f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
61 lines
2.0 KiB
Java
61 lines
2.0 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.world.World;
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public class Levitation extends Spell {
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public static final String SPEED = "speed";
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public static final String ACCELERATION = "acceleration";
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public Levitation(){
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super("levitation", EnumAction.BOW, true);
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addProperties(SPEED, ACCELERATION);
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soundValues(0.5f, 1, 0);
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}
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@Override
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protected SoundEvent[] createSounds(){
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return this.createContinuousSpellSounds();
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}
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@Override
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protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, entity, ticksInUse);
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}
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@Override
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protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, x, y, z, ticksInUse, duration);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(!Wizardry.settings.replaceVanillaFallDamage) caster.fallDistance = 0;
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caster.motionY = caster.motionY < getProperty(SPEED).floatValue() ? caster.motionY
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+ getProperty(ACCELERATION).floatValue() : caster.motionY;
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if(world.isRemote){
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double x = caster.posX - 0.25 + world.rand.nextDouble() * 0.5;
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double y = caster.getEntityBoundingBox().minY;
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double z = caster.posZ - 0.25 + world.rand.nextDouble() * 0.5;
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.1, 0).time(15).clr(0.5f, 1, 0.7f).spawn(world);
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}
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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}
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