299510e663
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties - Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour - Added the new armour upgrades to loot tables - Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items - Added advancements for the new armour classes - Removed legendary wizard armour - Removed arcane seal of protection - Removed the 'legendary' advancement
301 lines
8.1 KiB
Java
301 lines
8.1 KiB
Java
package electroblob.wizardry.tileentity;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.inventory.ContainerArcaneWorkbench;
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import electroblob.wizardry.item.IManaStoringItem;
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import electroblob.wizardry.item.IWorkbenchItem;
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import electroblob.wizardry.item.ItemCrystal;
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import electroblob.wizardry.item.ItemSpellBook;
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import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.NBTExtras;
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import electroblob.wizardry.util.WandHelper;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.play.server.SPacketUpdateTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ITickable;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraftforge.common.util.Constants.NBT;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.HashSet;
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import java.util.Set;
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public class TileEntityArcaneWorkbench extends TileEntity implements IInventory, ITickable {
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/** The inventory of the arcane workbench. */
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private NonNullList<ItemStack> inventory;
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/** Controls the rotating rune and floating wand animations. */
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public float timer = 0;
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private boolean doNotSync;
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public TileEntityArcaneWorkbench(){
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inventory = NonNullList.withSize(ContainerArcaneWorkbench.UPGRADE_SLOT + 1, ItemStack.EMPTY);
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// Prevent sync() happening when loading from NBT the first time or weirdness ensues when loading a world
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// Normally I'd pass this as a flag to setInventorySlotContents but we can't change the method signature
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this.doNotSync = true;
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}
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@Override
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public void onLoad(){
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timer = 0;
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}
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/** Called to manually sync the tile entity with clients. */
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public void sync(){
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if(!doNotSync) this.world.markAndNotifyBlock(pos, null, world.getBlockState(pos), world.getBlockState(pos), 3);
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}
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@Override
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public void update(){
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this.doNotSync = false;
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ItemStack stack = this.getStackInSlot(ContainerArcaneWorkbench.CENTRE_SLOT);
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// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
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if(stack.getItem() instanceof IManaStoringItem && !this.world.isRemote && !((IManaStoringItem)stack.getItem()).isManaFull(stack)
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&& this.world.getTotalWorldTime() % electroblob.wizardry.constants.Constants.CONDENSER_TICK_INTERVAL == 0){
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// If the upgrade level is 0, this does nothing anyway.
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((IManaStoringItem)stack.getItem()).rechargeMana(stack, WandHelper.getUpgradeLevel(stack, WizardryItems.condenser_upgrade));
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}
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// The server doesn't care what these are, and there's no need for them to be synced or saved.
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if(this.world.isRemote){
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timer++;
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}
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}
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@Override
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public int getSizeInventory(){
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return inventory.size();
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}
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@Override
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public ItemStack getStackInSlot(int slot){
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return inventory.get(slot);
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}
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@Override
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public ItemStack decrStackSize(int slot, int amount){
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ItemStack stack = getStackInSlot(slot);
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if(!stack.isEmpty()){
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if(stack.getCount() <= amount){
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setInventorySlotContents(slot, ItemStack.EMPTY);
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}else{
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stack = stack.splitStack(amount);
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if(stack.getCount() == 0){
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setInventorySlotContents(slot, ItemStack.EMPTY);
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}
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}
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this.markDirty();
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}
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return stack;
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}
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@Override
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public ItemStack removeStackFromSlot(int slot){
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ItemStack stack = getStackInSlot(slot);
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if(!stack.isEmpty()){
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setInventorySlotContents(slot, ItemStack.EMPTY);
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}
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return stack;
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}
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@Override
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public void setInventorySlotContents(int slot, ItemStack stack){
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ItemStack previous = inventory.set(slot, stack);
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// Only the central slot affects the in-world rendering, so only sync if that changes
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// This must be done in the tile entity because containers only exist for player interaction, not hoppers etc.
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if(slot == ContainerArcaneWorkbench.CENTRE_SLOT && previous.isEmpty() != stack.isEmpty()) this.sync();
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if(!stack.isEmpty() && stack.getCount() > getInventoryStackLimit()){
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stack.setCount(getInventoryStackLimit());
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}
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}
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@Override
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public String getName(){
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return "container." + Wizardry.MODID + ":arcane_workbench";
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}
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@Override
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public boolean hasCustomName(){
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return false;
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}
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@Override
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public int getInventoryStackLimit(){
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return 64;
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}
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@Override
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public boolean isUsableByPlayer(EntityPlayer player){
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return world.getTileEntity(pos) == this && player.getDistanceSqToCenter(pos) < 64;
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}
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@Override
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public void openInventory(EntityPlayer player){
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}
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@Override
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public void closeInventory(EntityPlayer player){
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}
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@Override
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public boolean isItemValidForSlot(int slotNumber, ItemStack itemstack){
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if(itemstack == ItemStack.EMPTY) return true;
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if(slotNumber >= 0 && slotNumber < ContainerArcaneWorkbench.CRYSTAL_SLOT){
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if(!(itemstack.getItem() instanceof ItemSpellBook)) return false;
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ItemStack centreStack = getStackInSlot(ContainerArcaneWorkbench.CENTRE_SLOT);
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if(centreStack.getItem() instanceof IWorkbenchItem){
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int spellSlots = ((IWorkbenchItem)centreStack.getItem()).getSpellSlotCount(centreStack);
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return slotNumber < spellSlots;
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}
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return false;
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}else if(slotNumber == ContainerArcaneWorkbench.CRYSTAL_SLOT){
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return itemstack.getItem() instanceof ItemCrystal;
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}else if(slotNumber == ContainerArcaneWorkbench.CENTRE_SLOT){
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return itemstack.getItem() instanceof IWorkbenchItem;
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}else if(slotNumber == ContainerArcaneWorkbench.UPGRADE_SLOT){
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Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades());
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upgrades.add(WizardryItems.arcane_tome);
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upgrades.add(WizardryItems.resplendent_thread);
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upgrades.add(WizardryItems.crystal_silver_plating);
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upgrades.add(WizardryItems.ethereal_crystalweave);
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return upgrades.contains(itemstack.getItem());
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}
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return true;
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}
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@Override
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public void readFromNBT(NBTTagCompound tagCompound){
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super.readFromNBT(tagCompound);
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NBTTagList tagList = tagCompound.getTagList("Inventory", NBT.TAG_COMPOUND);
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for(int i = 0; i < tagList.tagCount(); i++){
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NBTTagCompound tag = tagList.getCompoundTagAt(i);
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byte slot = tag.getByte("Slot");
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if(slot >= 0 && slot < getSizeInventory()){
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setInventorySlotContents(slot, new ItemStack(tag));
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}
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}
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}
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@Override
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public NBTTagCompound writeToNBT(NBTTagCompound tagCompound){
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super.writeToNBT(tagCompound);
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NBTTagList itemList = new NBTTagList();
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for(int i = 0; i < getSizeInventory(); i++){
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ItemStack stack = getStackInSlot(i);
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NBTTagCompound tag = new NBTTagCompound();
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tag.setByte("Slot", (byte)i);
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stack.writeToNBT(tag);
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itemList.appendTag(tag);
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}
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NBTExtras.storeTagSafely(tagCompound, "Inventory", itemList);
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return tagCompound;
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}
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@Override
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public final NBTTagCompound getUpdateTag(){
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return this.writeToNBT(new NBTTagCompound());
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}
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@Override
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public SPacketUpdateTileEntity getUpdatePacket(){
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return new SPacketUpdateTileEntity(pos, 0, this.getUpdateTag());
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}
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@Override
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public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt){
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readFromNBT(pkt.getNbtCompound());
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}
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@SideOnly(Side.CLIENT)
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@Override
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public AxisAlignedBB getRenderBoundingBox(){
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AxisAlignedBB bb = INFINITE_EXTENT_AABB;
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Block type = getBlockType();
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if(type == WizardryBlocks.arcane_workbench){
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bb = new AxisAlignedBB(pos, pos.add(1, 1, 1));
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}else if(type != null){
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AxisAlignedBB cbb = this.getWorld().getBlockState(pos).getBoundingBox(world, pos);
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if(cbb != null){
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bb = cbb;
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}
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}
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return bb;
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}
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// What are all these for?
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@Override
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public int getField(int id){
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return 0;
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}
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@Override
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public void setField(int id, int value){
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}
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@Override
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public int getFieldCount(){
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return 0;
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}
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@Override
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public void clear(){
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for(int i = 0; i < getSizeInventory(); i++){
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setInventorySlotContents(i, ItemStack.EMPTY);
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}
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}
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@Override
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public boolean isEmpty(){
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for(int i = 0; i < getSizeInventory(); i++){
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if(!getStackInSlot(i).isEmpty()){
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return false;
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}
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}
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return true;
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}
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}
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