f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
36 lines
1.5 KiB
Java
36 lines
1.5 KiB
Java
package electroblob.wizardry.client.gui.config;
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import electroblob.wizardry.client.gui.GuiSpellDisplay;
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import net.minecraftforge.client.gui.ForgeGuiFactory.ForgeConfigGui.ModIDEntry;
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import net.minecraftforge.fml.client.config.GuiConfig;
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import net.minecraftforge.fml.client.config.GuiConfigEntries;
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import net.minecraftforge.fml.client.config.GuiConfigEntries.SelectValueEntry;
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import net.minecraftforge.fml.client.config.IConfigElement;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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/**
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* Custom config GUI for spell HUD skin selection; displays a list of all the loaded skins and a preview of the currently
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* selected skin. based off of {@link ModIDEntry} from Forge.
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*/
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public class SpellHUDSkinChooserEntry extends SelectValueEntry {
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public SpellHUDSkinChooserEntry(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
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super(owningScreen, owningEntryList, prop, getSelectableValues());
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if(this.selectableValues.size() == 0) this.btnValue.enabled = false;
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}
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private static Map<Object, String> getSelectableValues(){
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return GuiSpellDisplay.getSkins().entrySet().stream().collect(Collectors.toMap(Entry::getKey,
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e -> e.getValue().getName()));
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}
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@Override // Copied from superclass to use custom child screen GUI class
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public void valueButtonPressed(int slotIndex){
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mc.displayGuiScreen(new GuiSelectHUDSkin(this.owningScreen, configElement, slotIndex, selectableValues, currentValue, enabled()));
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}
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}
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