Files
Wizardry/src/main/java/electroblob/wizardry/tileentity/TileEntityArcaneWorkbench.java
T
Electroblob77 299510e663 Add armour classes!
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
2021-01-16 23:02:03 +00:00

301 lines
8.1 KiB
Java

package electroblob.wizardry.tileentity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.inventory.ContainerArcaneWorkbench;
import electroblob.wizardry.item.IManaStoringItem;
import electroblob.wizardry.item.IWorkbenchItem;
import electroblob.wizardry.item.ItemCrystal;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.WandHelper;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ITickable;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.HashSet;
import java.util.Set;
public class TileEntityArcaneWorkbench extends TileEntity implements IInventory, ITickable {
/** The inventory of the arcane workbench. */
private NonNullList<ItemStack> inventory;
/** Controls the rotating rune and floating wand animations. */
public float timer = 0;
private boolean doNotSync;
public TileEntityArcaneWorkbench(){
inventory = NonNullList.withSize(ContainerArcaneWorkbench.UPGRADE_SLOT + 1, ItemStack.EMPTY);
// Prevent sync() happening when loading from NBT the first time or weirdness ensues when loading a world
// Normally I'd pass this as a flag to setInventorySlotContents but we can't change the method signature
this.doNotSync = true;
}
@Override
public void onLoad(){
timer = 0;
}
/** Called to manually sync the tile entity with clients. */
public void sync(){
if(!doNotSync) this.world.markAndNotifyBlock(pos, null, world.getBlockState(pos), world.getBlockState(pos), 3);
}
@Override
public void update(){
this.doNotSync = false;
ItemStack stack = this.getStackInSlot(ContainerArcaneWorkbench.CENTRE_SLOT);
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
if(stack.getItem() instanceof IManaStoringItem && !this.world.isRemote && !((IManaStoringItem)stack.getItem()).isManaFull(stack)
&& this.world.getTotalWorldTime() % electroblob.wizardry.constants.Constants.CONDENSER_TICK_INTERVAL == 0){
// If the upgrade level is 0, this does nothing anyway.
((IManaStoringItem)stack.getItem()).rechargeMana(stack, WandHelper.getUpgradeLevel(stack, WizardryItems.condenser_upgrade));
}
// The server doesn't care what these are, and there's no need for them to be synced or saved.
if(this.world.isRemote){
timer++;
}
}
@Override
public int getSizeInventory(){
return inventory.size();
}
@Override
public ItemStack getStackInSlot(int slot){
return inventory.get(slot);
}
@Override
public ItemStack decrStackSize(int slot, int amount){
ItemStack stack = getStackInSlot(slot);
if(!stack.isEmpty()){
if(stack.getCount() <= amount){
setInventorySlotContents(slot, ItemStack.EMPTY);
}else{
stack = stack.splitStack(amount);
if(stack.getCount() == 0){
setInventorySlotContents(slot, ItemStack.EMPTY);
}
}
this.markDirty();
}
return stack;
}
@Override
public ItemStack removeStackFromSlot(int slot){
ItemStack stack = getStackInSlot(slot);
if(!stack.isEmpty()){
setInventorySlotContents(slot, ItemStack.EMPTY);
}
return stack;
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack){
ItemStack previous = inventory.set(slot, stack);
// Only the central slot affects the in-world rendering, so only sync if that changes
// This must be done in the tile entity because containers only exist for player interaction, not hoppers etc.
if(slot == ContainerArcaneWorkbench.CENTRE_SLOT && previous.isEmpty() != stack.isEmpty()) this.sync();
if(!stack.isEmpty() && stack.getCount() > getInventoryStackLimit()){
stack.setCount(getInventoryStackLimit());
}
}
@Override
public String getName(){
return "container." + Wizardry.MODID + ":arcane_workbench";
}
@Override
public boolean hasCustomName(){
return false;
}
@Override
public int getInventoryStackLimit(){
return 64;
}
@Override
public boolean isUsableByPlayer(EntityPlayer player){
return world.getTileEntity(pos) == this && player.getDistanceSqToCenter(pos) < 64;
}
@Override
public void openInventory(EntityPlayer player){
}
@Override
public void closeInventory(EntityPlayer player){
}
@Override
public boolean isItemValidForSlot(int slotNumber, ItemStack itemstack){
if(itemstack == ItemStack.EMPTY) return true;
if(slotNumber >= 0 && slotNumber < ContainerArcaneWorkbench.CRYSTAL_SLOT){
if(!(itemstack.getItem() instanceof ItemSpellBook)) return false;
ItemStack centreStack = getStackInSlot(ContainerArcaneWorkbench.CENTRE_SLOT);
if(centreStack.getItem() instanceof IWorkbenchItem){
int spellSlots = ((IWorkbenchItem)centreStack.getItem()).getSpellSlotCount(centreStack);
return slotNumber < spellSlots;
}
return false;
}else if(slotNumber == ContainerArcaneWorkbench.CRYSTAL_SLOT){
return itemstack.getItem() instanceof ItemCrystal;
}else if(slotNumber == ContainerArcaneWorkbench.CENTRE_SLOT){
return itemstack.getItem() instanceof IWorkbenchItem;
}else if(slotNumber == ContainerArcaneWorkbench.UPGRADE_SLOT){
Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades());
upgrades.add(WizardryItems.arcane_tome);
upgrades.add(WizardryItems.resplendent_thread);
upgrades.add(WizardryItems.crystal_silver_plating);
upgrades.add(WizardryItems.ethereal_crystalweave);
return upgrades.contains(itemstack.getItem());
}
return true;
}
@Override
public void readFromNBT(NBTTagCompound tagCompound){
super.readFromNBT(tagCompound);
NBTTagList tagList = tagCompound.getTagList("Inventory", NBT.TAG_COMPOUND);
for(int i = 0; i < tagList.tagCount(); i++){
NBTTagCompound tag = tagList.getCompoundTagAt(i);
byte slot = tag.getByte("Slot");
if(slot >= 0 && slot < getSizeInventory()){
setInventorySlotContents(slot, new ItemStack(tag));
}
}
}
@Override
public NBTTagCompound writeToNBT(NBTTagCompound tagCompound){
super.writeToNBT(tagCompound);
NBTTagList itemList = new NBTTagList();
for(int i = 0; i < getSizeInventory(); i++){
ItemStack stack = getStackInSlot(i);
NBTTagCompound tag = new NBTTagCompound();
tag.setByte("Slot", (byte)i);
stack.writeToNBT(tag);
itemList.appendTag(tag);
}
NBTExtras.storeTagSafely(tagCompound, "Inventory", itemList);
return tagCompound;
}
@Override
public final NBTTagCompound getUpdateTag(){
return this.writeToNBT(new NBTTagCompound());
}
@Override
public SPacketUpdateTileEntity getUpdatePacket(){
return new SPacketUpdateTileEntity(pos, 0, this.getUpdateTag());
}
@Override
public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt){
readFromNBT(pkt.getNbtCompound());
}
@SideOnly(Side.CLIENT)
@Override
public AxisAlignedBB getRenderBoundingBox(){
AxisAlignedBB bb = INFINITE_EXTENT_AABB;
Block type = getBlockType();
if(type == WizardryBlocks.arcane_workbench){
bb = new AxisAlignedBB(pos, pos.add(1, 1, 1));
}else if(type != null){
AxisAlignedBB cbb = this.getWorld().getBlockState(pos).getBoundingBox(world, pos);
if(cbb != null){
bb = cbb;
}
}
return bb;
}
// What are all these for?
@Override
public int getField(int id){
return 0;
}
@Override
public void setField(int id, int value){
}
@Override
public int getFieldCount(){
return 0;
}
@Override
public void clear(){
for(int i = 0; i < getSizeInventory(); i++){
setInventorySlotContents(i, ItemStack.EMPTY);
}
}
@Override
public boolean isEmpty(){
for(int i = 0; i < getSizeInventory(); i++){
if(!getStackInSlot(i).isEmpty()){
return false;
}
}
return true;
}
}