Files
Wizardry/src/main/java/electroblob/wizardry/spell/Blink.java
T
Electroblob77 8ae6bc9102 Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00

138 lines
5.0 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.*;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class Blink extends Spell {
public Blink(){
super("blink", SpellActions.POINT, false);
addProperties(RANGE);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
boolean teleportMount = caster.isRiding() && ItemArtefact.isArtefactActive(caster, WizardryItems.charm_mount_teleporting);
boolean hitLiquids = teleportMount && caster.getRidingEntity() instanceof EntityBoat; // Boats teleport to the surface
double range = getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade);
RayTraceResult rayTrace = RayTracer.standardBlockRayTrace(world, caster, range, hitLiquids, !hitLiquids,false);
// It's worth noting that on the client side, the cast() method only gets called if the server side
// cast method succeeded, so you need not check any conditions for spawning particles.
if(world.isRemote){
for(int i = 0; i < 10; i++){
double dx = caster.posX;
double dy = caster.posY + 2 * world.rand.nextFloat();
double dz = caster.posZ;
// For portal particles, velocity is not velocity but the offset where they start, then drift to
// the actual position given.
world.spawnParticle(EnumParticleTypes.PORTAL, dx, dy, dz, world.rand.nextDouble() - 0.5,
world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
}
Wizardry.proxy.playBlinkEffect(caster);
}
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
BlockPos pos = rayTrace.getBlockPos().offset(rayTrace.sideHit);
Entity toTeleport = teleportMount ? caster.getRidingEntity() : caster;
Vec3d vec = EntityUtils.findSpaceForTeleport(toTeleport, GeometryUtils.getFaceCentre(pos, EnumFacing.DOWN), teleportMount);
if(vec != null){
// Plays before and after so it is heard from both positions
this.playSound(world, caster, ticksInUse, -1, modifiers);
if(!teleportMount && caster.isRiding()) caster.dismountRidingEntity();
if(!world.isRemote) toTeleport.setPositionAndUpdate(vec.x, vec.y, vec.z);
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}
return false;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
SpellModifiers modifiers){
float angle = (float)(Math.atan2(target.posZ - caster.posZ, target.posX - caster.posX)
+ world.rand.nextDouble() * Math.PI);
double radius = caster.getDistance(target.posX, target.posY, target.posZ)
+ world.rand.nextDouble() * 3.0d;
int x = MathHelper.floor(target.posX + MathHelper.sin(angle) * radius);
int z = MathHelper.floor(target.posZ - MathHelper.cos(angle) * radius);
Integer y = BlockUtils.getNearestFloor(world, new BlockPos(caster), (int)radius);
// It's worth noting that on the client side, the cast() method only gets called if the server side
// cast method succeeded, so you need not check any conditions for spawning particles.
// For some reason, the wizard version spwans the particles where the wizard started
if(world.isRemote){
for(int i = 0; i < 10; i++){
double dx1 = caster.posX;
double dy1 = caster.posY + caster.height * world.rand.nextFloat();
double dz1 = caster.posZ;
world.spawnParticle(EnumParticleTypes.PORTAL, dx1, dy1, dz1, world.rand.nextDouble() - 0.5,
world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
}
}
if(y != null){
// This means stuff like snow layers is ignored, meaning when on snow-covered ground the caster does
// not teleport 1 block above the ground.
if(!world.getBlockState(new BlockPos(x, y, z)).getMaterial().blocksMovement()){
y--;
}
if(world.getBlockState(new BlockPos(x, y + 1, z)).getMaterial().blocksMovement()
|| world.getBlockState(new BlockPos(x, y + 2, z)).getMaterial().blocksMovement()){
return false;
}
// Plays before and after so it is heard from both positions
this.playSound(world, caster, ticksInUse, -1, modifiers);
if(!world.isRemote){
caster.setPositionAndUpdate(x + 0.5, y + 1, z + 0.5);
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
caster.swingArm(hand);
return true;
}
return false;
}
@Override
public boolean canBeCastBy(EntityLiving npc, boolean override){
return true;
}
}