172 lines
5.0 KiB
Java
172 lines
5.0 KiB
Java
package electroblob.wizardry.entity.living;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.DrawingUtils;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.monster.EntityBlaze;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import java.util.UUID;
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public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature {
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// Field implementations
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private int lifetime = -1;
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private UUID casterUUID;
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// Setter + getter implementations
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@Override
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public int getLifetime(){
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return lifetime;
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}
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@Override
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public void setLifetime(int lifetime){
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this.lifetime = lifetime;
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}
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@Override
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public UUID getOwnerId(){
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return casterUUID;
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}
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@Override
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public void setOwnerId(UUID uuid){
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this.casterUUID = uuid;
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}
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/** Creates a new blaze minion in the given world. */
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public EntityBlazeMinion(World world){
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super(world);
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this.experienceValue = 0;
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}
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// EntityBlaze overrides
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// This particular override is pretty standard: let the superclass handle basic AI like swimming, but replace its
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// targeting system with one that targets hostile mobs and takes the AllyDesignationSystem into account.
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@Override
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protected void initEntityAI(){
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super.initEntityAI();
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this.targetTasks.taskEntries.clear();
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this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
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this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
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0, false, true, this.getTargetSelector()));
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}
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// Implementations
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@Override
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public void setRevengeTarget(EntityLivingBase entity){
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if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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this.updateDelegate();
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}
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@Override
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public void onSpawn(){
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this.spawnParticleEffect();
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}
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@Override
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public void onDespawn(){
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this.spawnParticleEffect();
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}
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/**
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* Normally this would be private, but since this class has subclasses with different spawn/despawn particle
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* effects, it makes sense to have them override this rather than both onSpawn() and onDespawn().
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*/
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protected void spawnParticleEffect(){
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if(this.world.isRemote){
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for(int i = 0; i < 15; i++){
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this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX + this.rand.nextFloat() - 0.5f,
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this.posY + this.rand.nextFloat() * height, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
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}
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}
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}
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@Override
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public boolean hasParticleEffect(){
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return false;
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}
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@Override
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public int getAnimationColour(float animationProgress){
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return DrawingUtils.mix(0xffdd4d, 0xff6600, animationProgress);
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}
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@Override
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protected boolean processInteract(EntityPlayer player, EnumHand hand){
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// In this case, the delegate method determines whether super is called.
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// Rather handily, we can make use of Java's 'stop as soon as you find true' method of evaluating OR statements.
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return this.interactDelegate(player, hand) || super.processInteract(player, hand);
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbttagcompound){
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super.writeEntityToNBT(nbttagcompound);
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this.writeNBTDelegate(nbttagcompound);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbttagcompound){
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super.readEntityFromNBT(nbttagcompound);
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this.readNBTDelegate(nbttagcompound);
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}
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// Recommended overrides
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@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
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@Override protected boolean canDropLoot(){ return false; }
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@Override protected Item getDropItem(){ return null; }
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@Override protected ResourceLocation getLootTable(){ return null; }
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@Override public boolean canPickUpLoot(){ return false; }
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// This vanilla method has nothing to do with the custom despawn() method.
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@Override protected boolean canDespawn(){
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return getCaster() == null && getOwnerId() == null;
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}
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@Override
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public boolean getCanSpawnHere(){
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return this.world.getDifficulty() != EnumDifficulty.PEACEFUL;
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}
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@Override
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public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
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return true;
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}
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@Override
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public ITextComponent getDisplayName(){
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if(getCaster() != null){
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return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
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new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
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}else{
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return super.getDisplayName();
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}
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}
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@Override
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public boolean hasCustomName(){
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// If this returns true, the renderer will show the nameplate when looking directly at the entity
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return Wizardry.settings.summonedCreatureNames && getCaster() != null;
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}
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}
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