Files
Wizardry/src/main/java/electroblob/wizardry/SpellGlyphData.java
T
2018-01-30 16:02:13 +00:00

176 lines
6.3 KiB
Java

package electroblob.wizardry;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import org.apache.commons.lang3.RandomStringUtils;
import electroblob.wizardry.packet.PacketGlyphData;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.spell.Spell;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.world.World;
import net.minecraft.world.WorldSavedData;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
/** Class responsible for generating and storing the randomised spell names and descriptions for each world, which are
* displayed as glyphs using the SGA font renderer.
* @since Wizardry 1.1 */
@Mod.EventBusSubscriber
public class SpellGlyphData extends WorldSavedData {
public static final String NAME = Wizardry.MODID + "_glyphData";
public Map<Spell, String> randomNames = new HashMap<Spell, String>(Spell.getTotalSpellCount());
public Map<Spell, String> randomDescriptions = new HashMap<Spell, String>(Spell.getTotalSpellCount());
// Required constructors
public SpellGlyphData() {
this(NAME);
}
public SpellGlyphData(String name){
super(name);
}
/** Generates random names and descriptions for any spells which don't already have them. */
public void generateGlyphNames(World world){
for(Spell spell : Spell.getSpells(Spell.allSpells)){
if(!randomNames.containsKey(spell)) randomNames.put(spell, generateRandomName(world.rand));
}
for(Spell spell : Spell.getSpells(Spell.allSpells)){
if(!randomDescriptions.containsKey(spell)) randomDescriptions.put(spell, generateRandomDescription(world.rand));
}
this.markDirty();
}
private String generateRandomName(Random random){
String name = "";
for(int i=0; i<random.nextInt(2)+2; i++){
name = name + RandomStringUtils.random(3 + random.nextInt(5), "abcdefghijklmnopqrstuvwxyz") + " ";
}
return name.trim();
}
private String generateRandomDescription(Random random){
String name = "";
for(int i=0; i<random.nextInt(16)+8; i++){
name = name + RandomStringUtils.random(2 + random.nextInt(7), "abcdefghijklmnopqrstuvwxyz") + " ";
}
return name.trim();
}
/** Returns the spell glyph data for this world, or creates a new instance if it doesn't exist yet. Also checks
* for any spells that are missing glyph data and adds it accordingly. */
public static SpellGlyphData get(World world) {
SpellGlyphData instance = (SpellGlyphData) world.loadItemData(SpellGlyphData.class, NAME);
if(instance == null){
instance = new SpellGlyphData();
}
// These two conditions are a bit of backwards compatibility from when I added the descriptions to the
// glyph data. Shouldn't be needed in normal operation, but I might as well leave it here.
// Edit: More backwards compatibility, this time for the future - should any new spells be added, this now ensures
// existing worlds will generate random names and descriptions for any new spells whilst keeping the old ones.
if(instance.randomNames.size() < Spell.getTotalSpellCount() || instance.randomDescriptions.size() < Spell.getTotalSpellCount()){
instance.generateGlyphNames(world);
world.setItemData(NAME, instance);
}
return instance;
}
/** Sends the random spell names for this world to the specified player's client. */
public void sync(EntityPlayerMP player){
List<String> names = new ArrayList<String>();
List<String> descriptions = new ArrayList<String>();
for(Spell spell : Spell.getSpells(Spell.allSpells)){
names.add(this.randomNames.get(spell));
descriptions.add(this.randomDescriptions.get(spell));
}
PacketGlyphData.Message msg = new PacketGlyphData.Message(names, descriptions);
WizardryPacketHandler.net.sendTo(msg, player);
Wizardry.logger.info("Synchronising spell glyph data for " + player.getName());
}
/** Helper method to retrieve the random glyph name for the given spell from the map stored in the given world. */
public static String getGlyphName(Spell spell, World world){
Map<Spell, String> names = SpellGlyphData.get(world).randomNames;
return names == null ? "" : names.get(spell);
}
/** Helper method to retrieve the random glyph description for the given spell from the map stored in the given world. */
public static String getGlyphDescription(Spell spell, World world){
Map<Spell, String> descriptions = SpellGlyphData.get(world).randomDescriptions;
return descriptions == null ? "" : descriptions.get(spell);
}
@Override
public void readFromNBT(NBTTagCompound nbt){
this.randomNames = new HashMap<Spell, String>();
this.randomDescriptions = new HashMap<Spell, String>();
NBTTagList tagList = nbt.getTagList("spellGlyphData", NBT.TAG_COMPOUND);
for(int i=0; i<tagList.tagCount(); i++){
NBTTagCompound tag = tagList.getCompoundTagAt(i);
randomNames.put(Spell.get(tag.getInteger("spell")), tag.getString("name"));
randomDescriptions.put(Spell.get(tag.getInteger("spell")), tag.getString("description"));
}
}
@Override
public NBTTagCompound writeToNBT(NBTTagCompound nbt){
NBTTagList tagList = new NBTTagList();
for(Spell spell : Spell.getSpells(Spell.allSpells)){
// Much like the enchantments tag for items, this stores a list of spell-id-to-name tag pairs
// The description is now also included; there's no point in making a second compound tag!
NBTTagCompound tag = new NBTTagCompound();
tag.setInteger("spell", spell.id());
tag.setString("name", this.randomNames.get(spell));
tag.setString("description", this.randomDescriptions.get(spell));
tagList.appendTag(tag);
}
nbt.setTag("spellGlyphData", tagList);
return nbt;
}
@SubscribeEvent
public static void onWorldLoadEvent(WorldEvent.Load event){
if(!event.getWorld().isRemote && event.getWorld().provider.getDimension() == 0){
// Called to initialise the spell glyph data when a world loads, if it isn't already.
// NOTE: Do we actually need this, or can we just let it initialise the first time it is needed? (see below)
SpellGlyphData.get(event.getWorld());
}
}
}