Files
Wizardry/src/main/java/electroblob/wizardry/client/particle/ParticleTornado.java
T
2018-01-19 20:33:04 +00:00

84 lines
3.1 KiB
Java

package electroblob.wizardry.client.particle;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.particle.ParticleDigging;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleTornado extends ParticleDigging {
private double angle;
private double radius;
private double speed;
/** Velocity of the tornado itself; in other words the velocity of the point the particle circles around. */
private double velX, velZ;
private boolean fullBrightness = false;
public ParticleTornado(World world, int maxAge, double originX, double originZ, double radius, double yPos, double velX, double velZ, IBlockState block){
super(world, 0, 0, 0, 0, 0, 0, block);
this.angle = this.rand.nextDouble() * Math.PI * 2;
double x = originX - Math.cos(angle)*radius;
double z = originZ + radius*Math.sin(angle);
this.radius = radius;
this.setPosition(x, yPos, z);
this.prevPosX = x;
this.prevPosY = yPos;
this.prevPosZ = z;
//this.particleScale *= 0.75F;
this.particleMaxAge = maxAge;
this.canCollide = false;
// Grass has special treatment, since it has a colourised top but the rest is normal.
// Commented out for now since vanilla does something about this now, but I'm not sure what exactly
//if(block.getBlock() != Blocks.GRASS || side == 1) this.setColour(block.getRenderColor(side));
// Blocks that emit light are rendered with full brightness.
if(block.getLightValue(world, new BlockPos(this.posX, this.posY, this.posZ)) == 0){
this.particleRed *= 0.75;
this.particleGreen *= 0.75;
this.particleBlue *= 0.75;
}else{
this.fullBrightness = true;
}
speed = rand.nextDouble()*2 + 1;
this.velX = velX;
this.velZ = velZ;
}
@Override
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
// This is in radians per tick...
double omega = Math.signum(speed) * ((Math.PI*2)/20 - speed/(20*radius));
// v = r times omega; therefore the normalised velocity vector needs to be r times the angle increment / 2 pi.
this.angle += omega;
this.motionZ = radius * omega * Math.cos(angle);
this.motionX = radius * omega * Math.sin(angle);
this.moveEntity(motionX + velX, 0, motionZ + velZ);
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
}
@Override
public int getBrightnessForRender(float partialTicks){
return fullBrightness ? 15728880 : super.getBrightnessForRender(partialTicks);
}
}