Files
Wizardry/src/main/java/electroblob/wizardry/entity/living/EntityBlazeMinion.java
T
2020-06-04 22:48:35 +01:00

172 lines
5.0 KiB
Java

package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import java.util.UUID;
public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature {
// Field implementations
private int lifetime = -1;
private UUID casterUUID;
// Setter + getter implementations
@Override
public int getLifetime(){
return lifetime;
}
@Override
public void setLifetime(int lifetime){
this.lifetime = lifetime;
}
@Override
public UUID getOwnerId(){
return casterUUID;
}
@Override
public void setOwnerId(UUID uuid){
this.casterUUID = uuid;
}
/** Creates a new blaze minion in the given world. */
public EntityBlazeMinion(World world){
super(world);
this.experienceValue = 0;
}
// EntityBlaze overrides
// This particular override is pretty standard: let the superclass handle basic AI like swimming, but replace its
// targeting system with one that targets hostile mobs and takes the AllyDesignationSystem into account.
@Override
protected void initEntityAI(){
super.initEntityAI();
this.targetTasks.taskEntries.clear();
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
// Implementations
@Override
public void setRevengeTarget(EntityLivingBase entity){
if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
this.updateDelegate();
}
@Override
public void onSpawn(){
this.spawnParticleEffect();
}
@Override
public void onDespawn(){
this.spawnParticleEffect();
}
/**
* Normally this would be private, but since this class has subclasses with different spawn/despawn particle
* effects, it makes sense to have them override this rather than both onSpawn() and onDespawn().
*/
protected void spawnParticleEffect(){
if(this.world.isRemote){
for(int i = 0; i < 15; i++){
this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX + this.rand.nextFloat() - 0.5f,
this.posY + this.rand.nextFloat() * height, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
}
}
}
@Override
public boolean hasParticleEffect(){
return false;
}
@Override
public int getAnimationColour(float animationProgress){
return DrawingUtils.mix(0xffdd4d, 0xff6600, animationProgress);
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's 'stop as soon as you find true' method of evaluating OR statements.
return this.interactDelegate(player, hand) || super.processInteract(player, hand);
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.readNBTDelegate(nbttagcompound);
}
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){
return getCaster() == null && getOwnerId() == null;
}
@Override
public boolean getCanSpawnHere(){
return this.world.getDifficulty() != EnumDifficulty.PEACEFUL;
}
@Override
public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
return true;
}
@Override
public ITextComponent getDisplayName(){
if(getCaster() != null){
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
}else{
return super.getDisplayName();
}
}
@Override
public boolean hasCustomName(){
// If this returns true, the renderer will show the nameplate when looking directly at the entity
return Wizardry.settings.summonedCreatureNames && getCaster() != null;
}
}