70 lines
2.9 KiB
Java
70 lines
2.9 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.util.IElementalDamage;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WandHelper;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.living.LivingAttackEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@Mod.EventBusSubscriber
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public class ShadowWard extends Spell {
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public ShadowWard(){
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super(Tier.ADVANCED, 10, Element.NECROMANCY, "shadow_ward", SpellType.DEFENCE, 0, EnumAction.BLOCK, true);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(world.isRemote){
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double dx = -1 + 2 * world.rand.nextFloat();
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double dy = -1 + world.rand.nextFloat();
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double dz = -1 + 2 * world.rand.nextFloat();
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world.spawnParticle(EnumParticleTypes.PORTAL, caster.posX, WizardryUtilities.getPlayerEyesPos(caster), caster.posZ, dx, dy, dz);
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}
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if(ticksInUse % 50 == 0){
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.BLOCK_PORTAL_AMBIENT, 0.6f, 1.5f);
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}
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return true;
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}
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@SubscribeEvent
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public static void onLivingAttackEvent(LivingAttackEvent event){
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if(event.getSource() != null && event.getSource().getTrueSource() instanceof EntityLivingBase){
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// There used to be a check that the target was a player here, but I don't see any reason for it.
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ItemStack wand = event.getEntityLiving().getActiveItemStack();
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if(wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
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&& WandHelper.getCurrentSpell(wand) instanceof ShadowWard && !event.getSource().isUnblockable()
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&& !(event.getSource() instanceof IElementalDamage && ((IElementalDamage)event.getSource()).isRetaliatory())){
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event.setCanceled(true);
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// Now we can preserve the original damage source (sort of) as long as we make it retaliatory.
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event.getEntityLiving().attackEntityFrom(
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MagicDamage.causeDirectMagicDamage(event.getSource().getTrueSource(), DamageType.MAGIC, true), event.getAmount() * 0.5f);
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((EntityLivingBase)event.getSource().getTrueSource()).attackEntityFrom(
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MagicDamage.causeDirectMagicDamage(event.getEntityLiving(), DamageType.MAGIC, true), event.getAmount() * 0.5f);
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}
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}
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}
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}
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