78 lines
3.1 KiB
Java
78 lines
3.1 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.entity.construct.EntityIceSpike;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.BlockUtils;
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import electroblob.wizardry.util.GeometryUtils;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class IceSpikes extends SpellConstructRanged<EntityIceSpike> {
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public static final String ICE_SPIKE_COUNT = "ice_spike_count";
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public IceSpikes(){
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super("ice_spikes", EntityIceSpike::new, true);
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addProperties(EFFECT_RADIUS, ICE_SPIKE_COUNT, DAMAGE, EFFECT_DURATION, EFFECT_STRENGTH);
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this.ignoreUncollidables(true);
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}
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@Override
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protected boolean spawnConstruct(World world, double x, double y, double z, EnumFacing side, EntityLivingBase caster, SpellModifiers modifiers){
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if(side == null) return false;
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BlockPos blockHit = new BlockPos(x, y, z);
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if(side.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE) blockHit = blockHit.offset(side);
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if(world.getBlockState(blockHit).isNormalCube()) return false;
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Vec3d origin = new Vec3d(x, y, z);
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Vec3d pos = origin.add(new Vec3d(side.getOpposite().getDirectionVec()));
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// Now always spawns a spike exactly at the position aimed at
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super.spawnConstruct(world, pos.x, pos.y, pos.z, side, caster, modifiers);
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// -1 because of the one spawned above
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int quantity = (int)(getProperty(ICE_SPIKE_COUNT).floatValue() * modifiers.get(WizardryItems.blast_upgrade)) - 1;
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float maxRadius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
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for(int i=0; i<quantity; i++){
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double radius = 0.5 + world.rand.nextDouble() * (maxRadius - 0.5);
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// First, generate a random vector of length radius with a z component of zero
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// Then rotate it so that what was south is now the side that was hit
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Vec3d offset = Vec3d.fromPitchYaw(world.rand.nextFloat() * 180 - 90, world.rand.nextBoolean() ? 0 : 180)
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.scale(radius).rotateYaw(side.getHorizontalAngle() * (float)Math.PI/180).rotatePitch(GeometryUtils.getPitch(side) * (float)Math.PI/180);
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if(side.getAxis().isHorizontal()) offset = offset.rotateYaw((float)Math.PI/2);
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Integer surface = BlockUtils.getNearestSurface(world, new BlockPos(origin.add(offset)), side,
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(int)maxRadius, true, BlockUtils.SurfaceCriteria.basedOn(IBlockState::isNormalCube));
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if(surface != null){
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Vec3d vec = GeometryUtils.replaceComponent(origin.add(offset), side.getAxis(), surface)
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.subtract(new Vec3d(side.getDirectionVec()));
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super.spawnConstruct(world, vec.x, vec.y, vec.z, side, caster, modifiers);
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}
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}
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return true;
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}
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@Override
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protected void addConstructExtras(EntityIceSpike construct, EnumFacing side, EntityLivingBase caster, SpellModifiers modifiers){
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// In this particular case, lifetime is implemented as a delay instead so is treated differently.
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construct.lifetime = 30 + construct.world.rand.nextInt(15);
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construct.setFacing(side);
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}
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}
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