Files
Wizardry/src/main/java/electroblob/wizardry/integration/jei/WizardryJEIPlugin.java
T
Electroblob77 8301a24afe Just enough wizardry!
- Adds JEI support for arcane workbench 'recipes' (charging, upgrading, and scroll enchantment)
- Adds an item transfer handler for said recipes, including bookshelf virtual slot support
- Prevents conjured items from showing up in JEI
2020-04-15 23:01:45 +01:00

57 lines
1.8 KiB
Java

package electroblob.wizardry.integration.jei;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.IConjuredItem;
import electroblob.wizardry.registry.WizardryBlocks;
import mezz.jei.api.IModPlugin;
import mezz.jei.api.IModRegistry;
import mezz.jei.api.ISubtypeRegistry;
import mezz.jei.api.JEIPlugin;
import mezz.jei.api.ingredients.IIngredientBlacklist;
import mezz.jei.api.recipe.IRecipeCategoryRegistration;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
@JEIPlugin
public class WizardryJEIPlugin implements IModPlugin {
@Override
public void registerCategories(IRecipeCategoryRegistration registry){
if(!Wizardry.settings.jeiIntegration) return;
registry.addRecipeCategories(new ArcaneWorkbenchRecipeCategory(registry));
}
@Override
public void register(IModRegistry registry){
if(!Wizardry.settings.jeiIntegration) return;
// Add arcane workbench as the item required to use arcane workbench recipes
registry.addRecipeCatalyst(new ItemStack(WizardryBlocks.arcane_workbench), ArcaneWorkbenchRecipeCategory.UID);
registry.addRecipes(ArcaneWorkbenchRecipeCategory.generateRecipes(), ArcaneWorkbenchRecipeCategory.UID);
registry.getRecipeTransferRegistry().addRecipeTransferHandler(new ArcaneWorkbenchTransferHandler());
// Hide conjured items from JEI
IIngredientBlacklist blacklist = registry.getJeiHelpers().getIngredientBlacklist();
for(Item item : Item.REGISTRY){
if(item instanceof IConjuredItem) blacklist.addIngredientToBlacklist(new ItemStack(item));
}
}
@Override
public void registerItemSubtypes(ISubtypeRegistry subtypeRegistry){
if(!Wizardry.settings.jeiIntegration) return;
// TODO: Probably need to distinguish between normal/legendary armour, at the very least
// ... that being said, we may well be changing that mechanic anyway
}
}