7d650ebbc3
- Implements spell charge-up in ItemWand - Assigns chargeup values in json files for spells that should have one - Adds a charge meter to the crosshair in first-person - Updates some javadoc comments appropriately
273 lines
10 KiB
Java
273 lines
10 KiB
Java
package electroblob.wizardry.event;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.entity.living.ISpellCaster;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import javax.annotation.Nullable;
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/**
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* SpellCastEvent is the parent event class for all spell casting events. Methods which subscribe to this event will
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* receive all four child events (it is recommended that you use {@link SpellCastEvent.Pre},
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* {@link SpellCastEvent.Post}, {@link SpellCastEvent.Tick} or {@link SpellCastEvent.Finish}, depending on the application).<br>
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* <br>
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* <i>A note about spell modifiers: As of Wizardry 4.2, item-based spell casting has been reorganised, a notable change
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* being that spell modifiers are no longer recalculated each tick for continuous spells. Instead, spell modifiers
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* are stored in {@link WizardData WizardData} at the start (after {@code SpellCastEvent.Pre})
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* and simply passed in each tick. This means the {@code SpellModifiers} object received by {@code SpellCastEvent.Tick}
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* contains those modified values, and any changes made to them will <b>not</b> persist between ticks.
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* <p></p>
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* This means that where before you had to change the modifiers in {@code Pre} <b>and</b> {@code Tick}, you now only
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* need to change them in {@code Pre} unless you want them to change partway through casting.</i>
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* <p></p>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*
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* @author Electroblob
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* @since Wizardry 2.1
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*/
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public abstract class SpellCastEvent extends Event {
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private final Spell spell;
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private final SpellModifiers modifiers;
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private final Source source;
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private final EntityLivingBase caster;
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private final World world;
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private final double x, y, z;
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private final EnumFacing direction;
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public SpellCastEvent(Source source, Spell spell, EntityLivingBase caster, SpellModifiers modifiers){
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super();
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this.spell = spell;
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this.modifiers = modifiers;
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this.source = source;
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this.caster = caster;
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this.world = caster.world; // World is required for the position-based casting, but we may as well set it here
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this.x = Double.NaN; // Better to use NaN than some arbitrary number, because NaN will throw an exception when
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this.y = Double.NaN; // someone tries to operate on it whereas 0, for example, will likely just cause strange
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this.z = Double.NaN; // behaviour - the cause of which may not be immediately obvious.
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this.direction = null;
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}
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public SpellCastEvent(Source source, Spell spell, World world, double x, double y, double z, EnumFacing direction, SpellModifiers modifiers){
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super();
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this.spell = spell;
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this.modifiers = modifiers;
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this.source = source;
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this.caster = null;
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this.world = world;
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this.x = x;
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this.y = y;
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this.z = z;
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this.direction = direction;
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}
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/** Returns the spell being cast. */
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public Spell getSpell(){
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return spell;
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}
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/** Returns the modifiers for the spell being cast. */
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public SpellModifiers getModifiers(){
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return modifiers;
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}
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/** Returns the source of the spell being cast. */
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public Source getSource(){
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return source;
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}
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/** Returns the entity that cast this spell, or null if it was cast from a dispenser or a command with coordinates. */
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@Nullable
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public EntityLivingBase getCaster(){
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return caster;
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}
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/** Returns the world in which this spell was cast. If the spell was cast by an entity, this is equivalent to
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* {@code getCaster().world}. */
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public World getWorld(){
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return world;
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}
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/** Returns the x coordinate at which this spell was cast, or NaN if the spell was not cast from a position. */
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public double getX(){
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return x;
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}
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/** Returns the y coordinate at which this spell was cast, or NaN if the spell was not cast from a position. */
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public double getY(){
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return y;
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}
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/** Returns the z coordinate at which this spell was cast, or NaN if the spell was not cast from a position. */
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public double getZ(){
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return z;
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}
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/** Returns the direction in which this spell was cast, or null if the spell was not cast from a position. */
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@Nullable
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public EnumFacing getDirection(){
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return direction;
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}
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public enum Source {
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/** Signifies that the spell was cast using a wand. */
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WAND,
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/** Signifies that the spell was cast using a scroll. */
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SCROLL,
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/** Signifies that the spell was cast using commands. */
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COMMAND,
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/** Signifies that the spell was cast by an {@link ISpellCaster}. */
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NPC,
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/** Signifies that the spell was cast from a dispenser. */
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DISPENSER,
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/** Signifies that the spell was cast by some other means. */
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OTHER
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}
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/**
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* SpellCastEvent.Pre is fired just before a spell is cast. Use this event to change the spell modifiers and
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* generally alter the behaviour of the spell, or stop it from being cast entirely. For example, wizardry uses this
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* event to cancel spells cast by entities that have the arcane jammer effect. For wands, this is called
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* <i>before</i> mana, tier and cooldowns are checked, and before charge-up. Also note that this event is only fired
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* once for continuous spells, when they start casting.<br>
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* <br>
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* This event is {@link Cancelable}. If this event is canceled, the spell is not cast, mana is not consumed, and the
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* right-click action that caused it (if any) returns a result of FAIL, meaning that the right-click is passed to
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* the block/entity in front of the player, if any.<br>
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* <br>
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* <b>Priority convention for {@code SpellCastEvent.Pre}:</b><br>
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* {@code HIGHEST} - General spell prevention e.g. arcane jammer<br>
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* {@code HIGH} - Specific spell prevention e.g. spells disabled in config/JSONs<br>
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* {@code NORMAL} - Everything else e.g. forfeits<br>
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* {@code LOW} - Changes to modifiers e.g. from potion effects<br>
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* {@code LOWEST} - Anything that requires modifiers to be at their final values, unused in wizardry<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*
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* @author Electroblob
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* @since Wizardry 2.1
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*/
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@Cancelable
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public static class Pre extends SpellCastEvent {
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public Pre(Source source, Spell spell, EntityLivingBase caster, SpellModifiers modifiers){
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super(source, spell, caster, modifiers);
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}
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public Pre(Source source, Spell spell, World world, double x, double y, double z, EnumFacing direction, SpellModifiers modifiers){
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super(source, spell, world, x, y, z, direction, modifiers);
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}
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}
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/**
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* SpellCastEvent.Post is fired just after a spell is cast. Use this event for any processing which depends on
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* whether the spell succeeds, and does not affect the spell itself. For example, wizardry uses this event to keep
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* track of spellcasting stats. Note that although this event is fired from both sides, it is not fired from common
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* code; rather, both sides fire it separately, so timing is not guaranteed. Also note that this event is only fired
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* once for continuous spells, after the first casting tick. Changing the modifiers within this event will likely
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* have no effect, with the exception of cooldown modifiers.<br>
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* <br>
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* This event is not {@link Cancelable}.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*
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* @author Electroblob
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* @since Wizardry 2.1
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*/
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public static class Post extends SpellCastEvent {
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public Post(Source source, Spell spell, EntityLivingBase caster, SpellModifiers modifiers){
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super(source, spell, caster, modifiers);
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}
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public Post(Source source, Spell spell, World world, double x, double y, double z, EnumFacing direction, SpellModifiers modifiers){
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super(source, spell, world, x, y, z, direction, modifiers);
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}
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}
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/**
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* SpellCastEvent.Tick is fired each tick while a continuous spell is being cast.<br>
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* <br>
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* This event is {@link Cancelable}. If this event is canceled, the spell is not cast, mana is not consumed, and the
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* spell casting is interrupted. Cancelling this event on the client side only will stop particles being spawned, but
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* will not interrupt spell casting. Cancelling this event on the server side only may have different results
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* depending on the source of the spell; as such it is recommended that this event is cancelled on both sides. <br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*
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* @author Electroblob
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* @since Wizardry 2.1
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*/
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@Cancelable
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public static class Tick extends SpellCastEvent {
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private final int count;
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public Tick(Source source, Spell spell, EntityLivingBase caster, SpellModifiers modifiers, int count){
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super(source, spell, caster, modifiers);
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this.count = count;
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}
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public Tick(Source source, Spell spell, World world, double x, double y, double z, EnumFacing direction, SpellModifiers modifiers, int count){
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super(source, spell, world, x, y, z, direction, modifiers);
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this.count = count;
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}
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/** Returns the number of ticks this (continuous) spell has already been cast for. */
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public int getCount(){
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return count;
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}
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}
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/**
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* SpellCastEvent.Finish is fired just after a continuous spell stops being cast. Use this event for anything
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* that needs to know the total time for which a continuous spell has been cast, or should only happen when the
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* spell finishes (as opposed to just after it starts, as in {@link Post}).<br>
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* <br>
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* This event is not {@link Cancelable}.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*
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* @author Electroblob
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* @since Wizardry 2.1
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*/
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public static class Finish extends SpellCastEvent {
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private final int count;
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public Finish(Source source, Spell spell, EntityLivingBase caster, SpellModifiers modifiers, int count){
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super(source, spell, caster, modifiers);
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this.count = count;
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}
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public Finish(Source source, Spell spell, World world, double x, double y, double z, EnumFacing direction, SpellModifiers modifiers, int count){
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super(source, spell, world, x, y, z, direction, modifiers);
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this.count = count;
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}
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/** Returns the total number of ticks this (continuous) spell was cast for. */
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public int getCount(){
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return count;
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}
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}
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}
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