Files
Wizardry/src/main/java/electroblob/wizardry/spell/SpellAreaEffect.java
T
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00

110 lines
4.5 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.AllyDesignationSystem;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
/** [NYI] */
public abstract class SpellAreaEffect extends Spell {
// TODO: This class doesn't really work as it is right now, it needs rethinking. The aim is to try and have all the
// different casting methods call a single (abstract) positional method to do the actual AoE.
/** The average number of particles to spawn per block in this spell's area of effect. */
protected float particleDensity = 0.65f;
public SpellAreaEffect(String name, EnumAction action){
this(Wizardry.MODID, name, action);
}
public SpellAreaEffect(String modID, String name, EnumAction action){
super(modID, name, action, false);
this.addProperties(EFFECT_RADIUS);
}
/**
* Sets the number of particles to spawn per block for this spell.
* @param particleDensity The average number of particles to spawn per block in this spell's area of effect.
* @return The spell instance, allowing this method to be chained onto the constructor.
*/
public SpellAreaEffect particleDensity(float particleDensity) {
this.particleDensity = particleDensity;
return this;
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(getProperty(EFFECT_RADIUS).floatValue()
* modifiers.get(WizardryItems.blast_upgrade), caster.posX, caster.posY, caster.posZ, world);
targets.removeIf(target -> !AllyDesignationSystem.isValidTarget(caster, target));
for(EntityLivingBase target : targets){
affectEntity(world, caster, target, modifiers);
}
if(world.isRemote){
spawnParticleEffect(world, caster, modifiers);
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
/**
* Called to do something to each entity within the spell's area of effect.
* @param world The world in which the spell was cast.
* @param caster The entity that cast the spell.
* @param target The entity to do something to.
* @param modifiers The modifiers the spell was cast with.
*/
protected abstract void affectEntity(World world, EntityLivingBase caster, EntityLivingBase target, SpellModifiers modifiers);
/**
* Called to spawn the spell's particle effect. By default, this generates a set of random points within the spell's
* area of effect and calls {@link SpellAreaEffect#spawnParticle(World, double, double, double)} at each to spawn
* the individual particles. Only called client-side. Override to add a custom particle effect.
* @param world The world to spawn the particles in.
* @param caster The caster of the spell.
* @param modifiers The modifiers the spell was cast with.
*/
protected void spawnParticleEffect(World world, EntityLivingBase caster, SpellModifiers modifiers){
double maxRadius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
int particleCount = (int)Math.round(particleDensity * Math.PI * maxRadius * maxRadius);
for(int i=0; i<particleCount; i++){
double radius = (1 + world.rand.nextDouble() * (maxRadius - 1));
float angle = world.rand.nextFloat() * (float)Math.PI * 2f;
spawnParticle(world, caster.posX + radius * MathHelper.cos(angle),
caster.getEntityBoundingBox().minY,
caster.posZ + radius * MathHelper.sin(angle));
}
}
/**
* Called at each point within the spell's area of effect to spawn one or more particles at that point. Only called
* client-side. Does nothing by default.
* @param world The world in which to spawn the particle.
* @param x The x-coordinate to spawn the particle at, already set to a random point within the spell's area of effect.
* @param y The y-coordinate to spawn the particle at, already set to a random point within the spell's area of effect.
* @param z The z-coordinate to spawn the particle at, already set to a random point within the spell's area of effect.
*/
protected void spawnParticle(World world, double x, double y, double z){}
}