8ae6bc9102
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
138 lines
5.0 KiB
Java
138 lines
5.0 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.*;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityBoat;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class Blink extends Spell {
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public Blink(){
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super("blink", SpellActions.POINT, false);
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addProperties(RANGE);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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boolean teleportMount = caster.isRiding() && ItemArtefact.isArtefactActive(caster, WizardryItems.charm_mount_teleporting);
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boolean hitLiquids = teleportMount && caster.getRidingEntity() instanceof EntityBoat; // Boats teleport to the surface
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double range = getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade);
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RayTraceResult rayTrace = RayTracer.standardBlockRayTrace(world, caster, range, hitLiquids, !hitLiquids,false);
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// It's worth noting that on the client side, the cast() method only gets called if the server side
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// cast method succeeded, so you need not check any conditions for spawning particles.
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if(world.isRemote){
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for(int i = 0; i < 10; i++){
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double dx = caster.posX;
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double dy = caster.posY + 2 * world.rand.nextFloat();
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double dz = caster.posZ;
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// For portal particles, velocity is not velocity but the offset where they start, then drift to
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// the actual position given.
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world.spawnParticle(EnumParticleTypes.PORTAL, dx, dy, dz, world.rand.nextDouble() - 0.5,
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world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
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}
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Wizardry.proxy.playBlinkEffect(caster);
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}
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
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BlockPos pos = rayTrace.getBlockPos().offset(rayTrace.sideHit);
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Entity toTeleport = teleportMount ? caster.getRidingEntity() : caster;
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Vec3d vec = EntityUtils.findSpaceForTeleport(toTeleport, GeometryUtils.getFaceCentre(pos, EnumFacing.DOWN), teleportMount);
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if(vec != null){
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// Plays before and after so it is heard from both positions
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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if(!teleportMount && caster.isRiding()) caster.dismountRidingEntity();
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if(!world.isRemote) toTeleport.setPositionAndUpdate(vec.x, vec.y, vec.z);
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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float angle = (float)(Math.atan2(target.posZ - caster.posZ, target.posX - caster.posX)
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+ world.rand.nextDouble() * Math.PI);
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double radius = caster.getDistance(target.posX, target.posY, target.posZ)
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+ world.rand.nextDouble() * 3.0d;
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int x = MathHelper.floor(target.posX + MathHelper.sin(angle) * radius);
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int z = MathHelper.floor(target.posZ - MathHelper.cos(angle) * radius);
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Integer y = BlockUtils.getNearestFloor(world, new BlockPos(caster), (int)radius);
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// It's worth noting that on the client side, the cast() method only gets called if the server side
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// cast method succeeded, so you need not check any conditions for spawning particles.
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// For some reason, the wizard version spwans the particles where the wizard started
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if(world.isRemote){
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for(int i = 0; i < 10; i++){
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double dx1 = caster.posX;
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double dy1 = caster.posY + caster.height * world.rand.nextFloat();
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double dz1 = caster.posZ;
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world.spawnParticle(EnumParticleTypes.PORTAL, dx1, dy1, dz1, world.rand.nextDouble() - 0.5,
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world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
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}
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}
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if(y != null){
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// This means stuff like snow layers is ignored, meaning when on snow-covered ground the caster does
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// not teleport 1 block above the ground.
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if(!world.getBlockState(new BlockPos(x, y, z)).getMaterial().blocksMovement()){
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y--;
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}
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if(world.getBlockState(new BlockPos(x, y + 1, z)).getMaterial().blocksMovement()
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|| world.getBlockState(new BlockPos(x, y + 2, z)).getMaterial().blocksMovement()){
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return false;
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}
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// Plays before and after so it is heard from both positions
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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if(!world.isRemote){
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caster.setPositionAndUpdate(x + 0.5, y + 1, z + 0.5);
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}
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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caster.swingArm(hand);
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return true;
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}
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return false;
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}
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@Override
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public boolean canBeCastBy(EntityLiving npc, boolean override){
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return true;
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}
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}
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