77 lines
3.3 KiB
Java
77 lines
3.3 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class Glide extends Spell {
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public static final String SPEED = "speed";
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public static final String FALL_SPEED = "fall_speed";
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public static final String ACCELERATION = "acceleration";
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public Glide(){
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super("glide", EnumAction.NONE, true);
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addProperties(SPEED, FALL_SPEED, ACCELERATION);
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}
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@Override
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protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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if(ticksInUse == 0 && world.isRemote) Wizardry.proxy.playSpellSoundLoop(entity, this, this.sounds[0], this.sounds[0], this.sounds[0],
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WizardrySounds.SPELLS, volume, pitch + pitchVariation * (world.rand.nextFloat() - 0.5f));
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}
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@Override
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protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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if(ticksInUse == 0 && world.isRemote){
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Wizardry.proxy.playSpellSoundLoop(world, x, y, z, this, this.sounds[0], this.sounds[0], this.sounds[0],
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WizardrySounds.SPELLS, volume, pitch + pitchVariation * (world.rand.nextFloat() - 0.5f), duration);
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}
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(caster.motionY < -0.1 && !caster.isInWater()){
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float speed = getProperty(SPEED).floatValue() * modifiers.get(SpellModifiers.POTENCY);
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// There seems to be some sort of 'terminal velocity', presumably due to the slight slowing-down effect in
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// vanilla - this means we have to apply potency modifiers to the acceleration as well as the speed or they
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// appear to have no effect (a bug which had me confused for quite a while!) This also applies to flight.
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float acceleration = getProperty(ACCELERATION).floatValue() * modifiers.get(SpellModifiers.POTENCY);
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caster.motionY = -getProperty(FALL_SPEED).floatValue();
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if(Math.abs(caster.motionX) < speed && Math.abs(caster.motionZ) < speed){
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caster.addVelocity(caster.getLookVec().x * acceleration, 0, caster.getLookVec().z * acceleration);
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}
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if(!Wizardry.settings.replaceVanillaFallDamage) caster.fallDistance = 0.0f;
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}
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if(world.isRemote){
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double x = caster.posX - 0.25 + world.rand.nextDouble() / 2;
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double y = caster.getEntityBoundingBox().minY + world.rand.nextDouble();
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double z = caster.posZ - 0.25 + world.rand.nextDouble() / 2;
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.1, 0).time(15).clr(1f, 1f, 1f).spawn(world);
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x = caster.posX - 0.25 + world.rand.nextDouble() / 2;
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y = caster.getEntityBoundingBox().minY + world.rand.nextDouble();
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z = caster.posZ - 0.25 + world.rand.nextDouble() / 2;
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ParticleBuilder.create(Type.LEAF).pos(x, y, z).time(20).spawn(world);
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}
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if(ticksInUse % 24 == 0){
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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}
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return true;
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}
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}
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