ENTITY_WITHER_SPAWN);
this.soundValues(1, 1.1f, 0.1f);
this.quantity(3);
this.range(3);
}
@Override
protected void addMinionExtras(EntitySkeletonMinion minion, EntityLivingBase caster, SpellModifiers modifiers, int alreadySpawned){
if(alreadySpawned % 2 == 0){
// Archers
minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
}else{
// Swordsmen
minion.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
}
minion.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
minion.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
minion.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
minion.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
minion.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
}
}