8301a24afe
- Adds JEI support for arcane workbench 'recipes' (charging, upgrading, and scroll enchantment) - Adds an item transfer handler for said recipes, including bookshelf virtual slot support - Prevents conjured items from showing up in JEI
57 lines
1.8 KiB
Java
57 lines
1.8 KiB
Java
package electroblob.wizardry.integration.jei;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.IConjuredItem;
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import electroblob.wizardry.registry.WizardryBlocks;
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import mezz.jei.api.IModPlugin;
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import mezz.jei.api.IModRegistry;
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import mezz.jei.api.ISubtypeRegistry;
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import mezz.jei.api.JEIPlugin;
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import mezz.jei.api.ingredients.IIngredientBlacklist;
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import mezz.jei.api.recipe.IRecipeCategoryRegistration;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@JEIPlugin
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public class WizardryJEIPlugin implements IModPlugin {
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@Override
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public void registerCategories(IRecipeCategoryRegistration registry){
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if(!Wizardry.settings.jeiIntegration) return;
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registry.addRecipeCategories(new ArcaneWorkbenchRecipeCategory(registry));
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}
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@Override
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public void register(IModRegistry registry){
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if(!Wizardry.settings.jeiIntegration) return;
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// Add arcane workbench as the item required to use arcane workbench recipes
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registry.addRecipeCatalyst(new ItemStack(WizardryBlocks.arcane_workbench), ArcaneWorkbenchRecipeCategory.UID);
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registry.addRecipes(ArcaneWorkbenchRecipeCategory.generateRecipes(), ArcaneWorkbenchRecipeCategory.UID);
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registry.getRecipeTransferRegistry().addRecipeTransferHandler(new ArcaneWorkbenchTransferHandler());
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// Hide conjured items from JEI
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IIngredientBlacklist blacklist = registry.getJeiHelpers().getIngredientBlacklist();
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for(Item item : Item.REGISTRY){
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if(item instanceof IConjuredItem) blacklist.addIngredientToBlacklist(new ItemStack(item));
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}
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}
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@Override
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public void registerItemSubtypes(ISubtypeRegistry subtypeRegistry){
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if(!Wizardry.settings.jeiIntegration) return;
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// TODO: Probably need to distinguish between normal/legendary armour, at the very least
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// ... that being said, we may well be changing that mechanic anyway
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}
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}
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