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Wizardry/src/main/java/electroblob/wizardry/util/SpellModifiers.java
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2021-02-01 16:41:31 +00:00

238 lines
10 KiB
Java

package electroblob.wizardry.util;
import com.google.common.collect.Sets;
import electroblob.wizardry.event.SpellCastEvent;
import io.netty.buffer.ByteBuf;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
/**
* <i>"{@code SpellModifiers} - modify all the things!"</i>
* <p></p>
* Object that wraps any number of spell modifiers into one, allowing for expandability within the Spell#cast methods.
* This class is essentially a glorified {@link Map} which can be written to and read from a {@link ByteBuf}.
* <p></p>
* Most external interaction with SpellModifiers objects will be in {@link SpellCastEvent.Pre}, where you can add
* additional modifiers to them if desired for use with your own spells, or modify the existing ones. If you have added
* a wand upgrade, this is <b>not</b> done automatically for you; you will have to do it yourself (for the simple reason
* that not all wand upgrades affect spells). SpellModifiers objects are <i>mutable</i>, so you can simply change the
* values they contain to modify the spell.
* <p></p>
* To use a SpellModifiers object within the <code>Spell.cast</code> methods, simply retrieve the desired modifier
* using {@link SpellModifiers#get(Item)} for wand upgrades, or {@link SpellModifiers#get(String)} if the modifier is
* not from a wand upgrade.
*
* @author Electroblob
* @since Wizardry 1.2
* @see WandHelper
*/
// I have made the decision that the USERS of this class must decide whether the modifiers need syncing or not, on a
// case-by-case basis. Why? Because assigning keys to either sync or not sync would be unnecessarily restrictive, and
// would mean they have to be registered, and part of the point of SpellModifiers is that they can be added to on the
// fly.
public final class SpellModifiers {
/** Constant string identifier for the potency modifier. */
public static final String POTENCY = "potency";
/** Constant string identifier for the mana cost modifier. */
public static final String COST = "cost";
/** Constant string identifier for the wand charge-up modifier. */
public static final String CHARGEUP = "chargeup";
/** Constant string identifier for the wand progression modifier. */
public static final String PROGRESSION = "progression";
private final Map<String, Float> multiplierMap;
private final Map<String, Float> syncedMultiplierMap;
/**
* Creates an empty SpellModifiers object. All calls to <code>get(...)</code> on an empty SpellModifiers object will
* return a value of 1.
*/
public SpellModifiers(){
multiplierMap = new HashMap<>();
syncedMultiplierMap = new HashMap<>();
}
private SpellModifiers(Map<String, Float> multiplierMap, Map<String, Float> syncedMultiplierMap){
this.multiplierMap = multiplierMap;
this.syncedMultiplierMap = syncedMultiplierMap;
}
/** Returns a deep copy (with copies of the underlying maps) of this {@code SpellModifiers} object. */
public SpellModifiers copy(){
return new SpellModifiers(new HashMap<>(this.multiplierMap), new HashMap<>(this.syncedMultiplierMap));
}
/**
* Combines the given SpellModifiers object with this one. More specifically: for each modifier, multiplies the
* values from both objects together and sets it to sync if either object does so. This method changes the object
* it is called on but not the one given as a parameter; apart from this it does not matter which way round the two
* objects are.
* @param modifiers The SpellModifiers object to combine with this one; will not be modified by this method.
* @return The SpellModifiers object, allowing this method to be chained onto the constructor.
*/
public SpellModifiers combine(SpellModifiers modifiers){
for(String key : Sets.union(this.multiplierMap.keySet(), modifiers.multiplierMap.keySet())){
float newValue = this.get(key) * modifiers.get(key);
// Also need to update the synced map if the modifier is synced in either object
boolean sync = this.syncedMultiplierMap.containsKey(key) || modifiers.syncedMultiplierMap.containsKey(key);
this.set(key, newValue, sync);
}
return this;
}
/**
* Adds the given multiplier to this SpellModifiers object, using the string identifier that the given wand upgrade
* item was registered with.
*
* @throws IllegalArgumentException if the given item is not a registered special wand upgrade.
* @param upgrade The upgrade item the multiplier corresponds to.
* @param multiplier The multiplier value, with 1 being default. Usage of modifiers is up to individual spells to
* implement.
* @param needsSyncing Whether this multiplier should be synchronised with the client via packets. <i>Only set this
* to true if particles will be spawned which need to know the value of the multiplier.</i>
* @return The SpellModifiers object, allowing this method to be chained onto the constructor.
*/
public SpellModifiers set(Item upgrade, float multiplier, boolean needsSyncing){
this.set(WandHelper.getIdentifier(upgrade), multiplier, needsSyncing);
return this;
}
/**
* Adds the given multiplier to this SpellModifiers object, using the given string key. In most cases, the
* multiplier will correspond to a wand upgrade, in which case use {@link SpellModifiers#set(Item, float, boolean)}
* instead.
*
* @param key The key used to identify the multiplier.
* @param multiplier The multiplier value, with 1 being default. Usage of modifiers is up to individual spells to
* implement.
* @param needsSyncing Whether this multiplier should be synchronised with the client via packets. <i>Only set this
* to true if particles will be spawned which depend on the multiplier.</i>
* @return The SpellModifiers object, allowing this method to be chained onto the constructor.
*/
public SpellModifiers set(String key, float multiplier, boolean needsSyncing){
multiplierMap.put(key, multiplier);
if(needsSyncing) syncedMultiplierMap.put(key, multiplier);
return this;
}
/**
* Returns the multiplier corresponding to the given wand upgrade item, or 1 if no multiplier was stored.
*
* @throws IllegalArgumentException if the given item is not a registered special wand upgrade.
*/
public float get(Item upgrade){
return get(WandHelper.getIdentifier(upgrade));
}
/**
* Returns the multiplier corresponding to the given string key, or 1 if no multiplier was stored. In most cases,
* the multiplier will correspond to a wand upgrade, in which case use {@link SpellModifiers#get(Item)} instead.
*/
public float get(String key){
Float value = multiplierMap.get(key);
// Must check for null before unboxing, and if it is null, return the default 1.
return value == null ? 1 : value;
}
// Not sure this really makes sense with the current system, it may just be better to keep it how it is
// /**
// * Returns the <i>level</i> of upgrade (i.e. number of upgrades or wand tier) that would be required to
// * generate a modifier with the given key. <i>This does not necessarily mean that was how this modifier was
// * applied; and the returned value may not be a whole number if commands were involved.</i>
// */
// public float level(String key){
// return 0;
// }
/**
* Returns an amplified version of the multiplier corresponding to the given string key. An <i>amplified</i>
* modifier is the original modifier <i>scaled about 1</i> - for example, amplifying by 2 would produce the
* following results:<br>
* 1.3 -> 1.6<br>
* 2 -> 3<br>
* 0.7 -> 0.4<br>
* 1 -> 1<br>
* (In other words, the modifier is decreased by 1, multiplied by the scalar and then increased by 1 again.)<br>
* <b>N.B. This does not change the stored modifier.</b>
*/
public float amplified(String key, float scalar){
return (get(key) - 1) * scalar + 1;
}
/**
* Returns an unmodifiable map of the modifiers stored in this SpellModifiers object. Useful for iterating through
* the modifiers.
*/
public Map<String, Float> getModifiers(){
return Collections.unmodifiableMap(this.multiplierMap);
}
/** Removes all modifiers from this SpellModifiers object, effectively resetting them all to 1. */
public void reset(){
this.multiplierMap.clear();
this.syncedMultiplierMap.clear();
}
/** Reads this SpellModifiers object from the given ByteBuf. */
public void read(ByteBuf buf){
int entryCount = buf.readInt();
for(int i = 0; i < entryCount; i++){
this.set(ByteBufUtils.readUTF8String(buf), buf.readFloat(), false);
}
}
/** Writes this SpellModifiers object to the given ByteBuf so it can be sent via packets. */
public void write(ByteBuf buf){
buf.writeInt(syncedMultiplierMap.size());
for(Entry<String, Float> entry : syncedMultiplierMap.entrySet()){
ByteBufUtils.writeUTF8String(buf, entry.getKey());
buf.writeFloat(entry.getValue());
}
}
// These two don't use the Map <-> NBT methods in WizardryUtilities because it's better to use the strings as keys
// themselves rather than storing them separately.
/**
* Creates a new SpellModifiers object from the given NBTTagCompound. The NBTTagCompound should have 1 or more float
* tags, which will be stored as modifiers under the same name as the tag. For example, the following NBT tag (in
* command syntax) represents a SpellModifiers object with a damage modifier of 1.5 and a range modifier of 2:
* <p></p>
* <code>{damage:1.5, range:2}</code>
* <p></p>
* Note that needsSyncing is set to true for all returned modifiers.
*/
public static SpellModifiers fromNBT(NBTTagCompound nbt){
SpellModifiers modifiers = new SpellModifiers();
for(String key : nbt.getKeySet()){
modifiers.set(key, nbt.getFloat(key), true);
}
return modifiers;
}
/**
* Creates a new NBTTagCompound for this SpellModifiers object. The NBTTagCompound will have a float tags for each
* modifier, which will be stored using the modifier names as keys. For example, the following NBT tag (in
* command syntax) represents a SpellModifiers object with a damage modifier of 1.5 and a range modifier of 2:
* <p></p>
* <code>{damage:1.5, range:2}</code>
* <p></p>
* Note that information about syncing of modifiers is discarded.
*/
public NBTTagCompound toNBT(){
NBTTagCompound nbt = new NBTTagCompound();
for(Entry<String, Float> entry : multiplierMap.entrySet()){
nbt.setFloat(entry.getKey(), entry.getValue());
}
return nbt;
}
}