f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
70 lines
1.9 KiB
Java
70 lines
1.9 KiB
Java
package electroblob.wizardry.client.particle;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.entity.Entity;
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import net.minecraft.world.World;
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//@SideOnly(Side.CLIENT)
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public class ParticleDarkMagic extends ParticleWizardry {
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/** Base spell texture index */
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private int baseSpellTextureIndex = 128;
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public ParticleDarkMagic(World world, double x, double y, double z){
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super(world, x, y, z);
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this.motionY *= 0.20000000298023224D;
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this.setRBGColorF(1, 1, 1);
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this.particleScale *= 0.75F;
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this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
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this.canCollide = true;
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}
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@Override
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public void renderParticle(BufferBuilder buffer, Entity entity, float partialTicks, float rotationX, float rotationZ,
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float rotationYZ, float rotationXY, float rotationXZ){
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float f6 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F;
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if(f6 < 0.0F){
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f6 = 0.0F;
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}
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if(f6 > 1.0F){
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f6 = 1.0F;
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}
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super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
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}
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@Override
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public void onUpdate(){
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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if(this.particleAge++ >= this.particleMaxAge){
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this.setExpired();
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}
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this.setParticleTextureIndex(this.baseSpellTextureIndex + (7 - this.particleAge * 8 / this.particleMaxAge));
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this.motionY += 0.004D;
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this.move(this.motionX, this.motionY, this.motionZ);
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/* if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } */
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this.motionX *= 0.9599999785423279D;
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this.motionY *= 0.9599999785423279D;
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this.motionZ *= 0.9599999785423279D;
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if(this.onGround){
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this.motionX *= 0.699999988079071D;
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this.motionZ *= 0.699999988079071D;
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}
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}
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/**
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* Sets the base spell texture index
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*/
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public void setBaseSpellTextureIndex(int par1){
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this.baseSpellTextureIndex = par1;
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}
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}
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